Commit Graph

59 Commits

Author SHA1 Message Date
Zeke Foppa cd71963efd Revert "Upgrade version to 1.12.0 (#4084)" (#4147)
# Description of Changes

This reverts the version bump, since it seems to be causing test
flakiness somehow.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

- [ ] CI passes

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2026-01-28 17:47:24 +00:00
Ryan 4f0a21f948 C# client typed query builder (#3982)
# Description of Changes
This PR implements the C# client-side typed query builder, as assigned
in https://github.com/clockworklabs/SpacetimeDB/issues/3759.

Key pieces:
* Added a small C# runtime query-builder surface in the client SDK
(`sdks/csharp/src/QueryBuilder.cs`):
  * `Query` (wraps the generated SQL string)
* `Table<TRow, TCols, TIxCols>` (entry point for `All()` / `Where(...)`)
* `Col<TRow, TValue>` and `IxCol<TRow, TValue>` (typed column
references)
  * `BoolExpr` (typed boolean expression composition)
  * SQL identifier quoting + literal formatting helpers (`SqlFormat`)
  * `Join(...)` with `WhereLeft(...)` / `WhereRight(...)`
* `LeftSemijoin(...)` / `RightSemijoin(...)` with `Where(...)` chaining
* Extended C# client bindings codegen (`crates/codegen/src/csharp.rs`)
to generate:
* Per-table/view `*Cols` and `*IxCols` helper classes used by the typed
query builder.
* A generated per-module `QueryBuilder` with a `From` accessor for each
table/view, producing `Table<...>` values.
* A generated `TypedSubscriptionBuilder` which collects
`Query<TRow>.Sql` values and calls the existing subscription API.
* An `AddQuery(Func<QueryBuilder, Query> build)` entry point off
`SubscriptionBuilder`, mirroring the proposal’s Rust API.
* Fixed a codegen naming collision found during regression testing:
* `*Cols`/`*IxCols` helpers are now named after the table/view accessor
name (PascalCase) instead of the row type, since multiple tables/views
can share the same row type (e.g. alias tables / views returning an
existing product type).
* Kept `Cols`/`IxCols` off the public surface:
* `Table.Cols` and `Table.IxCols` are internal, so consumers only access
columns via the `Where(...)`/join predicate lambdas.

C# usage examples (mirroring the proposal’s Rust examples)
1) Typed subscription flow (no raw SQL)
```csharp
void Subscribe(SpacetimeDB.Types.DbConnection conn)
{
conn.SubscriptionBuilder()
    .OnApplied(ctx => { /* ... */ })
    .OnError((ctx, err) => { /* ... */ })
    .AddQuery(qb => qb.From.Users().Build())
    .AddQuery(qb => qb.From.Players().Build())
    .Subscribe();
}
```
2) Typed `WHERE` filters and boolean composition
```csharp
conn.SubscriptionBuilder()
    .OnApplied(ctx => { /* ... */ })
    .OnError((ctx, err) => { /* ... */ })
    .AddQuery(qb => qb.From.Players().Where(p => p.Name.Eq("alice").And(p.IsOnline.Eq(true))).Build())
    .Subscribe();
```
3) “Admin can see all, otherwise only self” (proposal’s “player” view
logic, but client-side)
```csharp
Identity self = /* ... */;

conn.SubscriptionBuilder()
    .AddQuery(qb =>
        qb.From.Players().Where(p =>
            p.Identity.Eq(self)
        )
    )
    .Subscribe();
```
4) Index-column access for query construction (IxCols)
```csharp
conn.SubscriptionBuilder()
    .AddQuery(qb =>
        qb.From.Players().Where(
            qb.From.Players().IxCols.Identity.Eq(self)
        )
    )
    .Subscribe();
```
# API and ABI breaking changes
None.
* Additive client SDK runtime types.
* Additive client bindings codegen output.
* No wire-format changes.
# Expected complexity level and risk
2 - Low to moderate
* Mostly additive code + codegen.
* The main risk is correctness/compat of generated SQL strings and
name/casing conventions across languages; this is mitigated by targeted
unit tests + full C# regression test runs.
# Testing
- [X] Ran run-regression-tests.sh successfully after regenerating C#
bindings.
- [X] Ran C# unit tests using `dotnet test
sdks/csharp/tests~/tests.csproj -c Release`
- [X] Added a new unit test suite
(`sdks/csharp/tests~/QueryBuilderTests.cs`) validating:
  * Identifier quoting / escaping
* Literal formatting (including `Identity`/`ConnectionId`/`Uuid` hex
literals; `U128` integer literal)
  * null + enum unsupported behavior throws
  * Boolean expression parenthesization (`And`/`Or`/`Not`)
  * `Where(...)` overloads including `IxCols`-based predicates
  * left/right semijoin SQL formatting and predicate chaining
2026-01-28 02:12:59 +00:00
Mazdak Farrokhzad d6bc325244 Define TableName and ReducerName backed by EcoString (#4137)
# Description of Changes

The first commit defines a type `TableName` that is used in e.g.,
`TxData` and where determined profitable and necessary to do this
change.
`TableName` is backed by
[`ecow::EcoString`](https://docs.rs/ecow/0.2.6/ecow/string/struct.EcoString.html)
which affords O(1) clones and 15 bytes of inline storage and
`mem::size_of::<EcoString>() == 16`.

The second commit does the same for `ReducerName`. This is also used in
reducer execution.

Together, these commits increase TPS by around 5-7k TPS.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

Covered by existing tests.
2026-01-27 23:20:30 +00:00
John Detter 2044a536b0 Upgrade version to 1.12.0 (#4084)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

Version upgrade to `v1.12.0`.

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

1 - this is just a version upgrade

<!--
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to 5,
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but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

The testsuite failures are fixed by
https://github.com/clockworklabs/SpacetimeDB/pull/4120

- [x] License has been properly updated including version number and
date
- [x] CI passes

---------

Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
2026-01-27 18:15:36 +00:00
Shubham Mishra 2560846f22 Rust: client query builder (#4003)
# Description of Changes
Client Query builder for rust, as per proposal -
https://github.com/clockworklabs/SpacetimeDBPrivate/pull/2356.

1. Pach moves query builder to its separate crate, so that it can be
shared between module and sdk.
2. Implements `TypedSubscriptionBuilder` in `sdks/rust` as mentioned in
proposal
3. Modify codegen to extend types to support query builder as mentioned
in proposal
4. a test

# API and ABI breaking changes
NA, additive changes.

# Expected complexity level and risk
2

# Testing
Added a test.

---------

Signed-off-by: Shubham Mishra <shivam828787@gmail.com>
Co-authored-by: joshua-spacetime <josh@clockworklabs.io>
2026-01-22 15:37:22 +00:00
Jeffrey Dallatezza c5e5b3b5c8 Add a typed query builder for the typescript client (#4021)
# Description of Changes

This moves the query builder code out of the `server` package and into
`lib` so it can be shared by the client and server.

