# Description of Changes
Removes left over references to the query builder's `.build()` method as
well as some stale C# references from `llms.md`.
Only rust and C# docs needed updating.
# API and ABI breaking changes
None
# Expected complexity level and risk
1. Small docs update
# Testing
N/A
## Summary
- Update the `QuickstartLinks` component on the Getting Started
(`/docs`) page to show all 16 quickstart guides instead of just 4
(TypeScript, C#, Rust, React)
- The component now uses `useDocsVersion()` to filter items based on the
active doc version, so v1.12 only shows quickstarts that exist in that
version while v2.0 shows all 16
- Add new SVG logos for Vue, Nuxt, Svelte, Angular, TanStack Start,
Deno, and C++
- Replace existing logos (React, Next.js, Node.js, Bun, Remix, HTML5)
with consistent monochrome `currentColor` versions sourced from the
spacetime-web homepage
- Fix Rust logo visibility in dark mode by removing hardcoded
`style="color: black;"`
## Test plan
- [ ] Verify the Getting Started page on v2.0.0-rc1 shows all 16
quickstart cards
- [ ] Verify the Getting Started page on v1.12.0 shows only the
quickstarts that exist in that version (react, vue, svelte, typescript,
rust, c-sharp)
- [ ] Verify all card links navigate to the correct quickstart page
- [ ] Verify logos are visible in both light and dark mode
# Description of Changes
- Node.js: Use esbuild instead of tsx
- Node.js: Remove interactive CLI since it doesn't work with `spacetime
dev`
- Next.js: Fix onError callback to use single argument (ctx) and use
ctx.event for the error.
- Next.js: Replace lint-disable comment with `_connection` for the
unused variable.
- Updated quickstart docs to use proper `withDatabaseName`
# API and ABI breaking changes
None.
# Expected complexity level and risk
**Complexity: 1–2.** Small tooling, type, and lint tweaks. Low risk.
# Testing
- [ ] Build affected templates (e.g. `pnpm build` in nextjs-ts).
- [ ] Lint passes.
# Description of Changes
Expanded and reorganized the 2.0 migration guide, and also deleted a
file that was in the wrong place. (The word "migration" is
overloaded...)
# API and ABI breaking changes
N/a
# Expected complexity level and risk
Like, 1 I guess, since this isn't code? But we should be careful to get
this right.
# Testing
- [x] Pasted all 2.0 Rust examples into a project based on the
`basic-rs` template and got 'em to build.
- This required filling in some code outside the examples (defining
`play_damage_animation`, binding `target` and `amount`), and changing
one table name that was used in two examples, but otherwise everything
is valid.
- I didn't test the 1.0 examples.
---------
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: = <cloutiertyler@gmail.com>
# Description of Changes
This change cuts a version of the docs from 1.12.0
(e45cf891c2), and saves it under
`docs/versioned_docs/version-1.12.0`.
If you go to the docs page, it will redirect to the 1.12.0 docs, which
has a banner at the top for trying the prerelease docs:
<img width="1027" height="283" alt="Screenshot 2026-02-20 at 12 07
39 PM"
src="https://github.com/user-attachments/assets/8ff3d622-b693-469a-980a-01c34d0506b8"
/>
If you select the prelease docs, there is a warning banner at the top:
<img width="886" height="299" alt="Screenshot 2026-02-20 at 12 08 52 PM"
src="https://github.com/user-attachments/assets/5508a635-765e-40cc-ad2a-cbbed7f779dd"
/>
# Expected complexity level and risk
This only changes docs.
# Testing
I've testing by running this locally.
# Description of Changes
Deno quickstart template now uses `package.json` instead of `deno.json`
so `spacetime dev` can run it. Added `templates/deno-ts/package.json`,
removed `deno.json`, and updated the Deno quickstart doc.
# API and ABI breaking changes
None.
# Expected complexity level and risk
**1** — Template and docs only.
# Testing
- [ ] `spacetime dev --template deno-ts` and confirm client runs.
- [ ] Spot-check updated Deno quickstart doc.
# Description of Changes
This PR introduces a possibility to skip passing a DB name to various
commands if there is a config file with one database defined
# API and ABI breaking changes
This changes the behaviour of several CLI commands:
1. call
2. subscribe
3. sql
4. describe
5. logs
6. delete
# Expected complexity level and risk
4 - it's tricky to get all of the combinations of CLI arguments right
# Testing
I've tested the simplest cases manually.
---------
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
# Description of Changes
Update the Default casing policy to `snake_case` for `RawModuleDefV10`.
Messy PR contains changes at different places, so that CI can pass:
Here are the main changes as follows:
- `bindings-macro` & `bindings` crate: `name` macro in Indexes for
canonical name and supply it to `RawModuleDefV10` via `ExplicitNames`.
- `bindings-typescript`:
- Changes has been reviewed through this PR -
https://github.com/clockworklabs/SpacetimeDB/pull/4308.
- `binding-csharp`: a single line change to pass `sourceName` of index
instead of null.
- `codegen`:
- Changes has been merged from branch -
https://github.com/clockworklabs/SpacetimeDB/pull/4337.
- Except a fix in rust codegen to use canonical name in Query buillder
instead of accessor.
- `lib/db/raw_def`: Extends `RawDefModuleV10` structure to support case
conversion.
- `schema` crate:
- `validate/v9` - Nothing itself should change or changes in v9
validation logic but the file contains a `CoreValidator` which is shared
with `validate/v10`. No test have t be updated to `validate/v9` which
ensures we aren't regressing it.
