Commit Graph

12 Commits

Author SHA1 Message Date
Zeke Foppa 141048cdd8 Bump versions to 1.11.0 (#3808)
# Description of Changes

Bumping versions to 1.11.0 in preparation for an upcoming release.

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing

- [x] Existing CI passes

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-12-02 22:45:29 +00:00
John Detter 0590f7022d Upgrade to version 1.10.0 (#3769)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

This upgrades the SpacetimeDB version to 1.10.0.

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

1

<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.

This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->

# Testing

This is just a version bump - not tested.
2025-11-26 17:55:26 +00:00
John Detter 77886a50a9 Upgrade to version 1.9.0 (#3709)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

Upgrade to version 1.9.0.

# API and ABI breaking changes

None - just a version upgrade.

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

# Expected complexity level and risk

1

<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.

This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] I verified that the license has been updated
- [x] The version number looks correct (1.9.0)

---------

Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-11-22 01:22:40 +00:00
John Detter 6bd557254d Upgrade to version 1.8.0 (#3633)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

- This upgrades the versions of all SDKs, the CLI, etc. to 1.8.0

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.

This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.

If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->

1

# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] I verified that all versions seem to be updated including the BSL
license update <!-- maybe a test you want to do -->

We have 1 `1.7.0` that didn't get upgraded automatically because it is
part of the module bindings for a template:

```
crates/cli/.templates/parent_parent_crates_bindings-typescript_examples_quickstart-chat/src/module_bindings/index.ts:    cliVersion: '1.7.0',
```

A case could possibly be made for bumping the template but it shouldn't
cause any issues as the module bindings directory should just get
regenerated by the user. @cloutiertyler should we be bumping module
bindings for templates when we upgrade versions?

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
2025-11-12 12:21:09 +00:00
Zeke Foppa 34b4a2b899 Bump versions to 1.7.0 (#3550)
# Description of Changes

Bump versions to 1.7.0 in preparation for the release.

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

# Expected complexity level and risk

1

# Testing

- [x] CI passes

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-11-04 19:26:51 +00:00
Zeke Foppa d4837c37ab Bump versions to 1.6.0 (#3413)
# Description of Changes

Bumping versions to 1.6.0 in preparation for upcoming release.

# API and ABI breaking changes

None

# Expected complexity level and risk

1
# Testing

- [x] Existing CI only

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-10-16 01:26:35 +00:00
Zeke Foppa ea61c949e1 Bump versions to 1.5.0, update DLLs, and regenerate files (#3310)
# Description of Changes

Bumping versions to 1.5.0 since we have merged some new features (at the
very least, https://github.com/clockworklabs/SpacetimeDB/pull/3292)

# API and ABI breaking changes

None

# Expected complexity level and risk

1

# Testing
None

---------

Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2025-09-30 18:18:47 +00:00
WeslomPo 04ba1528be Fix version and old property (#24)
* Fix version and old property

Changed version from 1.0.0-rc4 to 1.0.0
Replaced ctx.CallerIdentity to ctx.Sender

* Regenerated autogen files with actual version of spacetimedb
Changed package from stage to regular

* Create global.json

Added global.json, to prevent trying to generate code with wrong net sdk version

* Updated manifest with dependency address used in quickstart guide

---------

Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
2025-03-06 14:48:20 -08:00
james gilles 724ac3b45a Update for Timestamp stuff & EventContext stuff & ConnectionId stuff (#19)
* Fix C# server bug with overlapping circles

Update for Timestamp stuff

* Update for EventContext changes (TODO: update package .jsons once c# SDK PR is merged

* Regenerate

* Fix package .jsons

* Update for new AuthToken logic

* Update for no onUnhandledReducerError + fix package jsons

* Revert server-rust/Cargo.toml change
2025-02-11 15:37:29 -05:00
james gilles 636e7fed28 Update for new codegen (#18)
* Fix C# server build process & get rid of dead link in client manifest.json

* Fix unfinished paste

* Update for new c# codegen

* Update generated code and package jsons

* Revert server-rust dependency override
2025-02-05 17:25:02 -05:00
james gilles 30629f6b9d Test with upstream subscription API + fix respawns + add suicide for testing (#13)
* Test with upstream subscription API + fix respawns + add suicide for testing

* Add comment on not loading Auth Token for testing.

* Remove dangling meta file?

* Switch server-csharp to local build temporarily & fix all issues

* Remove needless comment

* Add comment to csproj

* Remove debug logs
2025-01-23 16:09:34 -05:00
SteveGibson 0f5e0b6a30 Blackholio Rebrand and Polish (#11)
* Circle splitting and recombining;
Client re-coloring

* Renamed Entity.id into Entity.entity_id

* Client refactor; Polish; Bugfixes

* Store username between game runs

* Renamed EntityActor.OnUpdate to OnEntityUpdate

* [WIP] C# server

* [WIP] C# server

* Changed `DateTimeOffset` to `long` in C# module

* Parallax background

* Animate entities when they get consumed

* Fixed respawn button

* Draft into Steve's branch (#12)

* Small changes

* Changes to align with the tutorial.

* Fixed rebase issue

* Merged ConnectionManager and EntityManager into GameManager for tutorial simplicity

* Renaming Actor -> Controller for simplicity's sake, although Actor is a good name

* actor -> entityController

* Merged ArenaController into GameManager for simplicity and cleaned up a few things

* Small cleanup to keep it in line with the tutorial

* Small changes to how overlapping works

* Rebrand to Blackholio

* Rebrand to Blackholio (missed one)

* Added a README.md

* fixed readme

---------

Co-authored-by: Steve Gibson <steve@clockwokrlabs.io>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
2025-01-18 01:10:32 -05:00