I put the query builder in the `index.ts` of module bindings as a
`query` object that can be imported. The typescript `test-app` has an
example of using it with the subscription builder.

This is branched off of
`https://github.com/clockworklabs/SpacetimeDB/pull/3980`.

# API and ABI breaking changes

This extends the client subscription builder API to allow `string |
RowTypedQuery<any, any>`, so existing client code should be fine.

# Expected complexity level and risk

1.5. This is low risk.

# Testing

I manually tested that the test app still works locally.
2026-01-20 19:47:58 +00:00
John Detter c5bd1d8b9d Version bump to 1.11.3 (#4041)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

- Version bump to `v1.11.3` for just the CLI and rust

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

1

<!--
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to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
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the diff,
but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] CLI version has been updated
- [x] Version + date in the license file has been updated
2026-01-15 01:10:11 +00:00
Jason Larabie effb471b68 Add Unreal Result type to support C++ and Blueprint (#3834)
# Description of Changes

- Updated Unreal codegen to work with ::Result to match how ::Option
works to create a new struct for each type pair identified
- Added new integration tests to confirm Ok state for all new types
added to sdk-tests
- Added new UE_SPACETIMEDB_RESULT macro to capture de/serialization for
the new structs

# API and ABI breaking changes

N/A

# Expected complexity level and risk

2 - Added new type generated from Result which creates new structs for
each one identified

# Testing

- [x] Updated the integration tests to include the new Result types

---------

Co-authored-by: Mario Alejandro Montoya Cortes <mamcx@elmalabarista.com>
2026-01-14 23:32:02 +00:00
Mazdak Farrokhzad 8544e6cf02 Add Hash indices (#3976)
# Description of Changes

Fixes https://github.com/clockworklabs/SpacetimeDB/issues/1122.

Adds hash indices and exposes them through `#[index(hash)]` for Rust
modules,
with support for typescript and C# to come in follow ups.
On the client/sdk side, for now, any index is backed via a BTree/native
index as it is the most general.

A hash index may only be queried through point scan and never ranged
scans.
Attempting a ranged scan results in an error, with the mechanism
implemented in the previous PR
(https://github.com/clockworklabs/SpacetimeDB/pull/3974).



# API and ABI breaking changes

None

# Expected complexity level and risk

2?

# Testing

A test for ensuring that hash indices cannot be used for range scans is
added.
Tests exercising hash indices will come in the next PR.
2026-01-14 09:44:20 +00:00
Brougkr 09ff117faa fix(codegen/unreal): eliminate UObject memory leak in reducer event handlers (#3987)
## Summary

- Fixes critical memory leak in Unreal C++ generated code where
`NewObject<UReducer>()` is called for every reducer event but never
cleaned up
- At 30Hz server tick rate (common for game servers), this creates ~30
orphaned UObjects per second, causing continuous memory growth
- Solution: Pass stack-allocated `FArgs` struct directly via new
`InvokeWithArgs()` method instead of allocating UObjects

## Problem

The generated `ReducerEvent` handler in `SpacetimeDBClient.g.cpp`
creates a new UObject for every reducer event:

```cpp
FArgs Args = ReducerEvent.Reducer.GetAs...();
UReducer* Reducer = NewObject<UReducer>();  // LEAK - never cleaned up!
Reducer->Param = Args.Param;
Reducers->Invoke...(Context, Reducer);
```

Unreal's garbage collector cannot keep up at high frequencies. Attempts
to fix with `MarkAsGarbage()`, `ConditionalBeginDestroy()`, and
transient package flags all failed because GC timing is unpredictable.

## Solution

Eliminate UObject allocation entirely by passing `FArgs` directly:

```cpp
FArgs Args = ReducerEvent.Reducer.GetAs...();
Reducers->Invoke...WithArgs(Context, Args);  // Zero allocation!
```

The original `Invoke()` methods that take `UReducer*` are preserved for
backwards compatibility.

## Changes

1. **Header generation** (~line 2515): Add `InvokeWithArgs()` method
declaration
2. **ReducerEvent handler** (~line 3194): Call `InvokeWithArgs()`
instead of creating UObject
3. **Implementation** (~line 3703): Add `InvokeWithArgs()` that extracts
params from `FArgs` struct

## Test Plan

- [x] Verified with 30Hz `TickGameScheduled` reducer - UObject count
remains stable
- [x] Memory growth eliminated (was ~1000 UObjects per 14 seconds)
- [x] Backwards compatibility preserved - existing `Invoke()` methods
still work

## Before/After

**Before**: `OBJS` count in Unreal stats continuously increasing, memory
growing unbounded
**After**: `UObjDelta=0` - no UObject growth from reducer events

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
2026-01-13 17:30:20 +00:00
Brougkr 30ab035fbd fix(codegen): Initialize UPROPERTY fields in generated Unreal C++ code (#3990)
## Summary

UE5 strict mode requires all UPROPERTY fields to be explicitly
initialized, otherwise the engine logs "property not initialized
properly" errors at startup. This PR ensures generated Unreal C++ code
properly initializes all UPROPERTY fields.

### Changes

- Modified `cpp_ty_init_fmt_impl` to accept `module` parameter for enum
type resolution
- Added initialization for enum types (PlainEnum) using the first
variant as default value
- Updated all call sites in reducer/procedure/struct generation to pass
the module

### Before
```cpp
UPROPERTY(BlueprintReadWrite, Category="SpacetimeDB")
EMyEnumType SomeEnumField;  // ERROR: property not initialized properly
```

### After
```cpp
UPROPERTY(BlueprintReadWrite, Category="SpacetimeDB")
EMyEnumType SomeEnumField = EMyEnumType::FirstVariant;  // OK
```

### Affected generated code
- Reducer args structs (`FXxxReducerArgs`)
- Reducer classes (`UXxxReducer`)
- Procedure args structs (`FXxxProcedureArgs`)
- Product type structs (`FXxxType`)

## Test plan
- [x] Build codegen crate successfully
- [x] Generate bindings for a project with enum types
- [x] Verify generated code has proper initializers
- [x] Build Unreal project without "property not initialized properly"
errors

---
Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
2026-01-12 18:19:37 +00:00
John Detter 8ab3ef4a19 Version bump to 1.11.2 (#3977)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

- Version upgrade to `1.11.2`

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

- None, this is just a version bump

# Expected complexity level and risk

1 - no real changes here

<!--
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to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
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but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
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# Testing

- NA this is just a version bump, no functionality change here.
2026-01-08 18:55:30 +00:00
Mario Montoya 82d5a4f6c0 Implement SpacetimeType for Result<T, E> (#3790)
# Description of Changes

Closes #3673 

*NOTE*: C++ part will be in another PR

# Expected complexity level and risk

2

Adding a new type touch everywhere

# Testing

- [x] Adding smoke and unit test

---------

Signed-off-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
2026-01-08 15:50:18 +00:00
Mario Montoya 8fb0bcf922 Add UUID built-in convenience type to SpacetimeDB (#3538)
# Description of Changes

Closes
[#3290](https://github.com/clockworklabs/SpacetimeDB/issues/3290).

