Commit Graph

25 Commits

Author SHA1 Message Date
Jeffrey Dallatezza a80fc97521 Add a gross version of returning queries that works for typescript. 2025-11-14 15:33:48 -08:00
Phoebe Goldman 565e95bdf4 Add Rust client SDK bindings for calling procedures (#3532)
# Description of Changes

This commit adds support to the Rust client SDK for calling procedures.

Similar to reducers, each `DbContext` implementor has a `pub procedures:
RemoteProcedures` field, with methods provided by extension traits for
each procedure.

Unlike reducers, the provided methods are invoke and invoke-then.
Invoke-then takes a `FnOnce` callback to run
when the SDK is notified of the procedure's termination status, while
invoke ignores that notification.
No mechanism is provided for observing procedures invoked by other
clients.

Procedure callbacks are implemented by storing a map from `request_id`
to `ProcedureCallback`, with the callback closure internally knowing how
to deserialize the return value. It's mildly unfortunate to deserialize
within the callback instead of on the preprocess background task, but it
saves significant complexity.

This commit also adds a new sdk-test module, `sdk-test-procedures`, and
a new Rust test client, `procedure-client`.
Together, these are used in two tests of invoking and observing
procedures. I've left TODOs for other tests that we should write as we
implement additional procedure features.

I also had to fix a few minor bugs in the Rust codegen which were not
strictly related to procedures: we previously assumed that the sets of
reducers and of tables were non-empty, which led to wonky invalid
codegen on modules which did not define any reducers or which did not
define any tables.

I'm sneaking a change to the Nix flake into this PR as well - when
initially writing it I had included `cargoArtifacts` (the pre-built and
cached dependencies of our actual builds) in its `packages`, but that
was neither necessary or useful, and just made building the shell take a
long time after dependency changes.

# API and ABI breaking changes

Breaks the internal interface between the Rust client SDK and codegen,
so users will have to re-run `spacetime generate`.

# Expected complexity level and risk

2-ish? Pretty simple change to the Rust SDK overall.

# Testing

- [x] Added new automated integration tests exercising the new
functionality.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-11-10 19:12:23 +00:00
joshua-spacetime 1874b0e8a2 Generate client bindings for views (#3564)
# Description of Changes

Specifically generate client table handles for views.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

Added a `#[view]` to `module-test` and generated new client snapshots
2025-11-04 21:22:25 +00:00
rekhoff 023a7d31e3 Add a SpacetimeDBException to C# SDK to aid in debugging (#3386)
# Description of Changes

This implements a fix to an issue with debugging using the C# SDK, by
adding new exception types:
* `SpacetimeDBException`, 
* `SpacetimeDBArgumentException`,
* `SpacetimeDBEmptyReducerNameException`

Additional, regenerating bindings will now allow clients to report an
`SpacetimeDBEmptyReducerNameException` rather than an
`ArgumentOutOfRangeException` when the client receives an empty reducer
name from the server.

An example of the generated code currently, that results in the
exception:
https://github.com/clockworklabs/SpacetimeDB/blob/544e2edc2d1f7d1dd118832a815b6dbd7a6c1d82/sdks/csharp/examples~/quickstart-chat/client/module_bindings/SpacetimeDBClient.g.cs#L475

Note: Normally this is not an issue for a client, because the
`SpacetimeDBEmptyReducerNameException` would be caught by the
[Try/Catch](https://github.com/clockworklabs/SpacetimeDB/blob/9f59118e24449cdd2d3e182bd44fdb26078e921b/sdks/csharp/src/SpacetimeDBClient.cs#L421C25-L421C42)
statement, but a debugger will still catch the exception and halt
operation. This can be annoying to a developer when debugging.

By separating out the exception into a custom `Exception` type, we allow
a developer to flag the new exception type as something it can ignore,
without ignoring other relevant exceptions.

# API and ABI breaking changes

Not a breaking change.
Clients will need to regenerate bindings to get the new exceptions

# Expected complexity level and risk

1

# Testing

- [X] Tested regenerating bindings and confirmed intended output.
- [X] Tested debugging and receiving
`SpacetimeDBEmptyReducerNameException` when expected.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-10-24 20:59:19 +00:00
Noa bb43213245 Typescript module API (#3327)
# Description of Changes

Currently based on #3361 

Implements most of the TS module API (not yet a function for type
aliases).

# Expected complexity level and risk

<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.