- `validate/v10`: This is the main meat, look at the new tests added in
bottom to understand what it does.
- Rest of the files are either test updates or module bindings.
## Testing:
1. Extensive unit tests have been added to verify generated `ModuleDef`
is correct.
2. I have done some e2e testing to verify rust codegen with rust and
typescript modules.
3. I would have like to do more testing for other codegens , I am
continue doing .
I have removed `sql.py` smoketest, as that seems to be already migated
in new framework and was headache to update.
## Expected complexity level and risk
4, It could have side-effect which aren't easily visible.
- - -
---------
Signed-off-by: Shubham Mishra <shivam828787@gmail.com>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: clockwork-labs-bot <bot@clockworklabs.com>
Co-authored-by: joshua-spacetime <josh@clockworklabs.io>
Co-authored-by: Noa <coolreader18@gmail.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
## Summary
- Fix `spacetime dev` failing on C# projects by watching the module
directory itself instead of hardcoded `spacetimedb_dir/src/` (which
doesn't exist for C# templates)
- Add layered file-watch filtering to avoid triggering rebuilds on build
artifacts:
1. Always-ignore dirs (`target/`, `bin/`, `obj/`, `node_modules/`, etc.)
2. Always-watch exceptions (`.env.local`, `spacetime.*.local.json`)
3. `.gitignore` rules from global, project, and module levels
- Suppress init's generic "Next steps" message when called from
`spacetime dev`, print a dev-appropriate `cd` hint instead when a new
project is created in a subdirectory
- Update 12 quickstart docs to tell users to open a new terminal and `cd
my-spacetime-app` before running CLI commands
## Test plan
- [x] `cargo build -p spacetimedb-cli` compiles successfully
- [ ] `spacetime dev --template basic-cs` no longer errors with "Input
watch path is neither a file nor a directory"
- [ ] Modifying a `.cs` file in `spacetimedb/` triggers a rebuild
- [ ] Build artifacts in `obj/`/`bin/` do not trigger rebuilds
- [ ] Rust projects (`spacetimedb/src/` exists) continue to work as
before
- [ ] `spacetime dev --template basic-cs` from a non-project directory
prints the "Tip: cd" hint, not the generic "Next steps"
- [ ] `spacetime init` standalone still prints "Next steps" as before
---------
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- For the quickstarts we don't want to pass a database name during
`spacetime dev --template ...`
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None - this is just docs
# Expected complexity level and risk
None - this is just docs
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] All quickstarts no longer pass a database name during `spacetime
dev --template ...`
# Description of Changes
This patch does the following:
- Adds api reference docs for the module-side query builder in the view
docs
- Merges the client sdk and subscription docs pages
- Keeps subscription and client overview docs high-level (moved all api
docs to the language reference docs)
- Replaces SQL examples in the docs with the query builder
- Replaces SQL subscriptions in the templates with the query builder
Note, the last commit in this patch set transitions the templates over
to use the query builder instead of SQL subscriptions. This will break
them temporarily until #4000 merges.
Also note, a lot of this was AI assisted. It can still be improved upon,
but it's in a better state than it was.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1
# Testing
N/A
---------
Signed-off-by: joshua-spacetime <josh@clockworklabs.io>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
# Description of Changes
- Added a shared component with a message for C++ on the version pinning
- Updated every doc that has a C++ tab to include the new message
# API and ABI breaking changes
N/A
# Expected complexity level and risk
2 - Small document change but used a shared component
# Testing
- [x] Tested locally with pnpm dev
- [x] Hosted on my personal site to double check the shared component
# Description of Changes
The maximum http timeout (500ms) was too low for the OpenAI API to have
time to respond, so I raised it, and verified that the rust and
typescript examples work. Csharp wasn't building at all for some reason
(`Workload installation failed: Unable to load the service index for
source https://api.nuget.org/v3/index.json.`?)
# Expected complexity level and risk
1
# Testing
- [x] Manually tested these changes
# Description of Changes
- Updated all markdown files that call out `#[spacetimedb::table(name`
to `#[spacetimedb::table(accessor`
- Updated the LLM details on the same change
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Small rework in documentation to use the new
# Testing
- [x] Did a small double check on name vs accessor locally
- [x] Codex tested all the LLM answers
# Description of Changes
- Updated the tutorials to use `accessor` in place of `name` for Rust
table definitions
- Removed incorrect file listings for Connect reducer as it's now
private
- Fixed a bug in the Unreal tutorial to bind to correct method for error
handling
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1- Documentation update only
# Testing
- [x] Tested the connect error build for Unreal
- [x] Discovered these issues through manual test of the tutorials
# Description of Changes
Updates the Chat App tutorial
`docs/docs/00100-intro/00300-tutorials/00100-chat-app.md`
* TypeScript (React) code snippet fixes
* Updated the initial `App.tsx` snippet to use `import type * as Types
from './module_bindings/types'` and type `systemMessages` as
`Types.Message[]`, matching the current template-generated bindings.
* Updated the placeholder `onlineUsers` / `offlineUsers` types in the
initial snippet to `Types.User[]`.
* Updated the `main.tsx` connection snippet with the template behavior
by sourcing `HOST` / `DB_NAME` from
`import.meta.env.VITE_SPACETIMEDB_HOST` / `VITE_SPACETIMEDB_DB_NAME` if
available.
* Removed an TypeScript example that referenced reducer event wiring
(`conn.reducers.onSendMessage(...)`) that doesn’t exist in the current
TS generated bindings.