Adds a new "special" type to SATS, `UUID`, which is represented as the
product `{ __uuid__: u128 }`. Adds versions of this type to all of our
various languages' module bindings libraries and client SDKs, and
updates codegen to recognize it and output references to those named
library types. Adds methods for creating new UUIDs according to the V4
(all random) and V7 (timestamp, monotonic counter and random)
specifications.

# API and ABI breaking changes

We add a new type 

# Expected complexity level and risk

2

it impacts all over the code

# Testing

- [x] Extends the Rust and Unreal SDK tests, and the associated
`module-test` modules in Rust, C# and TypeScript, with uses of UUIDs.
- [x] Extends the C# SDK regression tests with uses of UUIDs.
- [x] Extends the TypeScript test suite with tests with uses of UUIDs.

---------

Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2026-01-02 17:17:24 +00:00
John Detter eb5000895d Bump versions to 1.11.1 (#3901)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

- Bump version numbers to `1.11.1`

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

1

<!--
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where 1 is a trivial change, and 5 is a deep-reaching and complex
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the diff,
but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
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# Testing

- [x] Verified that the license has been updated
- [x] `spacetime --version` on this commit is correct

There is also a corresponding private PR.
2025-12-18 16:35:50 +00:00
Jeffrey Dallatezza a1607ce523 Add Reducer to the end of reducer arg types to avoid collisions (#3889)
# Description of Changes

This helps with the issue reported in
https://github.com/clockworklabs/SpacetimeDB/issues/3811.

Right now we have a type representing the reducer, and a type for the
reducer args, and both have the same name. This adds `Reducer` to the
end of the args type, which is similar to what we are doing for
procedure arguments or the `Row` suffix for tables.

This will still cause some potential problems, since someone could have
a type that ends in `Reducer` (or `Row`), but this will fix the majority
of issues that are currently breaking people.

This also has some changes to get the basic react example to build.

# API and ABI breaking changes

This is technically a breaking change if people are using this for type
annotations (which doesn't seem too likely), but it should be an easy
one for people to fix.

# Expected complexity level and risk

1.

# Testing

I tested the quickstart.
2025-12-17 05:43:33 +00:00
Noa 4d23fe3e8d [TS] Fix useTable casing issues (#3853)
# Description of Changes

Fixes #3807. Not sure what the best way to model this in the API is
(another argument to `t.row()`?), but it does work.

# Expected complexity level and risk

1

# Testing

- [ ] <!-- maybe a test you want to do -->
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
2025-12-16 21:57:55 +00:00
Noa bea7a7dc68 [TS] Use 'override' when overriding class items (#3852)
# Description of Changes

This should fix part of #3503. Adds an override modifier to generated
code and fixes a warning from the angular compiler.

# Expected complexity level and risk

1

# Testing

- [x] Code works fine with the added `override` modifier.
- [ ] Perhaps we should have an angular test project?
2025-12-09 20:08:40 +00:00
Noa afe169ac4a Fix the issues with scheduling procedures (#3816)
# Description of Changes

This reapplies the patch from #3704, and fixes the issues that were
causing it to deadlock.

The reason it was deadlocking was that it allowed for the following
sequence of events:
* `SchedulerActor::handle_queued()` begins mutable tx
* `ModuleHost::disconnect_client()` submits call to `call_reducer(tx:
None)`
* scheduler submits call to `call_reducer(tx: Some)`
* `WasmModuleInstance::disconnect_client` now has to try to take tx
lock, but the scheduler's call_reducer already holds it and is behind it
in the queue

So, I moved most of the logic from `handle_queued` back to being
executed in the module worker thread, but kept the code in
`scheduler.rs` so that it can all be reasoned about locally.

Fixes #3645. Should I uncomment the implementation of
`ExportFunctionForScheduledTable for F: Procedure` now?

# Expected complexity level and risk

2 - there's a chance that this patch hasn't fully fixed the deadlock
issue from #3704, but I'm quite confident.

# Testing

- [x] Manually verified that deadlock no longer occurs - previously,
`while true; do python -m smoketests schedule_reducer -k
test_scheduled_table_subscription; done` would freeze up in only 2 or 3
iterations, but now it can run for 10 minutes without issues.
2025-12-05 22:27:30 +00:00
Tyler Cloutier 46f3e07dfc Fixes issues with --delete-data=on-conflict (#3730)
# Description of Changes

Fixes https://github.com/clockworklabs/SpacetimeDB/issues/3729

I genuinely don't know what came over me.

# API and ABI breaking changes

None

# Expected complexity level and risk

1.5 very straightforward but not strictly trivial

# Testing
Adds automated integration tests (written in Rust and run with `cargo
test`, although note this comment from @matklad about integration tests
for the future
https://internals.rust-lang.org/t/running-test-crates-in-parallel/15639/2):

- [x] Can publish an updated module if no migration is required
- [x] Can publish an updated module if auto-migration is required (with
the yes-break flag true/false)
- [x] Cannot publish if a manual migration is required
- [x] Can publish if a manual migration is required but the user
specified `--delete-data`
- [x] Can publish if a manual migration is required by the user
specified `--delete-data=on-conflict`
- [x] No data deletion occurs if no migration is required and
`--delete-data=on-conflict` is specified

---------

Signed-off-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2025-12-04 21:45:41 +00:00
Jeffrey Dallatezza 9989416cd3 Update view ABI to support returning queries (#3685)
# Description of Changes

This adds some changes for how we return data from view functions.
Originally, we interpreted the output of a view function as a bsatn
encoding of an array of rows. Since we also want to be able to return
queries from view functions, we need to be able to return different
types too. At this point, this is effectively not a functional change,
since we don't use the new format, and we don't actually try to parse
the new format.

This introduces a new format for view returns, which is a
`ViewResultHeader`, potentially followed by additional data. For
example, if a view were returning rows directly, it would write a
`ViewResultHeader::RowData`, followed by an array of rows. Note that we
could have given that object a byte array with the rows instead of using
a header an a separate object, but that would force us create an extra
copy when encoding and when decoding.

To make this backward compatible with existing views, we have a
different way to return the new format. For v8 views, if they return a
byte array, we assume it is the old format. If they return an object, we
expect the `data` field of that object to be the actual return data.

For wasm views, we interpret a return code of 2 to mean that it uses the
new format.

On the host side, we handle this naively: we will perform the query, and
we will act as though the view has a read dependency on the tables in
the query. In follow up PRs we can make this more efficient.

# API and ABI breaking changes

This is not a breaking change, but it does make the ABI more complicated
(specifically to avoid breaking it).

