# Description of Changes
Reapply changes from #4515 after reversion
# API and ABI breaking changes
No API or ABI changes
# Expected complexity level and risk
2 - This PR change itself is trivial, as it just reimplements #4515,
however as #4515 had broken the `quickstart` smoketest, this should be
considered when reviewing this PR.
# Testing
- [X] Tested against `python3 -m smoketests quickstart` locally
---------
Signed-off-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
Revert the following PRs that have caused some breakage:
```
a32cffa76 Finish refactoring out replay (#4850)
d639be0af Replay: some code motion & reuse `ReplayCommittedState` (#4849)
78d6b6f7d Update NativeAOT-LLVM infrastructure to current ABI (#4515)
d5c1738c1 Better module backtraces for panics and whatnot (#577)
6f23b19f3 Wait for database update to become durable (#4846)
81c9eab86 Add `spacetime lock/unlock` to prevent accidental database deletion (#4502)
809aebd7c Move field `replay_table_updated` to `ReplayCommittedState` (#4807)
21b58ef99 Update axum (#2713)
b5cadff7a Extract replay stuff out of `CommittedState`, part 1 (#4804)
```
I also updated the Python smoketests for breakage introduced in
https://github.com/clockworklabs/SpacetimeDB/pull/4502. Reverting that
PR caused conflicts, so this fix is more straightforward.
# API and ABI breaking changes
Maybe kind of, but we haven't released any of these.
# Expected complexity level and risk
1
# Testing
Ask @bfops about testing
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
## Summary
- Update the experimental NativeAOT-LLVM build path
(`EXPERIMENTAL_WASM_AOT=1`) to include all host function imports from
ABI versions 10.0 through 10.4
- Fix the compiler package reference to work on both Windows x64 and
Linux x64 (was hardcoded to Windows only)
- Add a CI smoketest to verify AOT builds work on Linux x64
## Context
See #4514 for the full writeup on the C# AOT situation. The
`wasi-experimental` workload that all C# module builds depend on is
deprecated and removed from .NET 9+. NativeAOT-LLVM is the recommended
path forward for ahead-of-time compilation of C# to WebAssembly.
The existing NativeAOT-LLVM support (added by RReverser in #713) was
stale: missing imports added since then and a Windows-only package
reference.
## Changes
**`SpacetimeDB.Runtime.targets`:**
- Add 10 missing `WasmImport` declarations across spacetime_10.0 through
10.4
- Replace `runtime.win-x64.Microsoft.DotNet.ILCompiler.LLVM` with
`runtime.$(NETCoreSdkPortableRuntimeIdentifier).Microsoft.DotNet.ILCompiler.LLVM`
so it resolves correctly on Linux x64 as well
- Use explicit version strings instead of the `$(SpacetimeNamespace)`
variable
**`ci.yml`:**
- Add AOT build smoketest step in the `csharp-testsuite` job
## Test plan
- [x] CI smoketest passes: `EXPERIMENTAL_WASM_AOT=1 dotnet publish -c
Release` builds successfully on Linux x64
- [ ] Existing C# tests continue to pass (no changes to the default
interpreter path)
---------
Signed-off-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
Update the Default casing policy to `snake_case` for `RawModuleDefV10`.
Messy PR contains changes at different places, so that CI can pass:
Here are the main changes as follows:
- `bindings-macro` & `bindings` crate: `name` macro in Indexes for
canonical name and supply it to `RawModuleDefV10` via `ExplicitNames`.
- `bindings-typescript`:
- Changes has been reviewed through this PR -
https://github.com/clockworklabs/SpacetimeDB/pull/4308.
- `binding-csharp`: a single line change to pass `sourceName` of index
instead of null.
- `codegen`:
- Changes has been merged from branch -
https://github.com/clockworklabs/SpacetimeDB/pull/4337.
- Except a fix in rust codegen to use canonical name in Query buillder
instead of accessor.
- `lib/db/raw_def`: Extends `RawDefModuleV10` structure to support case
conversion.
- `schema` crate:
- `validate/v9` - Nothing itself should change or changes in v9
validation logic but the file contains a `CoreValidator` which is shared
with `validate/v10`. No test have t be updated to `validate/v9` which
ensures we aren't regressing it.
- `validate/v10`: This is the main meat, look at the new tests added in
bottom to understand what it does.
- Rest of the files are either test updates or module bindings.
## Testing:
1. Extensive unit tests have been added to verify generated `ModuleDef`
is correct.
2. I have done some e2e testing to verify rust codegen with rust and
typescript modules.
3. I would have like to do more testing for other codegens , I am
continue doing .
I have removed `sql.py` smoketest, as that seems to be already migated
in new framework and was headache to update.
## Expected complexity level and risk
4, It could have side-effect which aren't easily visible.
- - -
---------
Signed-off-by: Shubham Mishra <shivam828787@gmail.com>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: clockwork-labs-bot <bot@clockworklabs.com>
Co-authored-by: joshua-spacetime <josh@clockworklabs.io>
Co-authored-by: Noa <coolreader18@gmail.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
# Description of Changes
Implementation of #4295
Convert existing `Name` attribute to `Accessor` to support new Canonical
Case conversation of 2.0
# API and ABI breaking changes
Yes, in C# modules, we no longer use the attribute name `Name`, it
should now be `Accessor`
# Expected complexity level and risk
1
# Testing
- [X] Build and tested locally
- [X] Ran regression tests locally
## Summary
- Restricts `update()` across all three server-side SDKs (Rust, C#,
TypeScript) to only work on primary key columns, not all unique columns
- Calling `update()` on a non-PK unique column is semantically a
delete+insert — clients won't see it as a row update unless the primary
key stays the same
- Fresh re-implementation of #1862, extended to cover C# and TypeScript
bindings
### Design principle
Primary key is a constraint on columns, not a property of indexes. An
index is unique or not unique — whether `update()` is available is
derived from the column's attributes at the point of use, not stored on
the index.