* Updated the follow-up instruction text so the “replace `const
onlineUsers: ...`” and “replace `const offlineUsers: ...`” guidance
matches the updated `Types.User[]` placeholders in the earlier snippet.
* The tutorial section says arguments are JSON; the CLI will auto-quote
string args based on reducer parameter types, so the simple form
`send_message 'Hello, World!'` remains valid and is kept.
* Added C# Client SDK step to update `.csproj` file with `net8.0` and a
filter for code in the `spacetimedb` (server module) subdirectory.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1
# Testing
- [x] Performed documented operations locally.
# Description of Changes
A few small changes to pin the version:
- Updated the CMakeLists back from 2.0.0 to 1.12.0
- Updated the Unreal Blackholio tutorial documentation to target the
1.12.0 branch and not master
- Updated the Unreal Blackholio tutorial to call out 2.0 is coming soon
- Disabled the upgrade-version tool code path for C++ upgrades, but left
logic in place for the near future
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Docs change, config change, and blocking update path for C++
# Testing
- [x] Reviewed the docs
- [x] Tested update command locally
- [x] Tested `spacetime init` for `basic-cpp` and successfully built
# Description of Changes
Use `accessor =` rather than `name =` in Rust code snippet which defines
event table.
Add `schema` call and `export default` to TypeScript code snippet which
defines event table. I'm not sure this is better, and it's certainly
more cluttered, but the example as written you can't just copy/paste
into your module code.
# API and ABI breaking changes
N/a
# Expected complexity level and risk
Docs only
# Testing
Described elsewhere.
Rewrites the FAQ from 5 basic questions to a comprehensive guide
covering:
- **General** — What is SpacetimeDB, is it only for games, is it
blockchain, licensing, self-hosting
- **Comparisons** — vs Mirror/Photon/networking libs, vs
Firebase/Supabase, vs PostgreSQL
- **Architecture** — Data persistence, real-time sync, reducers vs REST,
module languages, views, procedures
- **Development** — Getting started, `spacetime dev`, SQL usage,
Unity/Unreal/React/framework support, auth
- **Deployment** — Production publishing, hot-swapping modules, schema
migrations, size limits, pricing
- **Troubleshooting** — Global database names (401/403), confusing
generate errors, resetting databases
Content drawn from README, architecture docs, Zen of SpacetimeDB, and
common user questions from GitHub issues and Discord.
---------
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Rewrites the Maincloud deployment guide from a bare-bones stub into a
comprehensive page. Addresses all three points from #3108 plus a
community request for the connection URI.
**New content:**
1. **Finding your module on the dashboard** - Direct URL
(`spacetimedb.com/my-module`) and profile page navigation
2. **Database lifecycle** - Running vs suspended states, automatic
suspension after inactivity, automatic resumption on first request
3. **Next steps section** - Links to dashboard, SpacetimeAuth setup,
quickstart guides, and usage monitoring
**Also added:**
- Prerequisites section (CLI install + `spacetime login` to link web
account)
- Publishing workflow (initial publish, hot-swap updates,
`--delete-data`)
- Client connection code examples for TypeScript, C#, Rust, and C++ with
the Maincloud host URL (`https://maincloud.spacetimedb.com`) - per
community request in #3108
- Database deletion instructions
- Link to pricing page
Closes#3108
---------
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
# Description of Changes
Implementation of #4295
Convert existing `Name` attribute to `Accessor` to support new Canonical
Case conversation of 2.0
# API and ABI breaking changes
Yes, in C# modules, we no longer use the attribute name `Name`, it
should now be `Accessor`
# Expected complexity level and risk
1
# Testing
- [X] Build and tested locally
- [X] Ran regression tests locally
# Description of Changes
In the typescript quickstart example, this includes the server and
module name in the local storage variable name that we use for the auth
token.
This fixes an otherwise annoying issue people run into if they start
running the quickstart locally, then try to run it on maincloud. If they
have already run the app with a local server, their browser will store
the locally signed token, which will get rejected by maincloud.
# Expected complexity level and risk
1.
# Testing
I was able to connect to my local quickstart, then change the variables
to point to a module on maincloud, and I didn't get any errors.
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
## Description of Changes
This PR primarily affects the `bindings-macro` and `schema` crates to
review:
### Core changes
1. Replaces the `name` macro with `accessor` for **Tables, Views,
Procedures, and Reducers** in Rust modules.
2. Extends `RawModuleDefV10` with a new section for:
* case conversion policies
* explicit names
New sections are not validated in this PR so not functional.
3. Updates index behavior:
* Index names are now always **system-generated** for clients. Which
will be fixed in follow-up PR when we start validating RawModuleDef with
explicit names.
* The `accessor` name for an index is used only inside the module.
## Breaking changes (API/ABI)
1. **Rust modules**
* The `name` macro must be replaced with `accessor`.
2. **Client bindings (all languages)**
* Index names are now system-generated instead of using explicitly
provided names.
**Complexity:** 3
A follow-up PR will reintroduce explicit names with support for case
conversion.