# Expected complexity level and risk

1.5. This should not affect the existing return style.

# Testing

I've done manual testing of this with a version of the typescript
bindings that returns queries.
2025-12-03 19:56:41 +00:00
Zeke Foppa 141048cdd8 Bump versions to 1.11.0 (#3808)
# Description of Changes

Bumping versions to 1.11.0 in preparation for an upcoming release.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

- [x] Existing CI passes

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-12-02 22:45:29 +00:00
Tyler Cloutier 1630f0c553 Fixes reported issues with the TypeScript SDK (#3737)
# Description of Changes

Fixes:

- [This
issue](https://discord.com/channels/1037340874172014652/1398209084699709492/1441556875647647816)
by exporting the `SubscriptionHandle` type with the `REMOTE_MODULE` type
applied.
- [This
issue](https://discord.com/channels/1037340874172014652/1398209084699709492/1441559246213746749)
by converting to `camelCase` for column names in code generation.
- Fixes an issue where `onMyReducer` callbacks were passing arguments as
variadic params, while the types indicated they would be passed as an
object. `onMyReducer((ctx, argA, argB, argC) => {})` vs
onMyReducer((ctx, { argA, argB, argC}) => {})`
- [Fixes an
issue](https://github.com/clockworklabs/SpacetimeDB/issues/3503#issuecomment-3566715928)
where the table type name was used instead of the table name in code
generation for constructing tables.
- [Fixes
issue](https://discord.com/channels/1037340874172014652/1398209084699709492/1441886030436499466)
with `ScheduleAt` being used in non-table types.
- [Fixes
issue](https://github.com/clockworklabs/SpacetimeDBPrivate/issues/2168)
where template projects do not use the correct lifecycle reducer setup

# API and ABI breaking changes

Adds a new export, and fixes casing in code genreation.

# Expected complexity level and risk

2

# Testing

- I have tested that the `SubscriptionHandle` is correctly exported
- I have tested that the constraint name is now output in `camelCase`
- I have tested that `onMyReducer` callbacks now return a single
argument
- I have tested that the table name (and view name) is now used instead
of the type name for code generation
- I have tested that the new lifecycle reducers correctly compile
2025-11-26 21:09:45 +00:00
John Detter 0590f7022d Upgrade to version 1.10.0 (#3769)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

This upgrades the SpacetimeDB version to 1.10.0.

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

1

<!--
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to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
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but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
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# Testing

This is just a version bump - not tested.
2025-11-26 17:55:26 +00:00
John Detter d26f3a10a9 Revert "Procedures: fix scheduling (#3704)" (#3774)
This reverts commit b2e37e8008.

# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

Reverts #3704 which I'm pretty sure contains some sort of bug which is
causing the smoketests to hang.

# API and ABI breaking changes

None

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

# Expected complexity level and risk

1

<!--
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to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.

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but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] CI passing again
2025-11-26 17:06:11 +00:00
Mazdak Farrokhzad b2e37e8008 Procedures: fix scheduling (#3704)
# Description of Changes

Reworks how `SchedulerActor::handle_queued` works so that it first
determines the parameters of the call to a reducer or the parameters of
the call to the procedure. This also enables the removal of the special
case `call_scheduled_reducer`.

Fixes #3645.

# API and ABI breaking changes

None

# Expected complexity level and risk

2

# Testing

A test `schedule_procedure` is added.

---------

Co-authored-by: Noa <coolreader18@gmail.com>
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
2025-11-26 03:56:53 +00:00
Noa 174f5286d3 [TS] Client-side procedure bindings (#3765)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

# Expected complexity level and risk

2

# Testing

- [x] The types for generated module bindings look right
- [ ] Actually test the client behavior (how?)
2025-11-26 00:59:51 +00:00
Noa cb3ac50bdf [TS] Http procedure API (#3731)
# Description of Changes

Provides a fetch-alike API on `ctx.http`. I guess it could just be
`ctx.fetch()` instead of `ctx.http.fetch()`, but I'm not sure if that's
a good idea.

# Expected complexity level and risk

2

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] Need to verify that this actually works
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
2025-11-25 01:26:27 +00:00
Jason Larabie d913998f40 Add Unreal client SDK procedures (#3667)
# Description of Changes

Closes: #3535
Updated the Unreal SDK to handle procedures and procedure callbacks as
closely matched to Rust + C#.

# API and ABI breaking changes

N/A

# Expected complexity level and risk

2 - This adds a new testing frame that should be removed once procedures
are handled in /modules/sdk-test.

# Testing

Added a mirror of /sdks/unreal/tests/TestClient to use the new
/modules/sdk-test-procedure which adds complexity we'll want to remove.

- [x] Add Unreal client test of sdk-test-procedure
2025-11-22 04:39:20 +00:00
John Detter 77886a50a9 Upgrade to version 1.9.0 (#3709)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

Upgrade to version 1.9.0.

# API and ABI breaking changes

None - just a version upgrade.

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

# Expected complexity level and risk

1

<!--
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to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
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but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] I verified that the license has been updated
- [x] The version number looks correct (1.9.0)

---------

Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-11-22 01:22:40 +00:00
Jason Larabie 78c28d4936 Add C# client SDK procedures (#3666)
# Description of Changes

Closes: #3533 
Updated the C# SDK to handle procedures and procedure callbacks in a
similar fashion to the Rust client as well as added the codegen to
support it.

# API and ABI breaking changes

N/A

# Expected complexity level and risk

2 - This adds a new testing frame that should be removed once procedures
are handled with C# module bindings

# Testing

Added /sdks/csharp/examples~/regression-tests/procedure-client to match
modules/sdk-test-procedure which we can roll into the standard
regression-tests once C# supports the procedure attribute.

- [x] Add C# client test of sdk-test-procedure

---------

Signed-off-by: Jason Larabie <jason@clockworklabs.io>
2025-11-21 19:39:21 +00:00
Phoebe Goldman 7df8719b61 Add procedure HTTP request API for WASM modules and the Rust module bindings library (#3684)
# Description of Changes

Closes #3517 .

With this PR, procedures (at least, those defined in Rust modules) can
perform HTTP requests! This is performed through a new field on the
`ProcedureContext`, `http: HttpClient`, which has a method `send` for
sending an `http::Request`, as well as a convenience wrapper `get`.

Internally, these methods hit the `procedure_http_request` ABI call /
host function, which uses reqwest to perform an HTTP request. The
request is run with a user-configurable timeout which defaults and is
clamped to 500 ms.
Rather than exposing the HTTP stream to modules, we download the entire
response body immediately, within the same timeout.

I've added an example usage of `get` to `module-test` which performs a
request against `localhost:3000` to read its own schema/moduledef.

This PR also makes all procedure-related definitions in the Rust module
bindings library `#[cfg(feature = "unstable")]`, as per #3644 . The
rename of the `/v1/database/:name/procedure/:name` route is not included
in this PR, so this does not close #3644 .

Left as TODOs are:
- Metrics for recording request and response size.
- Improving performance by stashing a long-lived `reqwest::Client`
someplace.
  Currently we build a new `Client` for each request.
- Improving performance (possibly) by passing the request-future to the
global tokio executor
  rather than running it on the single-threaded database executor.