This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] Extremely basic module stuff works
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->

---------

Signed-off-by: Noa <coolreader18@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-10-16 14:58:50 +00:00
Jason Larabie 318049aca9 Fix for Unreal codegen for Optional fields (#3360)
# Description of Changes

- Fixed logic issue around Option<Vec<Option<>>> applying the wrong
types for primitives and dropping Optional
- Fixed an issue with enum vs enum variants wrapped in Option<>
producing the incorrect Unreal type
- Removed unnecessary and incorrect header bindings
- Type fix in the tests around the Optional Int32

# API and ABI breaking changes

No breaking changes 

# Expected complexity level and risk

2 - Reworked incorrect optional lookups which can happen recursively

# Testing

I built out a few simple and complex objects in a Rust module to
triple-check possible cases beyond what the test framework calls out.

- [x] Tested many combinations from a Rust module to an Unreal project
- [x] Ran and updated Unreal test cases as necessary
2025-10-14 17:50:29 +00:00
Tyler Cloutier 2271dbd057 Fixes an issue where we use table_name_camelcase instead of table_name for useTable in TypeScript (#3354)
# Description of Changes

This resolves an issue reported in Discord:


https://discordapp.com/channels/1037340874172014652/1398209084699709492/1423784670402842766

> note the name is Counter. in the typescript bindings, my useTable only
gives me the option for counter => useTable<DbConnection,
Counter>('counter');
> I switched my name in the c# module to [SpacetimeDB.Table(Public =
true, Name = "counter")] and it just works.
> Capitalization and whatnot strikes again

The diff seems large because of the mechanical changes to codegen. You
only really need to review code gen'd tables and `index.ts`. All the
other files just have a new `__TableHandle` type import.

# API and ABI breaking changes

Technically API breaking, but it fixes a bug where the old API doesn't
work

# Expected complexity level and risk

2, relatively straight-foward changes to the TS SDK and TS codegen

# Testing

- [x] I have tested with a Rust module that has an `UpperCase` table,
that that name is passed correctly down to the TypeScript client through
the codegen and that it works in `useTable`

---------

Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
2025-10-07 18:34:46 +00:00
Jason Larabie f34ffd0a74 Fix UPROPERTY initialization and new Blueprint Library for FContextBase (#3287)
# Description of Changes

Closes: https://github.com/clockworklabs/SpacetimeDBPrivate/issues/2058

- Updated the generation code to setup basic initialization to
properties for Unreal Blueprints
- Added new Blueprint library to interact with FContextBase to allow
access to inherited properties from all contexts in Blueprint

# API and ABI breaking changes

No breaking changes

# Expected complexity level and risk

2 - Updates the generation code

# Testing

- [x] Ran Unreal tests to confirm no breaking changes
2025-10-01 17:20:58 +00:00
Tyler Cloutier 58d299ea42 Removed @clockworklabs/typescript-sdk in favor of spacetimedb (#3262)
# Description of Changes

This PR removes the `@clockworklabs/typescript-sdk` from the repository
and retains only `spacetimedb` in the `crates/bindings-typescript`
directory. Some files are migrated to `spacetimedb`. I have also updated
the appropriate READMEs.

In addition I have symlinked the old `sdks/typescript` directory to
point to `crates/bindings-typescript`.

# API and ABI breaking changes

This is not technically a breaking change of any kind, although it does
orphan and deprecate the
[@clockworklabs/spacetimedb-sdk](https://www.npmjs.com/package/@clockworklabs/spacetimedb-sdk)
npm package. This package will no longer work with SpacetimeDB.

Users should now install and use the `spacetimedb` package.

# Expected complexity level and risk

2, it's a straightforward change but affects many files.

# Testing

- [ ] I ran `pnpm test` in the `spacetimedb` package
- [ ] I ran the quickstart app

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-09-23 00:25:24 +00:00
Jason Larabie 26e99fe5e5 Added the Unreal SDK work for codegen, testing, and the plugin (#3223)
# Description of Changes

Closes #3219 
This adds the Unreal SDK, the new Unreal test cases, updates the test
runner to handle Unreal, codegen updates for Unreal, and a QuickStart
Chat.

# API and ABI breaking changes

No breaking changes.

# Expected complexity level and risk

2 - This impacts the subcommand generate.rs to include unrealcpp and
crates/testing to expand for Unreal

# Testing

- [x] Run the new Unreal tests 
- [x] Run any previous automation testing - with all the changes to
generate/testing I'm uncertain if there is an impact
- [x] Review the new CLI generate documentation changes

---------

Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2025-09-19 22:52:53 +00:00
Tyler Cloutier c83f55f65e Refactors TypeScript into a single spacetimedb package (#3248)
# Description of Changes

This PR moves most of the contents of `@clockworklabs/spacetimedb-sdk`
into the `spacetimedb` module. The `spacetimedb` module now exports
`sdk` and `server` as separate subpaths where `sdk` contains the code
which was previously in `@clockworklabs/spacetimedb-sdk`.