---------
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: clockwork-labs-bot <bot@clockworklabs.com>
# Description of Changes
This PR implements support for the `spacetime.json` configuration file
that can be used to set up common `generate` and `publish` targets. An
example of `spacetime.json` could look like this:
```
{
"dev_run": "pnpm dev",
"generate": [
{ "out-dir": "./foobar", "module-path": "region-module", "language": "c-sharp" },
{ "out-dir": "./global", "module-path": "global-module", "language": "c-sharp" },
],
"publish": {
"database": "bitcraft",
"module-path": "spacetimedb",
"server": "local",
"children": [
{ "database": "region-1", "module-path": "region-module", server: "local" },
{ "database": "region-2", "module-path": "region-module", server: "local" }
]
}
}
```
With this config, running `spacetime generate` without any arguments
would generate bindings for two targets: `region-module` and
`global-module`. `spacetime publish` without any arguments would publish
three modules, starting from the parent: `bitcraft`, `region-1`, and
`region-2`. On top of that, the command `pnpm dev` would be executed
when using `spacetime dev`.
It is also possible to pass additional command line arguments when
calling the `publish` and `generate` commands, but there are certain
limitations. There is a special case when passing either a module path
to generate or a module name to publish. Doing that will filter out
entries in the config file that do not match. For example, running:
```
spacetime generate --project-path global-module
```
would only generate bindings for the second entry in the `generate`
list.
In a similar fashion, running:
```
spacetime publish region-1
```
would only publish the child database with the name `region-1`
Passing other existing arguments is also possible, but not all of the
arguments are available for multiple configs. For example, when running
`spacetime publish --server maincloud`, the publish command would be
applied to all of the modules listed in the config file, but the
`server` value from the command line arguments would take precedence.
Running with arguments like `--bin-path` would, however, would throw an
error as `--bin-path` makes sense only in a context of a specific
module, thus this wouldn't work: `spacetime publish --bin-path
spacetimedb/target/debug/bitcraft.wasm`. I will throw an error unless
there is only one entry to process, thus `spacetime publish --bin-path
spacetimedb/target/debug/bitcraft.wasm bitcraft` would work, as it
filters the publish targets to one entry.
# API and ABI breaking changes
None
# Expected complexity level and risk
3
The config file in itself is not overly complex, but when coupled with
the CLI it is somewhat tricky to get right. There are also some changes
that I had to make to how clap arguments are validated - because the
values can now come from both the config file and the clap config, we
can't use some of the built-in validations like `required`, or at least
I haven't found a clean way to do so.
# Testing
I've added some automated tests, but more tests and manual testing is
coming.
---------
Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: bradleyshep <148254416+bradleyshep@users.noreply.github.com>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
# Description of Changes
Fixes a problem with renaming the project from client_unreal to
blackholio which causes the C++ header code to be incorrect
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Updates a small portion of the Unreal Tutorial documentation
# Testing
Testing the current docs is what found the issue.
- [x] Rebuilt the Unreal Blackholio from the tutorial
---------
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
# Description of Changes
Implements the rest of the casing proposal.
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [ ] <!-- maybe a test you want to do -->
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
# Description of Changes
Standardizes the query builder API across all three language SDKs (Rust,
TypeScript, C#) for consistency.
**Rust:**
- Rename `Query` struct to `RawQuery`, make `Query` a trait with `fn
into_sql(self) -> String`
- All builder types (`Table`, `FromWhere`, `LeftSemiJoin`,
`RightSemiJoin`) implement `Query<T>` trait
- Views can return `-> impl Query<T>` instead of specifying exact
builder types
- The `#[view]` macro auto-detects `impl Query<T>` and rewrites to
`RawQuery<T>`
- Add `Not` variant to `BoolExpr` with `.not()` method
**TypeScript:**
- Add `ne()` to `ColumnExpression`
- Refactor `BooleanExpr` to `BoolExpr` class with chainable `.and()`,
`.or()`, `.not()` methods
- Make builders valid queries directly (`.build()` deprecated but still
works)
- Deprecate `from()` wrapper — use `tables.person.where(...)` directly
- Merge `query` export into `tables` so table refs are also query
builders
- Add subscription callback form: `subscribe(ctx =>
ctx.from.person.where(...))`
- Unify `useTable` with query builder syntax; deprecate `filter.ts`
**C#:**
- Add `Not()` method to `BoolExpr<TRow>`
- Add `IQuery<TRow>` interface implemented by all builder types
(`Table`, `FromWhere`, `LeftSemiJoin`, `RightSemiJoin`, `Query`)
- Add `ToSql()` to all builder types so `.Build()` is no longer required
- Update `AddQuery` to accept `IQuery<TRow>` instead of `Query<TRow>`
# API and ABI breaking changes
- Rust: `Query<T>` is now a trait (was a struct). The struct is renamed
to `RawQuery<T>`. This is a breaking change for any code that used
`Query<T>` as a type directly.
- TypeScript: `BooleanExpr` is now a `BoolExpr` class (was a
discriminated union type). The `query` export is deprecated in favor of
`tables`.
- C#: `AddQuery` now accepts `Func<QueryBuilder, IQuery<TRow>>` instead
of `Func<QueryBuilder, Query<TRow>>`. Existing `.Build()` calls still
work since `Query<TRow>` implements `IQuery<TRow>`.
# Expected complexity level and risk
3 — Changes touch multiple language SDKs and codegen, but each
individual change is straightforward. The Rust macro rewrite for `impl
Query<T>` detection is the most complex piece. All existing
`.build()`/`.Build()` calls continue to work.
# Testing
- [x] `cargo test -p spacetimedb-query-builder` — 16/16 tests pass
- [x] `cargo check -p spacetimedb` — clean, no warnings
- [x] `cargo check` on views-query, views-sql, views-basic,
views-trapped smoketest modules — all clean
- [x] `cargo test -p spacetimedb-codegen codegen_csharp` — snapshot
updated, passes
- [x] `npm test` (TypeScript) — 101/101 tests pass
- [x] C# QueryBuilder tests — new tests for `Not()`, `IQuery<T>`
interface
- [ ] CI passes
# Description of Changes
Update the Rust client SDK to use the new V2 WebSocket format, and
present the V2 user-facing API.
