* Circle splitting and recombining;
Client re-coloring
* Renamed Entity.id into Entity.entity_id
* Client refactor; Polish; Bugfixes
* Store username between game runs
* Renamed EntityActor.OnUpdate to OnEntityUpdate
* [WIP] C# server
* [WIP] C# server
* Changed `DateTimeOffset` to `long` in C# module
* Parallax background
* Animate entities when they get consumed
* Fixed respawn button
* Draft into Steve's branch (#12)
* Small changes
* Changes to align with the tutorial.
* Fixed rebase issue
* Merged ConnectionManager and EntityManager into GameManager for tutorial simplicity
* Renaming Actor -> Controller for simplicity's sake, although Actor is a good name
* actor -> entityController
* Merged ArenaController into GameManager for simplicity and cleaned up a few things
* Small cleanup to keep it in line with the tutorial
* Small changes to how overlapping works
* Rebrand to Blackholio
* Rebrand to Blackholio (missed one)
* Added a README.md
* fixed readme
---------
Co-authored-by: Steve Gibson <steve@clockwokrlabs.io>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>