In particular it makes the following moves:

- `/sdks/typescript/packages/sdk` -> `/sdks/typescript`
- most of the contents of `/sdks/typescript/packages/sdk` ->
`crates/bindings-typescript`
- `/sdks/typescript/packages/test-app` ->
`crates/bindings-typescript/test-app`

The following packags was NOT moved:

`/sdks/typescript/examples/quickstart-chat`

## Motivation

In accordance with
https://github.com/clockworklabs/SpacetimeDB/issues/3250, we would like
to consolidate `@clockworklabs/spacetimedb-sdk` into a single
`spacetimedb` package so that users can import the different things they
need from a single package.

### Pros:
- allow users to install a single package with subpaths `spacetimedb`,
`spacetimedb/react`, `spacetimedb/sdk`, `spacetimedb/server`, etc.
- Is much simpler for bundling, etc.
- Is backwards compatible with `@clockworklabs/spacetimedb-sdk` which
now becomes a thin wrapper
- eventually allow us to break up the `spacetimedb` package into other
packages if we want to split them up (e.g. `@spacetimedb/lib`,
`@spacetimedb/sdk`, etc.) and we can solve the build complexity that
introduces when we get to it
- eventually allow us to move `bindings-csharp` out of the crates
directory where it probably doesn't belong anyway
- organizes all TypeScript packages into the packages directory where
you'd normally expect them, with the possible exception of
`/sdks/typescript` if we wanted to leave that separate

### Cons:
- The `sdk` directory is now a bit of a ruse as to where the code
actually lives since it's just a thin wrapper. If it eventually becomes
its own independent package, we'll also have to break up spacetimedb
into `@spacetimedb/lib` and `@spacetimedb/server` so that
`@clockworklabs/spacetimedb-sdk` can depend on `@spacetimedb/lib` while
being a dependency of `spacetimedb`.

Ideally this change would have been made later, however, it became
necessary for the following **heinously disastrous chain of forcing
moves**:

1. Adding `react` support necessitated shipping react as an optional
peer dependency under `@clockworklabs/spacetimedb-sdk/react`
2. This required adding a new build target/export/bundle
3. Previously `@clockworklabs/spacetimedb-sdk` was configured to have
`noExternal` for `spacetimedb` meaning it would collect the library into
the sdk bundle. I attempted to continue this for react support but...
4. Creating a new `react` bundle which also pulled in `spacetimedb`
caused their to be nominal type conflicts between classes in the
duplicate `spacetimedb` bundles.
5. Changing `spacetimedb` to be included as `external` caused compile
errors because `@clockworklabs/spacetimedb-sdk` is configured in
`tsconfig.json` to fail on unused variables and it was now including the
source of `spacetimedb` which is not configured to error on unused
variables and has "unused" private variables which are actually used by
us secretly, but not exposed to the clients.
> SIDE NOTE: The unused variables settings cannot be turned off on a
line by line basis, so it has to be turned off entirely, but in order to
maintain the linting checks we had I used `eslint` to enforce the rule
so that we could disable it line by line. (This caused me to discover
quite a lot of things that were broken that were caught by `eslint`
being applied to the entire project. `eslint` was previously only
applied to the `quickstart-chat` and the `crates/bindings-typescript`
library)
6. Changing the build to be external, now requires `spacetimedb` to also
be published to npm as its own module which
`@clockworklabs/spacetimedb-sdk` now imports, which requires that we add
`tsup` config to `spacetimedb` to publish a built version of the
library.
7. The only way to avoid that is to move the `sdk` and `react` code from
`@clockworklabs/spacetimedb-sdk` into the existing `spacetimedb` package
to avoid the duplicate import problem on step 4 and change
`@clockworklabs/spacetimedb-sdk` back to again use `noExternal` for its
`spacetimedb` dependency.

And here we are. I chose not to move `/crates/bindings-typescript` even
though that's probably not a great place long term. It would be better
to have it in `/packages/spacetimedb` or `/npm-packages/spacetimedb` or
`/ts-packages/spacetimedb` or something, and move all our TypeScript
packages in there. But that is a different matter.