# API and ABI breaking changes

Adds new APIs, which are marked as unstable. Adds a new ABI, which is
not unstable in any meaningful way (we can't really do that). Marks
unreleased APIs as unstable. Does not affect any pre-existing
already-released APIs or ABIs.

# Expected complexity level and risk

3 or so: networking is scary, and even though we impose a timeout which
prevents these connections from being truly long-lived, they're still
potentially long-lived on the scale of Tokio futures. It's possible that
running them on the database core is problematic in some way, and so
what I've left as a performance TODO could actually be a
concurrency-correctness issue.

# Testing

- [x] Manually wrote and executed some procedures which make HTTP
requests.
- [x] Added two automated tests to the `sdk-test` suite,
`procedure::http_ok` and `procedure::http_err`, which make successful
and failing requests respectively, then return its result. A client then
makes some assertions about the result.

---------

Co-authored-by: Noa <coolreader18@gmail.com>
2025-11-20 20:47:35 +00:00
Mazdak Farrokhzad 0a3251708a Add ProcedureContext::with_tx (#3638)
# Description of Changes

Adds `ProcedureContext::{with_tx, try_with_tx}`.

Fixes https://github.com/clockworklabs/SpacetimeDB/issues/3515.

# API and ABI breaking changes

None

# Expected complexity level and risk

2

# Testing

An integration test `test_calling_with_tx` is added.
2025-11-19 20:33:02 +00:00
joshua-spacetime 353cc0d3e6 Client codegen fixes for views (#3690)
# Description of Changes

Fixes client codegen for views.

# API and ABI breaking changes

None

# Expected complexity level and risk

2

# Testing

I'm not sure what tests we have for C++.

- [x] Updated client snapshots for rust, C#, and typescript
- [ ] Rust sdk test

---------

Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
2025-11-19 19:09:59 +00:00
Tyler Cloutier ce543854e9 Unifies server module library and client SDK for TypeScript (and fixes several bugs) (#3559)
# Description of Changes

This PR is a very large change to the workings of the TypeScript SDK and
as such requires a higher bar of testing than other PRs. However, it
does several important things:

1. Unifies the API of the server and client so they not only have the
same API, but they actually implement it with the same TypeScript types.
This fixes several inconsistencies between them and fixes several small
bugs as well.
2. Closes https://github.com/clockworklabs/SpacetimeDB/issues/3365
3. Closes https://github.com/clockworklabs/SpacetimeDB/issues/3431
4. Closes https://github.com/clockworklabs/SpacetimeDB/issues/3435
5. Subsumes the work done in
https://github.com/clockworklabs/SpacetimeDB/pull/3447
6. Derives all type information on the client from a single
`RemoteModule` type which vastly cleans up the correctness of type
checking on the client and helped me to find several small bugs

It accomplishes this by changing code generation of TypeScript on the
client to code generation approximately what a developer would manually
write in their module. The ultimate goal would be to allow the developer
to use the types and functions that they define on in their module
directly on the client without needing to do any code generation at all,
provided they are using TypeScript on the server and client.

https://github.com/clockworklabs/SpacetimeDB/issues/3365 is resolved by
`.build()`ing the `DbConnection` inside a React `useEffect` rather than
doing it directly in line with the render of the provider. In order to
do that we needed to not expose the `DbConnection` directly to
developers by returning a different type from `useSpacetimeDB`.
`useSpacetimeDB` now returns a `ConnectionState` object which is stored
as React state and updates when any of the fields change. This change
also resolves https://github.com/clockworklabs/SpacetimeDB/issues/3431.

https://github.com/clockworklabs/SpacetimeDB/issues/3435 was the issue
that initially lead me down the rabbit hole of unifying the server and
the client because it was nearly impossible to track down all the
various type functions and how they connect to the values that we code
generate on the server. After several hours of attempting this, I
decided to clean up the types a bit to be more uniform.

Implementing the unification between the client and the server also
necessitated fully implemented parts of the API that were fully
implemented on the server, but were broken or missing on the client.

# API and ABI breaking changes

[Unification] -> Means that this is breaking behavior for the client
SDK, but that the new behavior is identical to the server's existing
behavior

## Breaking changes:

- Table accessor names and index accessor names are converted to
camelCase on the `ctx`, so `ctx.db.foo_bar` is now `ctx.db.fooBar`

- [Unification] On the client `my_table.iter()` returns
`IterableIterator` instead of an `Array`
- [Unification] `module_bindings` now export `TypeBuilder`s for all
types instead of a `type MyType` and object `MyType`, so instead of
using `MyType` as a type directly, you need to infer the type `MyType`
-> `Infer<typeof MyType>`.
- [Unification] We no longer generate and export `MyTypeVariants` for
sum types (these are now accessed by `Infer<typeof
MyType.variants.myVariant>`)
- [Unification] `MyType.getTypeScriptAlgebraicType()` has been replaced
with `MyType.algebraicType`

- `useSpacetimeDB()` no longer takes type parameters
- `useTable()` now takes a `TableDef` parameter and type params are
inferred
- `useTable()` now just returns an `Array` directly instead of a object
with `{ rows }`

- [Unification] `ctx.reducers.createPlayer(argA, argB)` ->
`ctx.reducers.createPlayer({ argA, argB })`
- [Unification] `ctx.reducers.onCreatePlayer(ctx, argA, argB)` ->
`ctx.reducers.onCreatePlayer(ctx, { argA, argB })`
- [Unification] `ctx.reducers.removeOnCreatePlayer(ctx, argA, argB)` ->
`ctx.reducers.removeOnCreatePlayer(ctx, { argA, argB })`
- [Unification] `myTable.count(): number` -> `myTable.count(): bigint`
 
## Additive changes:
- `Infer<>` now also does `InferTypeOfRow<>` if applicable
- Added a `useReducer()` React hook
- `module_bindings` now exports a `tables` object with references to all
the `TableDef`s
- `module_bindings` now exports a `reducers` object with references to
all the `ReducerDef`s
- Added a new `MyType.create('MyVariant', ...)` function in addition to
the `MyType.MyVariant(...)` constructors (this is private)

## Notable things that did not change:
- `MyType.serialize(writer: BinaryWriter, value: Infer<typeof MyType>)`
and `MyType.deserialize(reader: BinaryReader): Infer<typeof MyType>` are
still supported exactly as before.
- The `MyType.MyVariant(...)` constructor function on sum types is still
present, but implemented with the private `MyType.create('MyVariant',
...)`. We could choose to move away from this API later if we didn't
like the variants polluting the namespace


# Expected complexity level and risk

4 - This is a deep reaching an complex change for the SDK. For the
server, it is much less deep reaching since it reuses much of the same
machinery, although it does require thorough testing there as some of
the code was modified.

This change is fully localized to TypeScript and does not touch the host
(or other languages) at all, and therefore only impacts a beta aspect of
SpacetimeDB.

