Commit Graph

30 Commits

Author SHA1 Message Date
Kim Altintop e0b8e6f265 [teams 1/5] Reset database (#3611)
So far, the `--clear-database` option to `publish` has simply dropped
and then re-created the database (if it did exist).

This will no longer work when databases can have "children": because
dropping and re-creating is not atomic, children would either become
orphans, or be dropped as well.

To solve this, `reset_database` is introduced as a separate action that:

- shuts down all replicas
- if a `program_bytes` is supplied, replaces the database's initial
  program
- if a `host_type` is supplied, replaces the database's host type
- starts `num_replicas` or the previous number of replicas, which
  initialize themselves as normal

As this could be its own CLI command, the action is provided as its own
API endpoint (undocumented).

However, since `publish` has no way of knowing whether the database it
operates on actually exists, the `publish_database` handler will just
invoke the `reset_database` handler if `clear=true` and the database
exists, and return its result. This is to avoid starting the transfer of
the program in the request body, only to receive a redirect.

Some refactoring was necessary to dissect and understand the flow.


# API and ABI breaking changes

Introduces a new, undocumented API endpoint.
We may want to nest it under `/unstable`.

# Expected complexity level and risk

2

# Testing

From the outside, the observed behavior should be as before,
so smoketests should cover it.
2025-11-11 08:39:24 +00:00
Zeke Foppa 09828ee954 Revert "[teams 1/5] Reset database (#3496)" (#3580)
# Description of Changes

This reverts commit #3496.

# API and ABI breaking changes

Technically maybe yes? But definitely nothing is using the new code yet.

# Expected complexity level and risk

1

# Testing

CI only

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-11-05 20:23:32 +00:00
Kim Altintop 5c42b091aa [teams 1/5] Reset database (#3496)
So far, the `--clear-database` option to `publish` has simply dropped
and then re-created the database (if it did exist).

This will no longer work when databases can have "children": because
dropping and re-creating is not atomic, children would either become
orphans, or be dropped as well.

To solve this, `reset_database` is introduced as a separate action that:

- shuts down all replicas
- if a `program_bytes` is supplied, replaces the database's initial
  program
- if a `host_type` is supplied, replaces the database's host type
- starts `num_replicas` or the previous number of replicas, which
  initialize themselves as normal

As this could be its own CLI command, the action is provided as its own
API endpoint (undocumented).

However, since `publish` has no way of knowing whether the database it
operates on actually exists, the `publish_database` handler will just
invoke the `reset_database` handler if `clear=true` and the database
exists, and return its result. This is to avoid starting the transfer of
the program in the request body, only to receive a redirect.

Some refactoring was necessary to dissect and understand the flow.


# API and ABI breaking changes

Introduces a new, undocumented API endpoint.
We may want to nest it under `/unstable`.

# Expected complexity level and risk

2

# Testing

From the outside, the observed behavior should be as before,
so smoketests should cover it.
2025-11-05 10:55:28 +00:00
Noa 742303ca49 Bump rust-toolchain to rust 1.88 (#2749)
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
2025-07-15 17:39:41 +00:00
Noa c5f1d8d0dd Use spacetimedb-standalone to get schema for spacetime generate (#2644) 2025-05-07 21:56:53 +00:00
Mario Montoya f9f38543c8 Add readmes to all implementation crates specifying that they do no offer stable interfaces (#2320) 2025-03-06 19:50:17 +00:00
Mario Montoya 04fd294627 Add missing LICENSE (#2319) 2025-02-28 14:32:59 +00:00
Noa f136670420 Directory structure impl (#1879)
Co-authored-by: Jeffrey Dallatezza <jeffreydallatezza@gmail.com>
2024-11-12 04:24:43 +00:00
Noa 10b151b999 Protobufectomy: server (#1077)
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Jeremie Pelletier <jeremiep@gmail.com>
2024-07-12 18:02:18 +00:00
Mazdak Farrokhzad 344861f290 use nohasher_hash and ahash instead of siphash13 (#1040)
* use nohasher_hash and ahash instead of siphash13

* re-export types in spacetimedb_data_structures::map
2024-04-05 17:30:51 +00:00
Noa 37658aae7e Add rust-version to Cargo.toml (#802)
* Add rust-version to Cargo.toml

* Use workspace inheritance to make bumping the spacetime version easier
2024-02-07 20:02:05 +00:00
John Detter 8524d244f3 Version upgrade to 0.8.1 (#729)
Co-authored-by: John Detter <no-reply@boppygames.gg>
2024-01-18 18:16:58 +00:00
Ingvar Stepanyan ab63654dab Support arbitrary RHS in C# Query (#586) 2023-12-05 17:28:46 +00:00
John Detter 79ff6dffc6 Version upgrade to 0.8.0 (#622)
Co-authored-by: John Detter <no-reply@boppygames.gg>
2023-12-04 13:19:25 -06:00
Ingvar Stepanyan 637bb39eb2 Capture logs in integration tests (#534)
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
2023-11-08 17:07:55 +00:00
John Detter dff23de939 Version upgrade to v0.7.3 (#536)
Co-authored-by: John Detter <no-reply@boppygames.gg>
2023-11-07 21:55:14 -06:00
John Detter b35e184051 Version Upgrade to v0.7.2-beta (#498)
Co-authored-by: John Detter <no-reply@boppygames.gg>
2023-10-30 16:53:06 -05:00
John Detter 5864bfa8d7 Version upgrade: v0.7.1-beta (#441)
Co-authored-by: John Detter <no-reply@boppygames.gg>
2023-10-17 16:57:36 -07:00
John Detter de43e96b11 Version Upgrade to 0.7.0 (#355)
* Saving because I'm testing writing files