This differs from #1862 which introduced a `Uniqueness` enum (`No |
Unique | PrimaryKey`) on the index itself. Instead, we keep `is_unique:
bool` and check the column metadata where needed.
### Rust changes
- Add `PrimaryKey` marker trait and `where Col: PrimaryKey` bound on
`UniqueColumn::update()`
- `marker_type()` receives `primary_key_column` and checks the column
directly — no `is_pk` field on the index
- `sdk-test` unique tables use `update_non_pk_by` (delete+insert)
instead of `update_by`
- Benchmarks that used `update()` on `#[unique]` columns changed to
either `#[primary_key]` or delete+insert
### C# changes
- Only emit `Update()` on `UniqueIndex` when the column has `PrimaryKey`
attrs
- Update `unique_*` test reducers in `sdk-test-cs` to use
`Delete()`+`Insert()` instead
### TypeScript changes
- `UniqueIndex` now has only `find` + `delete` (no `update`)
- `AllColumnsPrimaryKey` type-level helper checks column metadata from
the `TableDef`
- `Index` routing conditionally intersects `{ update() }` when columns
are PK
- Runtime only attaches `update` method for PK unique indexes
- `sdk-test-ts` unique tables use delete+insert instead of update
- Type-level test in `schema.test-d.ts` verifies `id.update()` compiles
(PK) and `name2.update` errors (non-PK unique)
## Test plan
- [x] C# codegen tests pass (`dotnet test
crates/bindings-csharp/Codegen.Tests`)
- [x] Rust SDK test module compiles
- [x] Benchmarks compile
- [x] TypeScript type checks pass (`npx tsc --noEmit`)
- [ ] CI passes
Closes#1862
# Description of Changes
Closes#3673
*NOTE*: C++ part will be in another PR
# Expected complexity level and risk
2
Adding a new type touch everywhere
# Testing
- [x] Adding smoke and unit test
---------
Signed-off-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
Closes
[#3290](https://github.com/clockworklabs/SpacetimeDB/issues/3290).
Adds a new "special" type to SATS, `UUID`, which is represented as the
product `{ __uuid__: u128 }`. Adds versions of this type to all of our
various languages' module bindings libraries and client SDKs, and
updates codegen to recognize it and output references to those named
library types. Adds methods for creating new UUIDs according to the V4
(all random) and V7 (timestamp, monotonic counter and random)
specifications.
# API and ABI breaking changes
We add a new type
# Expected complexity level and risk
2
it impacts all over the code
# Testing
- [x] Extends the Rust and Unreal SDK tests, and the associated
`module-test` modules in Rust, C# and TypeScript, with uses of UUIDs.
- [x] Extends the C# SDK regression tests with uses of UUIDs.
- [x] Extends the TypeScript test suite with tests with uses of UUIDs.
---------
Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
Closes: #3658
With the work on Views we ran into trouble with the Return Type and
certain C# code layout where the types are defined inside the Module
class. This fixes the bug in our current approach but needs
consideration to possibly be changed entirely.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Minor change
# Testing
- [x] Retested with the linked code with and without the namespace
- [x] Re-ran regression tests
---------
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: joshua-spacetime <josh@clockworklabs.io>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
# Description of Changes
Apparently, I missed several license files in #3002. I'm not sure what
method I was using to find them, but apparently it was insufficient.
**This replaces all empty `LICENSE` files with an explicit (symlink to)
BSL license, and all apache licenses with symlinks to the root apache
license.** This PR does not intentionally change any license terms, so
if you see one that changed, **it's a mistake**.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
```bash
$ find . -name '*LICENSE*' -type f | grep -v '\.meta$'
./crates/sqltest/standards/LICENSE # this one is an external library that we are not allowed to re-license
./LICENSE.txt # this is the root license
```
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
* Always send TransactionUpdate to the sender
This commit changes transaction update broadcast to always send an
update to the sender, even if the sender is not subscribed to any
data that was committed. In such case the transaction update is sent
with an empty database update.
* Remove debug printlns
* Update code after rebase
* Fix test
* Update crates/core/src/subscription/module_subscription_manager.rs
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Signed-off-by: Piotr Sarnacki <drogus@gmail.com>
* Extract sending message with error handing in module_subscription_manager
* Bring back a new line
* SDK test that the client is notified of a reducer it called
* cleanup subscription code a bit
* Fix merge problem
* Lint + fmt
* Fix test
---------
Signed-off-by: Piotr Sarnacki <drogus@gmail.com>
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
With C# records - which are available since C# 9, so covers Unity requirements as well - we can use subclassing and pattern matching to get sum types that look a lot more like Rust tagged enums.
This is a breaking change but IMO worth it for the better API going forward.
* C#: rename DbEventArgs to ReducerContext
This is no longer an event type, so remove subclassing and rename to match the Rust API.
* Update ReducerContext argument name