## Reducer events
### Remove on-reducer callbacks
It's no longer possible to observe reducers called by other clients by
registering callbacks with `ctx.reducers.on_{my_reducer}`. We no longer
code-generate those methods, or the associated
`ctx.reducers.remove_on_{my_reducer}`. Internal plumbing for storing and
invoking those callbacks is also removed.
### Add specific reducer invocation callbacks
In addition to the previous way to invoke reducers,
`ctx.reducers.{my_reducer}(args...)`, we add a method that registers a
callback to run after the reducer is finished. This method has the
suffix `_then`, as in `ctx.reducers.{my_reducer}_then(args...,
callback)`.
The callback will accept two arguments:
- `ctx: &ReducerEventContext`, the same context as was previously passed
to on-reducer callbacks.
- `status: Result<Result<(), String>, InternalError>`, denoting the
outcome of the reducer.
- `Ok(Ok(())` means the reducer committed. This corresponds to
`ReducerOutcome::Ok` or `ReducerOutcome::Okmpty` in the new WS format.
- `Ok(Err(message))` means the reducer returned an "expected" or "user"
error. This corresponds to `ReducerOutcome::Err` in the new WS format.
- `Err(internal_error)` means something went wrong with host execution.
This corresponds to `ReducerOutcome::InternalError` in the new WS
format.
Internally, the SDK stores the callbacks in its `ReducerCallbacks` map.
This is keyed on `request_id: u32`, a number that is generated for each
reducer call (from an `AtomicU32` that we increment each time), and
included in the `ClientMessage::CallReducer` request. The
`ServerMessage::ReducerResult` includes the same `request_id`, so the
SDK pops out of the `ReducerCallbacks` and invokes the appropriate
callback when processing that message.
These new callbacks are very similar to the existing procedure
callbacks.
### The `Event` exposed to row callbacks
Row callbacks caused by a reducer invoked by this client will see
`Event::Reducer`, the same as they would prior to this PR. These
callbacks will be the result of a `ServerMessage::ReducerResult` with
`ReducerOutcome::Ok`. In order to expose the reducer name and arguments
to this event, the client stores them in its `ReducerCallbacks` map,
alongside the callback for when the reducer is complete.
Row callbacks caused by any other reducer, or any non-reducer
transaction, are now indistinguishable to the client. These will see
`Event::Transaction`, which is renamed from the old
`Event::UnknownTransaction`.
### Less metadata in `ReducerEvent`
Some metadata is removed from `ReducerEvent`, as the V2 WebSocket format
no longer publishes it, even to the caller.
## `CallReducerFlags` are removed
All machinery for setting, storing and applying call reducer flags is
removed from the SDK, as the new WS format does not have any non-default
flags.
## Requesting rows in unsubscribe
When sending a `ClientMessage::Unsubscribe`, we always request that the
server include the matching rows in its response
`ServerMessage::UnsubscribeApplied`. This saves us having to update the
SDK to store query sets separately, at least for now. (We'll do that
later.)
## Handling rows
The new SDK does some additional parsing to wrangle rows in the new
WebSocket format into the same internal data structures as before,
rather than re-writing the client cache. (We'll do that later.)
Specifically, parsing of `DbUpdate` is changed so that:
- We parse raw `TransactionUpdate` into the generated `DbUpdate` type,
which requires an additional loop compared to the previous version, to
cope with the new WS format's dividing updates by query set. We define a
function `transaction_update_iter_table_updates` which encapsulates this
nested loop in an iterator.
- We have two new functions for parsing raw `QueryRows` into the
generated `DbUpdate` type, one for when they come from a
`SubscribeApplied`, and the other when they come from an
`UnsubscribeApplied`. `QueryRows` from `SubscribeApplied` translate to a
`DbUpdate` of all inserts, while one from `UnsubscribeApplied` will be
all deletes.
## Legacy subscriptions
"Legacy subscriptions" are removed. These were only used for
`subscribe_to_all_tables`, which as of now is stubbed. I will follow up
with a change to re-implement `subscribe_to_all_tables` by
code-generating a list of all known tables, and having it subscribe to
`select * from {table}` for every table in that list.
## `subscribe_to_all_tables` via a list
Previously, `subscribe_to_all_tables` worked by sending a legacy
subscription with the query `SELECT * FROM *`, which the host had
special handling to expand to subscribing to all tables. As legacy
subscriptions are no longer usable in V2 clients, this can't work.
Instead, we code-generate `SpacetimeModule::ALL_TABLE_NAMES`, a list of
all the known table names. `subscribe_to_all_tables` then maps across
this list to construct a list of queries in the form `SELECT * FROM
{table_name}`, and subscribes to all of those queries. This has the
upside that defining a new table in the module without regenerating
client bindings will no longer result in the client seeing rows of
tables it does not know about and cannot parse.
## Light mode removed
Light mode is no longer meaningful in the V2 WS format, so all code
related to it is removed.
## Internal changes
### Renamed WS messages
The SDK's internal code is updated to account for various renames:
- `QueryId` -> `QuerySetId`, `query_id` -> `query_set_id`.
- `SubscribeMulti` -> `Subscribe`, `UnsubscribeMulti` -> `Unsubscribe`.
