From 3a5538f71ccd2dbb18d1c927e00a3e6c235e2dea Mon Sep 17 00:00:00 2001 From: rekhoff Date: Tue, 10 Jun 2025 09:11:04 -0700 Subject: [PATCH] Implement suggested change. Co-authored-by: Phoebe Goldman --- docs/docs/how-to/reject-client-connections.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/docs/how-to/reject-client-connections.md b/docs/docs/how-to/reject-client-connections.md index 0f212e9f17..c97a265dd6 100644 --- a/docs/docs/how-to/reject-client-connections.md +++ b/docs/docs/how-to/reject-client-connections.md @@ -31,7 +31,7 @@ Regardless of the client type, from the rust server's perspective, the client wi `ERROR: : The client connection was rejected. With our current code logic, all clients will be rejected.` ::: :::server-csharp -In C#, if we throw an exception during the `ClientConnected` reducer, the client would be disconnected. +In C#, if we throw an exception during the `ClientConnected` reducer, the client will be disconnected. Here is a simple example where the server module throws an error for all incoming client connections. ```csharp