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [ ] Added regression test for
https://github.com/clockworklabs/SpacetimeDB/issues/3435
- [x] Manually tested `test-app` and `test-react-router-app`
- [ ] Add test cases for camelCase-ing

---------

Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Noa <coolreader18@gmail.com>
2025-11-19 02:53:41 +00:00
Phoebe Goldman 565e95bdf4 Add Rust client SDK bindings for calling procedures (#3532)
# Description of Changes

This commit adds support to the Rust client SDK for calling procedures.

Similar to reducers, each `DbContext` implementor has a `pub procedures:
RemoteProcedures` field, with methods provided by extension traits for
each procedure.

Unlike reducers, the provided methods are invoke and invoke-then.
Invoke-then takes a `FnOnce` callback to run
when the SDK is notified of the procedure's termination status, while
invoke ignores that notification.
No mechanism is provided for observing procedures invoked by other
clients.

Procedure callbacks are implemented by storing a map from `request_id`
to `ProcedureCallback`, with the callback closure internally knowing how
to deserialize the return value. It's mildly unfortunate to deserialize
within the callback instead of on the preprocess background task, but it
saves significant complexity.

This commit also adds a new sdk-test module, `sdk-test-procedures`, and
a new Rust test client, `procedure-client`.
Together, these are used in two tests of invoking and observing
procedures. I've left TODOs for other tests that we should write as we
implement additional procedure features.

I also had to fix a few minor bugs in the Rust codegen which were not
strictly related to procedures: we previously assumed that the sets of
reducers and of tables were non-empty, which led to wonky invalid
codegen on modules which did not define any reducers or which did not
define any tables.

I'm sneaking a change to the Nix flake into this PR as well - when
initially writing it I had included `cargoArtifacts` (the pre-built and
cached dependencies of our actual builds) in its `packages`, but that
was neither necessary or useful, and just made building the shell take a
long time after dependency changes.

# API and ABI breaking changes

Breaks the internal interface between the Rust client SDK and codegen,
so users will have to re-run `spacetime generate`.

# Expected complexity level and risk

2-ish? Pretty simple change to the Rust SDK overall.

# Testing

- [x] Added new automated integration tests exercising the new
functionality.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-11-10 19:12:23 +00:00
joshua-spacetime 1874b0e8a2 Generate client bindings for views (#3564)
# Description of Changes

Specifically generate client table handles for views.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

Added a `#[view]` to `module-test` and generated new client snapshots
2025-11-04 21:22:25 +00:00
rekhoff 023a7d31e3 Add a SpacetimeDBException to C# SDK to aid in debugging (#3386)
# Description of Changes

This implements a fix to an issue with debugging using the C# SDK, by
adding new exception types:
* `SpacetimeDBException`, 
* `SpacetimeDBArgumentException`,
* `SpacetimeDBEmptyReducerNameException`

Additional, regenerating bindings will now allow clients to report an
`SpacetimeDBEmptyReducerNameException` rather than an
`ArgumentOutOfRangeException` when the client receives an empty reducer
name from the server.

An example of the generated code currently, that results in the
exception:
https://github.com/clockworklabs/SpacetimeDB/blob/544e2edc2d1f7d1dd118832a815b6dbd7a6c1d82/sdks/csharp/examples~/quickstart-chat/client/module_bindings/SpacetimeDBClient.g.cs#L475

Note: Normally this is not an issue for a client, because the
`SpacetimeDBEmptyReducerNameException` would be caught by the
[Try/Catch](https://github.com/clockworklabs/SpacetimeDB/blob/9f59118e24449cdd2d3e182bd44fdb26078e921b/sdks/csharp/src/SpacetimeDBClient.cs#L421C25-L421C42)
statement, but a debugger will still catch the exception and halt
operation. This can be annoying to a developer when debugging.

By separating out the exception into a custom `Exception` type, we allow
a developer to flag the new exception type as something it can ignore,
without ignoring other relevant exceptions.

# API and ABI breaking changes

Not a breaking change.
Clients will need to regenerate bindings to get the new exceptions

# Expected complexity level and risk

1

# Testing

- [X] Tested regenerating bindings and confirmed intended output.
- [X] Tested debugging and receiving
`SpacetimeDBEmptyReducerNameException` when expected.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-10-24 20:59:19 +00:00
Noa bb43213245 Typescript module API (#3327)
# Description of Changes

Currently based on #3361 

Implements most of the TS module API (not yet a function for type
aliases).

# Expected complexity level and risk

<!--
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to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
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If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] Extremely basic module stuff works
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->

---------

Signed-off-by: Noa <coolreader18@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-10-16 14:58:50 +00:00
Jason Larabie 318049aca9 Fix for Unreal codegen for Optional fields (#3360)
# Description of Changes

- Fixed logic issue around Option<Vec<Option<>>> applying the wrong
types for primitives and dropping Optional
- Fixed an issue with enum vs enum variants wrapped in Option<>
producing the incorrect Unreal type
- Removed unnecessary and incorrect header bindings
- Type fix in the tests around the Optional Int32

# API and ABI breaking changes

No breaking changes 

# Expected complexity level and risk

2 - Reworked incorrect optional lookups which can happen recursively

# Testing

I built out a few simple and complex objects in a Rust module to
triple-check possible cases beyond what the test framework calls out.

- [x] Tested many combinations from a Rust module to an Unreal project
- [x] Ran and updated Unreal test cases as necessary
2025-10-14 17:50:29 +00:00
Tyler Cloutier 2271dbd057 Fixes an issue where we use table_name_camelcase instead of table_name for useTable in TypeScript (#3354)
# Description of Changes

This resolves an issue reported in Discord:


https://discordapp.com/channels/1037340874172014652/1398209084699709492/1423784670402842766

> note the name is Counter. in the typescript bindings, my useTable only
gives me the option for counter => useTable<DbConnection,
Counter>('counter');
> I switched my name in the c# module to [SpacetimeDB.Table(Public =
true, Name = "counter")] and it just works.
> Capitalization and whatnot strikes again

The diff seems large because of the mechanical changes to codegen. You
only really need to review code gen'd tables and `index.ts`. All the
other files just have a new `__TableHandle` type import.

# API and ABI breaking changes

Technically API breaking, but it fixes a bug where the old API doesn't
work

# Expected complexity level and risk

2, relatively straight-foward changes to the TS SDK and TS codegen

# Testing

- [x] I have tested with a Rust module that has an `UpperCase` table,
that that name is passed correctly down to the TypeScript client through
the codegen and that it works in `useTable`

---------

Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
2025-10-07 18:34:46 +00:00
Jason Larabie f34ffd0a74 Fix UPROPERTY initialization and new Blueprint Library for FContextBase (#3287)
# Description of Changes

Closes: https://github.com/clockworklabs/SpacetimeDBPrivate/issues/2058

- Updated the generation code to setup basic initialization to
properties for Unreal Blueprints
- Added new Blueprint library to interact with FContextBase to allow
access to inherited properties from all contexts in Blueprint

# API and ABI breaking changes

No breaking changes

# Expected complexity level and risk

2 - Updates the generation code

# Testing

- [x] Ran Unreal tests to confirm no breaking changes
2025-10-01 17:20:58 +00:00
Tyler Cloutier 58d299ea42 Removed @clockworklabs/typescript-sdk in favor of spacetimedb (#3262)
# Description of Changes

This PR removes the `@clockworklabs/typescript-sdk` from the repository
and retains only `spacetimedb` in the `crates/bindings-typescript`
directory. Some files are migrated to `spacetimedb`. I have also updated
the appropriate READMEs.