## Incidental changes in this PR, not necessary for other client SDKs
### Don't filter out empty ranges in `RowSizeHint`
The Rust implementation of `RowSizeHint` in `BsatnRowList` got regressed
in the base branch to not work with zero-sized rows. This change fixes
that.
# API and ABI breaking changes
Boy howdy is it!
# Expected complexity level and risk
3? Changes ended up being less complicated than I feared, but we do have
some fiddly code here, and we have internal dependencies on the SDK.
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Updated automated test suite.
- Known failures:
- [ ] `subscribe_all_select_star`, which is currently broken because
it's trying to subscribe to rows from private tables. #4241 will fix
this.
---------
Co-authored-by: Jeffrey Dallatezza <jeffreydallatezza@gmail.com>
Co-authored-by: = <cloutiertyler@gmail.com>
# Description of Changes
- Quickstart template `tanstack-ts` and client for TanStack Start
- Add Vue Quickstart Docs
<!-- Please describe your change, mention any related tickets, and so on
here. -->
# Screenshots
- `tanstack-ts` template
<img width="1461" height="898" alt="image"
src="https://github.com/user-attachments/assets/6b7e5473-33c4-4f76-92a7-18607c74422c"
/>
- TanStack Start Quickstart Docs
<img width="1459" height="896" alt="image"
src="https://github.com/user-attachments/assets/b7557498-ff5a-4ce5-9c85-68db943e1b9a"
/>
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Tested the templates locally (e.g. able to add people), works well
for me
# Description of Changes
Document the client query builder api for rust, csharp, and typescript.
Also add/fix some documentation for the module-side query builder.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
0
# Testing
N/A. Just documentation.
---------
Signed-off-by: joshua-spacetime <josh@clockworklabs.io>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
# Description of Changes
Modules are like programs, databases are like processes. Your client
connects to a remote database, not a remote module.
<!-- Please describe your change, mention any related tickets, and so on
here. -->
# API and ABI breaking changes
Yep!
# Expected complexity level and risk
2? I made this change with find + replace, and it's possible that I
borked the edit, or missed some reference somehow. It seems unlikely,
however, that this change will have deeper implications we haven't
considered.
# Testing
N/a
# Description of Changes
Haven't changed `schema()` to accept an object yet, maybe that's for a
followup?
Now everything exported from the module must be exported from the
typescript module.
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [ ] <!-- maybe a test you want to do -->
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
# Description of Changes
Adds a Deno quickstart template and documentation.
**Template (`templates/deno-ts/`):**
- `deno.json` with tasks and import map for spacetimedb
- `src/main.ts` using Deno-native APIs (`Deno.stdin`,
`Deno.readTextFile`, `Deno.writeTextFile`, `Deno.env`)
- `spacetimedb/` server module (TypeScript)
- Pre-generated `module_bindings/`
**Documentation
(`docs/docs/00100-intro/00200-quickstarts/00275-deno.md`):**
- Step-by-step quickstart following existing pattern
- Covers project structure, tables/reducers, running the client, CLI
usage
- Documents Deno-specific features: permissions, built-in TypeScript,
import maps, no node_modules
- Explains `--unstable-sloppy-imports` flag (required because generated
bindings use extensionless imports)
# API and ABI breaking changes
None. This is a new template and documentation addition.
# Expected complexity level and risk
**1** - Trivial addition. New template files and documentation only, no
changes to existing code or generator.
# Testing
- [x] Server module publishes successfully
- [x] Bindings generate correctly
- [x] Run `deno task start` and verify connection to SpacetimeDB
- [x] Test interactive CLI commands: add names, `list`, `hello`
# Description of Changes
The PR implements the following updates:
- Create `nuxt-ts` template
- Add Nuxt Quickstart Docs
<!-- Please describe your change, mention any related tickets, and so on
here. -->
# Screenshots
- `nuxt-ts` template
<img width="1446" height="894" alt="image"
src="https://github.com/user-attachments/assets/743a946a-3570-4c0b-823a-c919be722d0a"
/>
- Nuxt Quickstart Docs
<img width="1460" height="898" alt="image"
src="https://github.com/user-attachments/assets/a7014d04-6dc1-4e1d-ac39-051c9ef7c09e"
/>
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [ ] <!-- maybe a test you want to do -->
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
---------
Co-authored-by: = <cloutiertyler@gmail.com>
# Description of Changes
Updated the codegen table/function iteration functions to take in a
parameter to check visibility in all locations for the supported
languages.
- Updated the util.rs functions for iterating tables/functions to check
for a CodegenVisibility enum (IncludePrivate, or OnlyPublic)
- Added a new CodegenOptions struct to pass around the CodegenVisibility
and future flags, defaulted visibility to OnlyPublic
- Updated the CLI to return a list of all private tables not included
(added a TODO to check the --include-private opt):
```bash
Optimising module with wasm-opt...
Build finished successfully.
Skipping private tables during codegen: secret_note, secret_order, secret_person.
Generate finished successfully.
```
# API and ABI breaking changes
Technically API breaking as the private tables will no longer be
available. (GitHub labels are not working at the moment)
# Expected complexity level and risk
1 - Simple change the testing took longer
# Testing
Turns out when you remove private tables you invalidate most of the
module_bindings across the system!
- [x] Rust test SDK for all languages
- [x] C# SDK tests
- [x] C# dotnet tests
- [x] Updated and checked snap files
- [x] Updated Blackholio (Unreal + Unity) module_bindings and tested
- [x] Ran Unreal SDK tests
---------
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
Adds a warning prompt for 1.0 -> 2.0 module upgrade path.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
This patch checks a wasm module binary compiled with pre-2.0 bindings
into source control. A smoketest was added that first publishes the the
pre-compiled module and then publishes a new module using the 2.0
bindings in its place.