The net result however is that we have a new `spacetimedb` package which
exports the different parts of the API under:

- `spacetimedb`
- `spacetimedb/server`
- `spacetimedb/sdk`
- `spacetimedb/react`

while still not breaking the existing deploy process, nor any
users/developers who are currently using
`@clockworklabs/spacetimedb-sdk`.

I think long term should we ever decide to split `spacetimedb` up into
multiple packages or if we have additional unrelated packages, we should
publish them to the `@spacetimedb` org which I reserved for us here:

https://www.npmjs.com/org/spacetimedb

> NOTE: `spacetimedb` is a package and `@spacetimedb` is an org.
`spacetimedb/sdk` is not a separate package, it's a subpath export of
the `spacetimedb` package, whereas `@spacetimedb/sdk` would be (and
would need to be) it's own separate package. You can certainly have both
`spacetimedb/sdk` and `@spacetimedb/sdk`. We could for example host the
code for the sdk at `@spacetimedb/sdk` and just reexport it from
`spacetimedb` under the `spacetimedb/sdk` subpath.

# API and ABI breaking changes

This should not change or modify the API or ABI in any way. If it does
so accidentally it is a bug, although I carefully went through the
exports.

# Expected complexity level and risk

3 because it changes how the SDK is built a bit and rearranges a lot of
paths.

# Testing

- [x] All of the CI passes
- [x] I also ran quickstart-chat to confirm that it is not broken
- [x] I also ran test-app
2025-09-19 19:33:45 +00:00
Tyler Cloutier df82bd8f46 Removed // @ts-ignore directive from generated files and fixes associated errors (#3228)
# Description of Changes

Previously all TypeScript generated code had a `// @ts-ignore` directive
at the top to suppress unused variable errors that users may have run
into with their generated code. This worked to suppress unused, but it
was too broad and suppressed actual errors with our generated code. This
PR removes that directive and fixes the latent errors.

Most notably this fixes the issue in the quickstart where we were
getting `serialize` is not a function.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] This PR increases the test surface only by now typechecking the
typescript generated code within our repository
2025-09-05 14:47:12 +00:00
Tyler Cloutier 8b0e5b1ee3 Remove version number and git commit from all but one file in codegen (#3216)
# Description of Changes

Closes https://github.com/clockworklabs/SpacetimeDBPrivate/issues/1987

# API and ABI breaking changes

This does not affect any APIs but it does affect the code generated

# Expected complexity level and risk

1

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [ ] Snap tests
2025-09-05 00:44:20 +00:00
Tyler Cloutier 5901fb5063 Separate out TypeScript module library from the SDK (#3182)
# Description of Changes

Please note, much of the code changed in this PR is generated code.

This change updates the TypeScript SDK to use a new `spacetimedb`
TypeScript library which lives under the `/crates/bindings-typescript`
folder alongside `/crates/bindings-csharp`. Just like with the C#
bindings library, the types for `AlgebraicType` and `RawModuleDef` are
now code generated with a script in `/crates/codegen/examples`.

Pulling this out into a library allows us to use the same types and
serialization code on both the server and the client for TypeScript
modules.

In the process of making this change I also found and fixed several
issues with the TypeScript code generation. Namely an issue with
recursive types and an issue with the `never` type. I also removed any
use of `namespace`s since those are a TypeScript only feature, and we
want to have JavaScript + types so that we can use the generated code
with ESBuild without TSC.

I have also improved the npm/pnpm scripts to be able to generate
TypeScript code for us automatically by running `pnpm generate` for any
place that we have to generate typescript code. Namely:

- Quickstart module bindings
- AlgebraicType/ModuleDef for TypeScript module library
- Client API messages for the TypeScript API
- TestApp module bindings

# API and ABI breaking changes

IMPORTANT! This is an API breaking change for clients, as such it should
be a major version change. However, I am going to see if I can shim in
the old API as best as possible to make it compatible.

Notably, we were previously exporting APIs that end users do not need,
and I don't think it would ever occur to them to use, namely the whole
`AlgebraicValue` API and also the `AlgebraicType` API. In principle, no
one should have a need for these, although it was technically possible
for them to use it.

Indeed, we could potentially even just remove AlgebraicType completely
from the API by directly code generating the serialization code.