In addition I have symlinked the old `sdks/typescript` directory to
point to `crates/bindings-typescript`.

# API and ABI breaking changes

This is not technically a breaking change of any kind, although it does
orphan and deprecate the
[@clockworklabs/spacetimedb-sdk](https://www.npmjs.com/package/@clockworklabs/spacetimedb-sdk)
npm package. This package will no longer work with SpacetimeDB.

Users should now install and use the `spacetimedb` package.

# Expected complexity level and risk

2, it's a straightforward change but affects many files.

# Testing

- [ ] I ran `pnpm test` in the `spacetimedb` package
- [ ] I ran the quickstart app

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-09-23 00:25:24 +00:00
Jason Larabie 26e99fe5e5 Added the Unreal SDK work for codegen, testing, and the plugin (#3223)
# Description of Changes

Closes #3219 
This adds the Unreal SDK, the new Unreal test cases, updates the test
runner to handle Unreal, codegen updates for Unreal, and a QuickStart
Chat.

# API and ABI breaking changes

No breaking changes.

# Expected complexity level and risk

2 - This impacts the subcommand generate.rs to include unrealcpp and
crates/testing to expand for Unreal

# Testing

- [x] Run the new Unreal tests 
- [x] Run any previous automation testing - with all the changes to
generate/testing I'm uncertain if there is an impact
- [x] Review the new CLI generate documentation changes

---------

Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2025-09-19 22:52:53 +00:00
Tyler Cloutier c83f55f65e Refactors TypeScript into a single spacetimedb package (#3248)
# Description of Changes

This PR moves most of the contents of `@clockworklabs/spacetimedb-sdk`
into the `spacetimedb` module. The `spacetimedb` module now exports
`sdk` and `server` as separate subpaths where `sdk` contains the code
which was previously in `@clockworklabs/spacetimedb-sdk`.

In particular it makes the following moves:

- `/sdks/typescript/packages/sdk` -> `/sdks/typescript`
- most of the contents of `/sdks/typescript/packages/sdk` ->
`crates/bindings-typescript`
- `/sdks/typescript/packages/test-app` ->
`crates/bindings-typescript/test-app`

The following packags was NOT moved:

`/sdks/typescript/examples/quickstart-chat`

## Motivation

In accordance with
https://github.com/clockworklabs/SpacetimeDB/issues/3250, we would like
to consolidate `@clockworklabs/spacetimedb-sdk` into a single
`spacetimedb` package so that users can import the different things they
need from a single package.

### Pros:
- allow users to install a single package with subpaths `spacetimedb`,
`spacetimedb/react`, `spacetimedb/sdk`, `spacetimedb/server`, etc.
- Is much simpler for bundling, etc.
- Is backwards compatible with `@clockworklabs/spacetimedb-sdk` which
now becomes a thin wrapper
- eventually allow us to break up the `spacetimedb` package into other
packages if we want to split them up (e.g. `@spacetimedb/lib`,
`@spacetimedb/sdk`, etc.) and we can solve the build complexity that
introduces when we get to it
- eventually allow us to move `bindings-csharp` out of the crates
directory where it probably doesn't belong anyway
- organizes all TypeScript packages into the packages directory where
you'd normally expect them, with the possible exception of
`/sdks/typescript` if we wanted to leave that separate

### Cons:
- The `sdk` directory is now a bit of a ruse as to where the code
actually lives since it's just a thin wrapper. If it eventually becomes
its own independent package, we'll also have to break up spacetimedb
into `@spacetimedb/lib` and `@spacetimedb/server` so that
`@clockworklabs/spacetimedb-sdk` can depend on `@spacetimedb/lib` while
being a dependency of `spacetimedb`.

Ideally this change would have been made later, however, it became
necessary for the following **heinously disastrous chain of forcing
moves**:

1. Adding `react` support necessitated shipping react as an optional
peer dependency under `@clockworklabs/spacetimedb-sdk/react`
2. This required adding a new build target/export/bundle
3. Previously `@clockworklabs/spacetimedb-sdk` was configured to have
`noExternal` for `spacetimedb` meaning it would collect the library into
the sdk bundle. I attempted to continue this for react support but...
4. Creating a new `react` bundle which also pulled in `spacetimedb`
caused their to be nominal type conflicts between classes in the
duplicate `spacetimedb` bundles.
5. Changing `spacetimedb` to be included as `external` caused compile
errors because `@clockworklabs/spacetimedb-sdk` is configured in
`tsconfig.json` to fail on unused variables and it was now including the
source of `spacetimedb` which is not configured to error on unused
variables and has "unused" private variables which are actually used by
us secretly, but not exposed to the clients.
> SIDE NOTE: The unused variables settings cannot be turned off on a
line by line basis, so it has to be turned off entirely, but in order to
maintain the linting checks we had I used `eslint` to enforce the rule
so that we could disable it line by line. (This caused me to discover
quite a lot of things that were broken that were caught by `eslint`
being applied to the entire project. `eslint` was previously only
applied to the `quickstart-chat` and the `crates/bindings-typescript`
library)
6. Changing the build to be external, now requires `spacetimedb` to also
be published to npm as its own module which
`@clockworklabs/spacetimedb-sdk` now imports, which requires that we add
`tsup` config to `spacetimedb` to publish a built version of the
library.
7. The only way to avoid that is to move the `sdk` and `react` code from
`@clockworklabs/spacetimedb-sdk` into the existing `spacetimedb` package
to avoid the duplicate import problem on step 4 and change
`@clockworklabs/spacetimedb-sdk` back to again use `noExternal` for its
`spacetimedb` dependency.

And here we are. I chose not to move `/crates/bindings-typescript` even
though that's probably not a great place long term. It would be better
to have it in `/packages/spacetimedb` or `/npm-packages/spacetimedb` or
`/ts-packages/spacetimedb` or something, and move all our TypeScript
packages in there. But that is a different matter.

The net result however is that we have a new `spacetimedb` package which
exports the different parts of the API under:

- `spacetimedb`
- `spacetimedb/server`
- `spacetimedb/sdk`
- `spacetimedb/react`

while still not breaking the existing deploy process, nor any
users/developers who are currently using
`@clockworklabs/spacetimedb-sdk`.