# Description of Changes
Adds a Remix quickstart template and documentation for SpacetimeDB.
## Template (`templates/remix-ts/`)
- SpacetimeDB module with TypeScript (`spacetimedb/src/index.ts`)
- Remix app with Vite configuration
- SpacetimeDB provider in `app/providers.tsx` with proper SSR/hydration
handling
- Example route (`app/routes/_index.tsx`) demonstrating `useTable` and
`useReducer` hooks
- Pre-generated module bindings in `src/module_bindings/`
## Documentation
(`docs/docs/00100-intro/00200-quickstarts/00175-remix.md`)
- Step-by-step quickstart guide following existing pattern
- Covers project creation with `spacetime dev --template remix-ts`
- Explains project structure, provider pattern, and React hooks usage
- Documents environment variable configuration (`VITE_SPACETIMEDB_HOST`,
`VITE_SPACETIMEDB_DB_NAME`)
## Consistency
- Environment variables follow the same `HOST`/`DB_NAME` naming
convention as other quickstarts
- Documentation structure mirrors Next.js and React quickstarts
- Dev server runs on port 3001 to avoid conflict with SpacetimeDB on
port 3000
# API and ABI breaking changes
None.
# Expected complexity level and risk
1 - Additive change only. New template and documentation, no
modifications to existing functionality.
# Testing
- [ ] Run `spacetime dev --template remix-ts my-remix-app` and verify
app starts
- [ ] Verify SpacetimeDB connection works at http://localhost:3001
- [ ] Test adding a person via the UI form
- [ ] Verify SSR doesn't crash (SpacetimeDB provider defers to
client-side)
- [ ] Check documentation renders correctly in Docusaurus
# Description of Changes
- Updated the chat tutorial to include blocks for C++ server code
- Updated the Python smoketests to allow C++ with the quickstart check
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Small changes to get the C++ modules to be tested through quickstart
# Testing
- [x] Ran the tests locally
# Description of Changes
This PR introduces an **LLM One-Shot App Generation** benchmarking
framework and comprehensive **Cursor rules for SpacetimeDB
development**.
**Cursor Rules (`docs/.cursor/rules/`):**
- `spacetimedb.mdc` - General SpacetimeDB concepts and architecture
- `spacetimedb-csharp.mdc` - C# module and client patterns
- `spacetimedb-rust.mdc` - Rust module development
- `spacetimedb-typescript.mdc` - TypeScript SDK usage
**LLM One-Shot Framework (`tools/llm-oneshot/`):**
- Benchmarking tool to measure how well AI can one-shot SpacetimeDB apps
- Composable prompt system with 12 cumulative feature levels (basic chat
→ full-featured with threading, permissions, presence, etc.)
- Support for 4 tech stacks: TypeScript+SpacetimeDB,
TypeScript+PostgreSQL, Rust+SpacetimeDB, C#+SpacetimeDB
- Additional Cursor rules for deployment, grading, and frontend patterns
**Sample One-Shotted Apps:**
- Multiple chat-app implementations (TypeScript, Rust, C#/MAUI)
- Multiple paint-app implementations (TypeScript, Rust, C#/MAUI)
# API and ABI breaking changes
None - this is a documentation and tooling addition only.
# Expected complexity level and risk
**1** - Trivial addition of documentation, tooling, and example
applications. No changes to core SpacetimeDB functionality. The
`tools/llm-oneshot/` folder is entirely self-contained and the Cursor
rules in `docs/` are purely informational.
# Testing
- [ ] Verified Cursor rules load correctly in IDE
- [ ] Ran one-shot generation with various prompt levels to validate
rules work
- [ ] Sample apps compile and deploy correctly
# Description of Changes
Adds a new Next.js quickstart template and documentation.
**New Template (`templates/nextjs-ts/`):**
- Next.js 15 App Router with TypeScript SpacetimeDB module
- Pre-configured `SpacetimeDBProvider` with client-side connection
handling
- Environment variable support (`NEXT_PUBLIC_SPACETIMEDB_HOST`,
`NEXT_PUBLIC_SPACETIMEDB_DB_NAME`)
- SSR-safe implementation with `"use client"` directives
- Example page demonstrating `useTable` and `useReducer` hooks
- Dev server runs on port 3001 to avoid conflict with SpacetimeDB on
port 3000
- Pre-generated module bindings included
**New Documentation (`docs/.../00200-nextjs.md`):**
- 8-step quickstart consistent with other quickstarts (React,
TypeScript, Rust, C#)
- Covers: project creation, structure, tables/reducers, CLI testing
- Next.js-specific: provider pattern, SSR considerations, env var
configuration, React hooks usage
**Updated `templates-list.json`:**
- Added `nextjs-ts` to highlights and templates list
# API and ABI breaking changes
None.
# Expected complexity level and risk
1 - Adds a new template and docs without modifying existing
functionality.
# Testing
- [ ] Run `spacetime dev --template nextjs-ts my-test-app` and verify
the app starts
- [ ] Navigate to http://localhost:3001 and confirm the UI loads and
connects
- [ ] Add a person via the UI and verify it appears in the list
- [ ] Verify env vars work: set `NEXT_PUBLIC_SPACETIMEDB_URI` and
`NEXT_PUBLIC_SPACETIMEDB_MODULE`
- [ ] Verify the quickstart doc renders correctly in the docs site
- [ ] Confirm Next.js appears in the sidebar after React
# Description of Changes
Adds a Node.js quickstart template and documentation for SpacetimeDB.
