# Description of Changes
Bumping versions to 1.11.0 in preparation for an upcoming release.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] Existing CI passes
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
This upgrades the SpacetimeDB version to 1.10.0.
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
1
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
This is just a version bump - not tested.
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
Upgrade to version 1.9.0.
# API and ABI breaking changes
None - just a version upgrade.
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
1
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] I verified that the license has been updated
- [x] The version number looks correct (1.9.0)
---------
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- This upgrades the versions of all SDKs, the CLI, etc. to 1.8.0
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
1
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] I verified that all versions seem to be updated including the BSL
license update <!-- maybe a test you want to do -->
We have 1 `1.7.0` that didn't get upgraded automatically because it is
part of the module bindings for a template:
```
crates/cli/.templates/parent_parent_crates_bindings-typescript_examples_quickstart-chat/src/module_bindings/index.ts: cliVersion: '1.7.0',
```
A case could possibly be made for bumping the template but it shouldn't
cause any issues as the module bindings directory should just get
regenerated by the user. @cloutiertyler should we be bumping module
bindings for templates when we upgrade versions?
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
# Description of Changes
Bump versions to 1.7.0 in preparation for the release.
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
1
# Testing
- [x] CI passes
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Bumping versions to 1.6.0 in preparation for upcoming release.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] Existing CI only
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
* Fix version and old property
Changed version from 1.0.0-rc4 to 1.0.0
Replaced ctx.CallerIdentity to ctx.Sender
* Regenerated autogen files with actual version of spacetimedb
Changed package from stage to regular
* Create global.json
Added global.json, to prevent trying to generate code with wrong net sdk version
* Updated manifest with dependency address used in quickstart guide
---------
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
* Fix C# server build process & get rid of dead link in client manifest.json
* Fix unfinished paste
* Update for new c# codegen
* Update generated code and package jsons
* Revert server-rust dependency override
* Test with upstream subscription API + fix respawns + add suicide for testing
* Add comment on not loading Auth Token for testing.
* Remove dangling meta file?
* Switch server-csharp to local build temporarily & fix all issues
* Remove needless comment
* Add comment to csproj
* Remove debug logs
* Circle splitting and recombining;
Client re-coloring
* Renamed Entity.id into Entity.entity_id
* Client refactor; Polish; Bugfixes
* Store username between game runs
* Renamed EntityActor.OnUpdate to OnEntityUpdate
* [WIP] C# server
* [WIP] C# server
* Changed `DateTimeOffset` to `long` in C# module
* Parallax background
* Animate entities when they get consumed
* Fixed respawn button
* Draft into Steve's branch (#12)
* Small changes
* Changes to align with the tutorial.
* Fixed rebase issue
* Merged ConnectionManager and EntityManager into GameManager for tutorial simplicity
* Renaming Actor -> Controller for simplicity's sake, although Actor is a good name
* actor -> entityController
* Merged ArenaController into GameManager for simplicity and cleaned up a few things
* Small cleanup to keep it in line with the tutorial
* Small changes to how overlapping works
* Rebrand to Blackholio
* Rebrand to Blackholio (missed one)
* Added a README.md
* fixed readme
---------
Co-authored-by: Steve Gibson <steve@clockwokrlabs.io>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>