# Description of Changes
Fixes https://github.com/clockworklabs/SpacetimeDB/issues/3729
I genuinely don't know what came over me.
# API and ABI breaking changes
None
# Expected complexity level and risk
1.5 very straightforward but not strictly trivial
# Testing
Adds automated integration tests (written in Rust and run with `cargo
test`, although note this comment from @matklad about integration tests
for the future
https://internals.rust-lang.org/t/running-test-crates-in-parallel/15639/2):
- [x] Can publish an updated module if no migration is required
- [x] Can publish an updated module if auto-migration is required (with
the yes-break flag true/false)
- [x] Cannot publish if a manual migration is required
- [x] Can publish if a manual migration is required but the user
specified `--delete-data`
- [x] Can publish if a manual migration is required by the user
specified `--delete-data=on-conflict`
- [x] No data deletion occurs if no migration is required and
`--delete-data=on-conflict` is specified
---------
Signed-off-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
This adds authorization to the relevant API endpoints, updates the CLI
commands and adds smoketests for the teams feature.
**Note**: Authorizing SQL (incl. subscriptions) is a bit more involved,
and submitted as a separate PR in the series.
Depends-on: https://github.com/clockworklabs/SpacetimeDB/pull/3519
# Description of Changes
This PR implements a new command for the CLI: `spacetime dev`. If run
from outside of a project directory, it will call `init` in interactive
mode to allow user to create a project. If run from a project directory,
it will ask for a module to conect to and it will:
* subscribe to logs
* observe files in the `spacetimedb` directory and automatically publish
to SpacetimeDB
One caveat is that instead of reusing the `logs` code I did some
repetition cause currently the logs code acquires a lock that lives
through await points. It is fixable, but due to limited time I decided
to go with a bit of code duplication. It shouldn't be very hard to fix
later, though.
---------
Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
This is a draft of the new functionality for `spacetime init`. In order
to run it with built-in templates you have to set the path to the config
file:
```
export SPACETIMEDB_CLI_TEMPLATES_FILE=crates/cli/.init-templates.json
```
In the future it will fetch the list from GH.
A few notes:
* the previous functionality of `spacetime init` does not work at the
moment
* the code needs a bit more cleanup and tests before merging
* there is a bit of a mix in how we generate empty server and client
projects. For Rust we use the existing way of generating. For TypeScript
we clone an empty project from the repo. I wanted to play with both ways
of doing things, and I'm still not sure which is better. Generation in
Rust means that the generated code will match the CLI version and not
necessarily whatever is in Git. On the other hand, for the builtin
templates we will be fetching the newest version from GH, which I guess
might also not what we want, ie. we probably want only stable templates.
More discussion is needed here
* we use `spacetimedb` directory for the server files
* I don't particularly like the inability to disable interactive mode
easily. We discussed disabling it by default if all of the required
arguments are passed, but I don't think it's feature proof. For example,
if someone relies on a non-interactive mode, and we add a new required
argument, instead of printing a message `missing --foo`, we will
automatically launch interactive mode, which is harder to debug. That's
why I think I'd prefer to implement `--non-interactive` argument
* it's kind of hard to keep the legacy behaviour. If you don't pass any
arguments, we go into interactive mode. In the legacy version, we would
print required arguments. If someone passes `--lang` or `--project-path`
explicitly, I guess we could run the legacy workflow, but not sure if
it's worth it, as the command was marked as unstable anyway
* the project path defaults to the project name, but I think we should
probably replace change whitespaces to dashes, or at least ask for the
project path with the project name being the default (or both)
---------
Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
Currently based on #3361
Implements most of the TS module API (not yet a function for type
aliases).
# Expected complexity level and risk
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# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Extremely basic module stuff works
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
---------
Signed-off-by: Noa <coolreader18@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
* Create new crate `fs-utils`; move `Lockfile` and `create_parent_dir`
The snapshot crate will need to create lockfiles.
Rather than duplicating code to do so, we choose to move our definition of `Lockfile`
into a crate that can be depended on by both `cli` and `snapshot`.
No existing crate seems like an obvious choice for this
-- a `Lockfile` is not really a data structure, so `data-structures` seems wrong --
so we add a new crate, `fs-utils`.
Currently this contains only `Lockfile` and `create_parent_dir`,
but a follow-up PR will add `DirTrie`, a Git-like on-disk object store.
* Deduplicate `map_err` closure
* Zeke's nit: simplify control flow
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Signed-off-by: Phoebe Goldman <phoebe@goldman-tribe.org>
---------
Signed-off-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
While working on the new C# codegen, I accidentally noticed that those tests were passing even when they clearly should've been failing due to changed output.
After running with `--nocapture`, I found out it's because the tests are silently skipped and reported as successful when `rust_wasm_test.wasm` isn't built.
This further led to finding that `rust_wasm_test.wasm` is never built - the relevant module results in `rust_wasm_test_module.wasm` instead - so these tests have been incorrectly passing for ages.
This PR changes them to actually build the module as part of testing and updates the snapshots to latest master.
* Upgrade command
* Lints
* Working on upgrade command
* More improvements - testing now
* Rebasing on master
* Download spinner is working properly
* More UX improvements
* Small fix
* Small fix for Linux
* Small change to upgrade, much cleaner now
* Fixes for windows
---------
Co-authored-by: Boppy <no-reply@boppygames.gg>
* Saving because I'm testing writing files
* New upgrade program working quite well
* Update license file as well
* Tool seems good to go
* Cargo check is passing, new upgrade-version is ready, old version
removed
* Updating lock file is required for CI to pass
* main.rs clippy lints
* More sensible default
* Version upgrade to 0.7.0 via new version-upgrade util
---------
Co-authored-by: Boppy <no-reply@boppygames.gg>
Alters the CLI's configuration format to support storing multiple server configurations,
and having each server configuration store an (optional) default identity.
Many CLI commands take an additional -s argument, the server on which to operate,
which defaults to the configured default_server.
Using -s consistently requires renaming the publish skip-clippy short flag to -S.
Per discussion with @jdetter , this PR does not directly associate identities with servers.
Instead, each server configuration stores the server's "fingerprint" (i.e. PEM-formatted ECDSA public key),
and the CLI uses that public key to decode tokens to determine if they apply to a given server.
This architecture allows the CLI to behave reasonably
when multiple server configurations use the same set of tokens,
e.g. if multiple distinct URLs resolve to the same SpacetimeDB instance.
For example, one could imagine a configuration with server configurations for both http://127.0.0.1:3000
and http://localhost:3000, which should use the same set of identities.