Looks like these constants got missed during upgrade, making AOT version ABI-incompatible.
Unfortunately, there's no way to use a central constant here, so we probably should add it to some "steps to do during ABI version bump" doc.
The new `record struct` construct is the same as `struct`, but automatically derives equality and hashing by walking through the fields - exactly what we need for those 2 types.
With C# records - which are available since C# 9, so covers Unity requirements as well - we can use subclassing and pattern matching to get sum types that look a lot more like Rust tagged enums.
This is a breaking change but IMO worth it for the better API going forward.
* C#: rename DbEventArgs to ReducerContext
This is no longer an event type, so remove subclassing and rename to match the Rust API.
* Update ReducerContext argument name
* NFC: few more C# shorthand conversions
For some reason these automated refactoring conversions didn't get included in #1149.
* Also remove unused usings
* Restore a using that was erroneously marked as unused
* Simplify source generator csproj
Apparently custom scripts are no longer necessary, so removing to make maintenance simpler (noticed this while working on yet another source generator).
* Add smoketest based on Ingvar's comment, + run smoketests on Windows
* Whoops, don't mkdtemp outside of debugging
* Make smoketest sillier
* Finish up a print statement
* Revert "Make smoketest sillier"
This reverts commit 135b05b380.
* Resolve versioning issue in a non-silly, professional way.
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Co-authored-by: James Gilles <jameshgilles@gmail.com>
While looking through the large diffs while splitting out small PRs out of my refactor branch, I noticed that quite a lot of noise is from me working on a formatted code and using primary constructors while the one in master is not.
As such, I'm splitting out just those automated / non-functional changes into a separate PR to make subsequent functional diffs easier to read.
As usual, NuGet / MSBuild behaving differently for local projects vs published ones causes build issues that are not revealed by testing...
This is published to NuGet now and verified to work on an empty project.
Also changed the way `SpacetimeDB.Runtime.{props,targets}` are referenced locally by test projects by moving them to `Directory.Build.{props,targets}` at the top level of `modules/` directory. This should simulate behaviour of published NuGet packages a bit more closely - in particular, I verified that it can reproduce the bug in question before the fix, while the previous `<Import />` approach succeeded regardless - and also makes it easier to share the same configs between multiple projects.
- Fixed column position in sequences (it used index after filtering instead of actual column index).
- Fixed sequence definitions conflicting with automatic sequences derived from Constraints.
- Removed constraints for columns that don't have any.
- Hid internal fields + more minor refactorings.
This is user-facing API that's used in docs & examples, so renaming the internal ColumnAttrs to ColumnDefWithAttrs and ConstraintFlags back to ColumnAttrs so that public examples & existing projects can still compile.
* Refactoring bootstrapping and adding full support for constraints & multi-column indexes
* Removed deleted code and add some comments
* Add comment for Constraints
* Update crates/core/src/db/datastore/locking_tx_datastore/mod.rs
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
* Update crates/core/src/db/datastore/locking_tx_datastore/mod.rs
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
* Addressing some PR comments & remove cloning
* Adding details for when fail to decode rows in replay
* Apply Kim's fix for replay bug
* Addressing some PR comments
* Merge
* Fix conflicts
* Fix conflicts
* Fix test
* Fix generation of code for csharp & typescript, now it generate FilterBy for all columns
* Fix for index generation
* Fixing C# index generation
* Merge
* Fix compilation on csharp bindings
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Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Co-authored-by: John Detter <no-reply@boppygames.gg>
* Move connection events to reducers
* More rebase fixups
* Avoid double-reference
* Filter out special reducers in generate cli
This updates filtering of `__init__` to exclude all special reducers, as well as moves the filtering to centralised place before calling language-specific generate command.
* Incrememted ABI version number
---------
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
* Add `address: Address` to `ReducerContext`
Initial support for identifying connections via an `Address`,
passed as the caller address in `ReducerContext`.
Notable design choices:
- The same type `Address` is used for clients and dbs,
as opposed to having distinct `DbAddress` and `ClientAddress` types.
- For automatic reducers (init, scheduled, &c), the passed `Address`
is the database's address, not the address of the client which called `publish`.
- Clients may specify an `Address` as a query parameter
to the `subscribe` and `call` endpoints.
If they do not, an `Address` will be randomly generated for them.
Still to do:
- Send the client's `Address` alongside their `Identity` and token
upon WebSocket init in `IdentityToken`,
so the client can save its `Address` for re-connection.
- SDK support.
- C# module support.
- Documentation.
- Refuse new connections if an existing connection
with the same `(Identity, Address)` pair exists.
- Ensure we can store `Address` in tables,
so modules can track connected clients,
and ser/de `Address`, so those tables can be synced to clients.
* Use `None` in `ReducerContext` for HTTP calls without client address
* Fix typo in trait argument name
* `Address` representation amenable to SDK usage
Similar to `Identity`, make `Address` a product type with a double-underscored field name.
This will allow SDKs to distinguish `Address` from `Vec<u8>`,
but does necessitate some ugly `AddressForUrl` hackery
to get ser/de working correctly in different contexts.
This commit does not yet include SDK support for `Address`,
only the server-side machinery necessary for it.
* Add client_address parameter to /publish; pass to init and update reducers
Per discussion with Kim, it's useful for SpacetimeDB-cloud
for the client_address passed to the init reducer
to be that of the caller of /database/publish,
rather than the database's address.
This commit implements that behavior. Now:
- `init` and `update` take the client_address passed to publish, if any,
or `None` if no client_address was supplied.
- Scheduled reducers never receive a client_address.
- Reducers invoked by HTTP /call take the client_address passed to /call, if any,
or `None` if no client_address was supplied.
- Reducers invoked by WebSocket always receive the address of the WebSocket connection.
* `Address` support in Rust client SDK
* Add test that addresses are stable within a client process
* Run rustfmt against merge changes
* Not sure why my local `cargo fmt` didn't get this...
* Add caller_address argument to reducer arguments in Rust SDK
* rustfmt again...
* Add caller address to `EventJson` message
* Python codegen for client addresses
* C# module support for client addresses
* Fix scoping error
* Add `Address`-related stuff to C# codegen
- Emit `SpacetimeDB.Address` for address types
- Add `callerAddress` field to `ReducerEvent`
* TypeScript codegen changes
* Fix merge conflict with new test
* Run rustfmt
---------
Co-authored-by: Ingvar Stepanyan <me@rreverser.com>
This allows to make and test ABI-breaking changes much more easily than before.
For now moved them under crates/bindings-csharp - on one hand, it's not a crate, but on another it's the most logical place within our current project structure if we think of `crates` folder as general `projects` folder.