I think long term should we ever decide to split `spacetimedb` up into
multiple packages or if we have additional unrelated packages, we should
publish them to the `@spacetimedb` org which I reserved for us here:

https://www.npmjs.com/org/spacetimedb

> NOTE: `spacetimedb` is a package and `@spacetimedb` is an org.
`spacetimedb/sdk` is not a separate package, it's a subpath export of
the `spacetimedb` package, whereas `@spacetimedb/sdk` would be (and
would need to be) it's own separate package. You can certainly have both
`spacetimedb/sdk` and `@spacetimedb/sdk`. We could for example host the
code for the sdk at `@spacetimedb/sdk` and just reexport it from
`spacetimedb` under the `spacetimedb/sdk` subpath.

# API and ABI breaking changes

This should not change or modify the API or ABI in any way. If it does
so accidentally it is a bug, although I carefully went through the
exports.

# Expected complexity level and risk

3 because it changes how the SDK is built a bit and rearranges a lot of
paths.

# Testing

- [x] All of the CI passes
- [x] I also ran quickstart-chat to confirm that it is not broken
- [x] I also ran test-app
2025-09-19 19:33:45 +00:00
Tyler Cloutier df82bd8f46 Removed // @ts-ignore directive from generated files and fixes associated errors (#3228)
# Description of Changes

Previously all TypeScript generated code had a `// @ts-ignore` directive
at the top to suppress unused variable errors that users may have run
into with their generated code. This worked to suppress unused, but it
was too broad and suppressed actual errors with our generated code. This
PR removes that directive and fixes the latent errors.

Most notably this fixes the issue in the quickstart where we were
getting `serialize` is not a function.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] This PR increases the test surface only by now typechecking the
typescript generated code within our repository
2025-09-05 14:47:12 +00:00
Tyler Cloutier 8b0e5b1ee3 Remove version number and git commit from all but one file in codegen (#3216)
# Description of Changes

Closes https://github.com/clockworklabs/SpacetimeDBPrivate/issues/1987

# API and ABI breaking changes

This does not affect any APIs but it does affect the code generated

# Expected complexity level and risk

1

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [ ] Snap tests
2025-09-05 00:44:20 +00:00
Tyler Cloutier 5901fb5063 Separate out TypeScript module library from the SDK (#3182)
# Description of Changes

Please note, much of the code changed in this PR is generated code.

This change updates the TypeScript SDK to use a new `spacetimedb`
TypeScript library which lives under the `/crates/bindings-typescript`
folder alongside `/crates/bindings-csharp`. Just like with the C#
bindings library, the types for `AlgebraicType` and `RawModuleDef` are
now code generated with a script in `/crates/codegen/examples`.

Pulling this out into a library allows us to use the same types and
serialization code on both the server and the client for TypeScript
modules.

In the process of making this change I also found and fixed several
issues with the TypeScript code generation. Namely an issue with
recursive types and an issue with the `never` type. I also removed any
use of `namespace`s since those are a TypeScript only feature, and we
want to have JavaScript + types so that we can use the generated code
with ESBuild without TSC.

I have also improved the npm/pnpm scripts to be able to generate
TypeScript code for us automatically by running `pnpm generate` for any
place that we have to generate typescript code. Namely:

- Quickstart module bindings
- AlgebraicType/ModuleDef for TypeScript module library
- Client API messages for the TypeScript API
- TestApp module bindings

# API and ABI breaking changes

IMPORTANT! This is an API breaking change for clients, as such it should
be a major version change. However, I am going to see if I can shim in
the old API as best as possible to make it compatible.

Notably, we were previously exporting APIs that end users do not need,
and I don't think it would ever occur to them to use, namely the whole
`AlgebraicValue` API and also the `AlgebraicType` API. In principle, no
one should have a need for these, although it was technically possible
for them to use it.

Indeed, we could potentially even just remove AlgebraicType completely
from the API by directly code generating the serialization code.

Listed below are all of the **BREAKING** changes to the API and their
effect:

- `AlgebraicType` is now a structural union literal type instead of a
class (nominal type), this is a consequence of generating the type with
our code gen. Users did not have a reason to use `AlgebraicType`
directly.
- The `AlgebraicValue` type has been removed entirely. This was
previously a class that was exported from the SDK, but very unlikely to
be used by users.
- The `ProductValue` type has been removed.
- The `ReducerArgsAdapter` and `ValueAdapter` types, which were used
with AlgebraicValues have been removed.
- Generated code has changed incompatibly so users will have to
regenerate code when upgrading to this version. Technically a breaking
change, but pretty easy to fix.

Listed below are the non-breaking API changes:
- I am now exporting generated product types as the default export in
addition to how I was exporting them before
- For generated sum type `T`, I am now exporting a `TVariants` namespace
which has the types of all the variants for `T`. This was previously
exposed on the namespace `T`, but was inaccessible in modules other than
the one it was defined in because I also export a type `T` in addition
to namespace `T` and in the type position `T` was being interpreted as a
type rather than a namespace. It's unclear why TypeScript resolved it as
the `T` namespace within the module in which is was defined previously.
Anyway, since the old types were apparently unobservable to users, I've
replaced them with the types in `TVariants`. (Open to other names for
this namespace).
- I fixed a bug where never types (sum types with no variants) were not
correctly generated.

# Expected complexity level and risk

3. The most complex thing about the PR are the potential impacts to the
API. I am reasonably certain, but not 100% certain that I have accounted
for everything above.

# Testing

- [x] I ran `pnpm test` which runs all the tests in the repo including
an integration test which tests the connection to SpacetimeDB. I also
fixed broken tests.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-09-03 21:12:14 +00:00
Zeke Foppa f6f0909ea4 Update all licenses (#3002)
# Description of Changes

We recently merged several repos together. This PR clarifies the license
terms for several subdirectories, as well as the relationship between
the licenses.

The licenses in our subdirectories have become symbolic links to
licenses in our toplevel `licenses` directory. For any particular
subdirectory's license file in the diff, you can click `... -> View
file` and then click on the text that says "Symbolic Link" on that page.
This will take you to the license file that it links to.

I have also updated the `tools/upgrade-version` script to update the
change date in the new `licenses/BSL.txt` file.

# API and ABI breaking changes

None.

# Expected complexity level and risk

1

# Testing

None. Only changes to license files.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-08-12 18:20:58 +00:00
Jeffrey Dallatezza dae26b2331 Dont generate connection_ids in the rust client. (#3004)
# Description of Changes

This changes the behavior on the rust client, so that we let the server
generate the connection id if the client hasn't called the unstable
method to set a connection id.

This is awkward for the `connection_id` function, since it now panics if
the connection id hasn't been received from the server. We should
deprecate this function in favor of a `try` version.

This also changes the behavior of reusing the connection id if a client
reconnects.

The corresponding private PR is
https://github.com/clockworklabs/SpacetimeDBPrivate/pull/1921.

# API and ABI breaking changes

Technically not changing any API signatures, but this is
behavior-changing, since the `connection_id` function can now panic.

# Expected complexity level and risk

2. The risk here is people relying on that behavior.

# Testing

I think some tests need to be updated.
2025-08-01 16:29:35 +00:00