* New upgrade program working quite well

* Update license file as well

* Tool seems good to go

* Cargo check is passing, new upgrade-version is ready, old version
removed

* Updating lock file is required for CI to pass

* main.rs clippy lints

* More sensible default

* Version upgrade to 0.7.0 via new version-upgrade util

---------

Co-authored-by: Boppy <no-reply@boppygames.gg>
2023-10-03 22:27:11 +00:00
Phoebe Goldman a379874a91 SDK tests use a tempdir as STDB_PATH, rather than ~/.spacetime (#348)
We've had continual issues with test isolation when developing breaking changes.
This commit doesn't fully address those, but is a step in the right direction:
the SDK tests now create a tempdir as their `STDB_PATH`,
rather than using `~/.spacetime`.
2023-10-02 13:18:57 -04:00
james gilles 010c7e3c1e Wrangle benchmarks (#289)
Refactor benchmarks framework to allow direct comparison of spacetime modules, the spacetime datastore not through a module, and sqlite.
2023-09-29 23:12:12 +00:00
Ingvar Stepanyan c47e571d2d Avoid relying on global CLI in tests (#294)
This switches tests from invoking a spacetimedb CLI found on PATH to always using up-to-date version by depending on the CLI crate as a library.

---------

Signed-off-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Phoebe Goldman <phoebe@clockworklabs.io>
2023-09-14 09:15:32 -04:00
Ingvar Stepanyan f98694f707 Add C# integration test (#291) 2023-09-13 15:53:07 +01:00
Phoebe Goldman 32ac808804 SDK test suites (#258)
* Simple SDK test harness; SDK test module

Yet to come: actual SDK tests.

* Quiet clippy lint about "too many arguments"

* Lints are named with underscores, not dashes...

* Will this make clippy shut up?

* Go nuclear on disabling `too_many_attributes` lint. Sigh.

* WIP SDK test client, and fix bugs in Rust codegen

Compiling the module_bindings for the sdk-test module revealed two bugs:

- Enums holding structs generated incorrectly,
  unpacking the struct into the enum's payload.

- Recursive types would cause the codegen to attempt to recursively import
  the current module into itself.

* One (1) actual runnable test in the sdk crate

* Exclude test-client from CI

The sdk tests already build this crate (though they don't clippy or fmt it).

Attempting to build, test, fmt or clippy it as-is will fail
because the module_bindings are not committed.
This is intentional, as the SDK test suite wants to generate the module_bindings
during its run.

* Rustfmt ignore generated module_bindings

It turns out `cargo fmt` doesn't actually support the `--exclude` option
the way `cargo clippy` does.

Instead, just `#[rustfmt::skip]` the `mod module_bindings;` decl.

* Actually commit test file...

God, I'm so bad at remembering to commit new files.

Anyway, add a test for deleting rows with primitive unique fields.

* Make CLI tool available in tests workflow

The SDK tests need to run `spacetime start`, `spacetime generate` and `spacetime publish`.

* Test update events with primitive pk types; split test-client into files

* Tests with `Identity` fields in tables

* Tests for reducer callbacks, both successful and failing

* Tests with vecs of stuff, with structs, with enums

* Test that should fail, test that uses a large table with many columns

* Test for resubscribe functionality

* Test of reauth; fix major bug in `TestCounter`

I misread `Condvar::wait_timeout_while` as `Condvar::wait_timeout_until`,
and flipped my predicate.
This led to false negatives (i.e. tests that passed that shouldn't have).

* A fistful of doc comments

* Avoid race condition running multiple tests with same client project

This commit fixes a race condition which sometimes caused the SDK tests to fail
because multiple `spacetime generate` processes running concurrently
would clobber each others' output,
potentially deleting it while a `cargo build` or `cargo run` process was running.

Now, the test harness will only run `spacetime generate` at most once
for any given directory.

* Add env_logger to SDK test client

* RUST_LOG=trace when running test clients

* quieter logs in test client: only warn-level and higher
2023-09-12 12:50:47 -05:00
Mario Montoya 68b9536822 Separate the global location of files per OS & create a configuration trait to read them (#171)
* Install from source instructions

* Improved comment

* Separate the global location of files per OS & create a configuration trait to read them

---------

Co-authored-by: Boppy <no-reply@boppygames.gg>
2023-08-22 23:51:18 +00:00
John Detter 116bdee090 Version upgrade to 0.6.1 (#180)
* Version upgrade to 0.6.1

* Upgrade version used by CLI

---------

Co-authored-by: Boppy <no-reply@boppygames.gg>
2023-08-12 08:56:28 -07:00
Mario Montoya 80a0a29704 Move cargo deps to the workspace (#172)
* Moving deps to workspace

* Merge
2023-08-11 15:24:31 -07:00
Tyler Cloutier 3e0caff415 Updated version to 0.6.0 2023-08-03 01:39:03 +02:00
John Detter 41dc128533 Upgrade Version to 0.5.0 (#47)
* Committing version upgrade script

* Fixes to the upgrade script

* Upgrade version to 0.5.0

* Update Cargo.toml

No longer optional

Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>

* Fixed small issue in the version upgrade script

---------

Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: Boppy <no-reply@boppygames.gg>
2023-08-01 23:17:02 +02:00
Tyler Cloutier 44df6c6e7d Initial commit 2023-08-01 23:16:37 +02:00