## Template (`templates/nodejs-ts/`)
- SpacetimeDB module with TypeScript (`spacetimedb/src/index.ts`)
- Node.js client with interactive CLI (`src/main.ts`)
- File-based token persistence (`.spacetimedb-token`) instead of
localStorage
- Table change callbacks (`onInsert`, `onDelete`)
- Graceful shutdown handlers for `SIGINT`/`SIGTERM`
- Pre-generated module bindings in `src/module_bindings/`
## Documentation
(`docs/docs/00100-intro/00200-quickstarts/00300-nodejs.md`)
- Step-by-step quickstart guide following existing pattern
- Covers project creation with `spacetime dev --template nodejs-ts`
- Explains project structure and client code
- Documents interactive CLI commands (`list`, `hello`, `<name>`)
- Covers Node.js-specific considerations (WebSocket support, token
storage)
- Documents environment variable configuration (`SPACETIMEDB_HOST`,
`SPACETIMEDB_DB_NAME`)
## Consistency
- Environment variables follow the same `HOST`/`DB_NAME` naming
convention as other quickstarts
- Documentation structure mirrors React and Next.js quickstarts
# API and ABI breaking changes
None.
# Expected complexity level and risk
1 - Additive change only. New template and documentation, no
modifications to existing functionality.
# Testing
- [ ] Run `spacetime dev --template nodejs-ts` and verify project
initializes
- [ ] Run `npm run dev` and verify connection to SpacetimeDB
- [ ] Test adding a person by typing a name
- [ ] Test `list` command shows all people
- [ ] Test `hello` command calls reducer (check server logs)
- [ ] Verify token persistence works across restarts
- [ ] Test graceful shutdown with Ctrl+C
- [ ] Check documentation renders correctly
# Description of Changes
Adds a Bun quickstart template and documentation for SpacetimeDB.
## Template (`templates/bun-ts/`)
- SpacetimeDB module with TypeScript (`spacetimedb/src/index.ts`)
- Bun client with interactive CLI (`src/main.ts`)
- Uses Bun-native APIs (`Bun.file()`, `Bun.write()`) for token
persistence
- Uses Bun's native WebSocket and TypeScript support
- Pre-generated module bindings in `src/module_bindings/`
## Documentation
(`docs/docs/00100-intro/00200-quickstarts/00250-bun.md`)
- Step-by-step quickstart guide following existing pattern
- Covers project creation with `spacetime dev --template bun-ts`
- Explains project structure and Bun-specific client code
- Documents environment variable configuration (`SPACETIMEDB_HOST`,
`SPACETIMEDB_DB_NAME`)
- Highlights Bun-specific features (native WebSocket, built-in
TypeScript, `.env` support)
## Consistency
- Environment variables follow the same `HOST`/`DB_NAME` naming
convention as other quickstarts
- Documentation structure mirrors Node.js quickstart
- Interactive CLI mirrors Node.js template behavior
# API and ABI breaking changes
None.
# Expected complexity level and risk
1 - Additive change only. New template and documentation, no
modifications to existing functionality.
# Testing
- [ ] Run `spacetime dev --template bun-ts my-bun-app` and verify app
starts
- [ ] Verify SpacetimeDB connection works via WebSocket
- [ ] Test adding a person via the interactive CLI
- [ ] Verify real-time subscription updates appear in client
- [ ] Check documentation renders correctly in Docusaurus
# Description of Changes
The PR implements the following updates:
- Create a quickstart guide and client support for using SpacetimeDB
directly in browser with script tags
- A template to easily work with/test the implementation and get started
with script tags
The bundle is served via
`https://unpkg.com/spacetimedb@latest/dist/browser.bundle.js`, which
only works after the package is published to npm, therefore to test
locally we can use the `browser-ts` template and local bundle:
1. Build local bundle
```
cd crates/bindings-typescript
pnpm install
pnpm build
```
2. Use local bundle built in template`index.html` (swap the URL from
`unpkg`)
```diff
- <script src="https://unpkg.com/spacetimedb@latest/dist/browser.bundle.js"></script>
+ <script src="../../crates/bindings-typescript/dist/browser.bundle.js"></script>
```
3. Open `browser-ts/index.html` directly in browser along with
`spacetime start` + publish the module `spacetime publish --project-path
spacetimedb browser-ts`
# Screenshots
<img width="1106" height="707" alt="image"
src="https://github.com/user-attachments/assets/715bea26-f54b-42be-97f9-79dcd57d153f"
/>
<img width="1490" height="855" alt="image"
src="https://github.com/user-attachments/assets/2b1aeaf9-22ba-4ae6-bc63-771805b8c2b9"
/>
<!-- Please describe your change, mention any related tickets, and so on
here. -->
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [ ] <!-- maybe a test you want to do -->
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
---------
Co-authored-by: = <cloutiertyler@gmail.com>
# Description of Changes
In order to give reviewers a chance to finish in one session the docs
are getting split up for the C++ update. This pass contains the
following section update:
- Tables
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Just documentation additions
# Testing
- [x] Manually tested each block
# Description of Changes
In order to give reviewers a chance to finish in one session the docs
are getting split up for the C++ update. This pass contains the
following section update:
- Unity Blackholio Tutorial
- Unreal Blackholio Tutorial
- Added /demo/Blackholio/server-cpp
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Just documentation additions
# Testing
- [x] Manually tested each block