Listed below are all of the **BREAKING** changes to the API and their
effect:

- `AlgebraicType` is now a structural union literal type instead of a
class (nominal type), this is a consequence of generating the type with
our code gen. Users did not have a reason to use `AlgebraicType`
directly.
- The `AlgebraicValue` type has been removed entirely. This was
previously a class that was exported from the SDK, but very unlikely to
be used by users.
- The `ProductValue` type has been removed.
- The `ReducerArgsAdapter` and `ValueAdapter` types, which were used
with AlgebraicValues have been removed.
- Generated code has changed incompatibly so users will have to
regenerate code when upgrading to this version. Technically a breaking
change, but pretty easy to fix.

Listed below are the non-breaking API changes:
- I am now exporting generated product types as the default export in
addition to how I was exporting them before
- For generated sum type `T`, I am now exporting a `TVariants` namespace
which has the types of all the variants for `T`. This was previously
exposed on the namespace `T`, but was inaccessible in modules other than
the one it was defined in because I also export a type `T` in addition
to namespace `T` and in the type position `T` was being interpreted as a
type rather than a namespace. It's unclear why TypeScript resolved it as
the `T` namespace within the module in which is was defined previously.
Anyway, since the old types were apparently unobservable to users, I've
replaced them with the types in `TVariants`. (Open to other names for
this namespace).
- I fixed a bug where never types (sum types with no variants) were not
correctly generated.

# Expected complexity level and risk

3. The most complex thing about the PR are the potential impacts to the
API. I am reasonably certain, but not 100% certain that I have accounted
for everything above.

# Testing

- [x] I ran `pnpm test` which runs all the tests in the repo including
an integration test which tests the connection to SpacetimeDB. I also
fixed broken tests.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-09-03 21:12:14 +00:00
Zeke Foppa f6f0909ea4 Update all licenses (#3002)
# Description of Changes

We recently merged several repos together. This PR clarifies the license
terms for several subdirectories, as well as the relationship between
the licenses.

The licenses in our subdirectories have become symbolic links to
licenses in our toplevel `licenses` directory. For any particular
subdirectory's license file in the diff, you can click `... -> View
file` and then click on the text that says "Symbolic Link" on that page.
This will take you to the license file that it links to.

I have also updated the `tools/upgrade-version` script to update the
change date in the new `licenses/BSL.txt` file.

# API and ABI breaking changes

None.

# Expected complexity level and risk

1

# Testing

None. Only changes to license files.

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-08-12 18:20:58 +00:00
Jeffrey Dallatezza dae26b2331 Dont generate connection_ids in the rust client. (#3004)
# Description of Changes

This changes the behavior on the rust client, so that we let the server
generate the connection id if the client hasn't called the unstable
method to set a connection id.

This is awkward for the `connection_id` function, since it now panics if
the connection id hasn't been received from the server. We should
deprecate this function in favor of a `try` version.

This also changes the behavior of reusing the connection id if a client
reconnects.

The corresponding private PR is
https://github.com/clockworklabs/SpacetimeDBPrivate/pull/1921.

# API and ABI breaking changes

Technically not changing any API signatures, but this is
behavior-changing, since the `connection_id` function can now panic.

# Expected complexity level and risk

2. The risk here is people relying on that behavior.

# Testing

I think some tests need to be updated.
2025-08-01 16:29:35 +00:00
Noa 742303ca49 Bump rust-toolchain to rust 1.88 (#2749)
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
2025-07-15 17:39:41 +00:00
Mazdak Farrokhzad 0c3635188d Auto-migrate: Allow adding new variants at the tail (#2874) 2025-06-27 17:29:31 +00:00
Viktor Szépe f6da9e1f5f Fix typos (#2812)
Signed-off-by: Viktor Szépe <viktor@szepe.net>
2025-06-04 16:33:32 +00:00
Carlos Cobo c39bb46301 Fix TypeScript imports codegen (#2747)
Signed-off-by: Carlos Cobo <699969+toqueteos@users.noreply.github.com>
Co-authored-by: Jeffrey Dallatezza <jeffreydallatezza@gmail.com>
2025-05-21 18:25:56 +00:00
Phoebe Goldman 69a2ab7ee5 Fix SDK bug with overlapping subscriptions (#2711) 2025-05-08 14:36:27 +00:00
Noa c5f1d8d0dd Use spacetimedb-standalone to get schema for spacetime generate (#2644) 2025-05-07 21:56:53 +00:00
Jeffrey Dallatezza 14ba750155 Add information about the CLI version to generated code. (#2673) 2025-05-01 21:17:30 +00:00
Zeke Foppa 99d13282df CI - Publishable crates check also checks for license file (#2681)
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-04-29 20:20:42 +00:00
Noa 020d64c1f1 Split client codegen out into its own crate (#2593)
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-04-29 17:54:25 +00:00