# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- Bumps version to 2.7.0
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
- 1 - this is just a version bump
<!--
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If you answered more than a 2, explain what is complex about the PR,
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# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Version number is correct (`2.7.0`)
- [x] BSL license file has been updated with the new date and version
number
# Description of Changes
* Bump version to 2.6.0
# API and ABI breaking changes
None
# Expected complexity level and risk
* 1 - this is just a version bump
# Testing
- [X] Version number is correct (`2.6.0`)
- [X] BSL license file has been updated with the new date and version
number
# Description of Changes
It turns out that different templates have different behavior for
whether they get a major+minor version constraint, a major+minor+patch
version constraint, or, surprisingly, just a major version constraint.
See https://github.com/clockworklabs/SpacetimeDB/issues/5229 for a bit
more detail.
This PR brings them all in line to major+minor.
This fixes a bug where we could release a newer version of the
server+CLI, but not the crates, and that would cause the CLI to
initialize some templates to expect a version number that did not exist.
**I am not 100% sure that this doesn't have surprise consequences**,
since this is a weird situation in the first place.
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
spot tests, but more importantly some template smoketests have been
added to check that the version constraints are now `major.minor` on
some representative templates.
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
# Description of Changes
Bump version to `2.5.0` for new release
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1
# Testing
None
# Description of Changes
The previous PR only bumped the Rust packages since that's what we were
releasing. Since we may release more, we can now bump the rest of the
versions.
(This is harmless if we don't end up releasing the other packages
anyway; I could have just done this in the first place).
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
CI only
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
* Bumps version to 2.4.0
# API and ABI breaking changes
None
# Expected complexity level and risk
* 1 - this is just a version bump
# Testing
- [X] Version number is correct (`2.4.0`)
- [X] BSL license file has been updated with the new date and version
number
---------
Signed-off-by: Ryan <r.ekhoff@clockworklabs.io>
# Description of Changes
Bump version numbers to 2.3.0 in preparation for an upcoming release
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
CI 🤷
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- Bumps version to 2.2.0
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
- 1 - this is just a version bump
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Version number is correct (`2.2.0`)
- [x] BSL license file has been updated with the new date and version
number
---------
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Bump versions to 2.1.0
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
CI
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
This PR fixes a bunch of issues and brings some improvements related to
`spacetime.json` config file
# API and ABI breaking changes
-
# Expected complexity level and risk
3
This PR is changing several places that are called during many of the
CLI commands.
# Testing
- [x] Added some automated tests
- [ ] Tested locally
# Description of Changes
A few small changes to pin the version:
- Updated the CMakeLists back from 2.0.0 to 1.12.0
- Updated the Unreal Blackholio tutorial documentation to target the
1.12.0 branch and not master
- Updated the Unreal Blackholio tutorial to call out 2.0 is coming soon
- Disabled the upgrade-version tool code path for C++ upgrades, but left
logic in place for the near future
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Docs change, config change, and blocking update path for C++
# Testing
- [x] Reviewed the docs
- [x] Tested update command locally
- [x] Tested `spacetime init` for `basic-cpp` and successfully built
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- Version upgrade to 2.0.
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
1 - this is just a version bump
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] License file has been updated
- [x] CI passing
---------
Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
This adds C++ server bindings (/crate/bindings-cpp) to allow writing C++
20 modules.
- Emscripten WASM build system integration with CMake
- Macro-based code generation (SPACETIMEDB_TABLE, SPACETIMEDB_REDUCER,
etc)
- All SpacetimeDB types supported (primitives, Timestamp, Identity,
Uuid, etc)
- Product types via SPACETIMEDB_STRUCT
- Sum types via SPACETIMEDB_ENUM
- Constraints marked with FIELD* macros
# API and ABI breaking changes
None
# Expected complexity level and risk
2 - Doesn't heavily impact any other areas but is complex macro C++
structure to support a similar developer experience, did have a small
impact on init command
# Testing
- [x] modules/module-test-cpp - heavily tested every reducer
- [x] modules/benchmarks-cpp - tested through the standalone (~6x faster
than C#, ~6x slower than Rust)
- [x] modules/sdk-test-cpp
- [x] modules/sdk-test-procedure-cpp
- [x] modules/sdk-test-view-cpp
- [x] Wrote several test modules myself
- [x] Quickstart smoketest [Currently in progress]
- [ ] Write Blackholio C++ server module
---------
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>