# Description of Changes
Removes the `TimestampCapabilities` test from the C# SDK's regression
test suite, due to creating inconsistent failures in automated CI
testing.
# API and ABI breaking changes
Not API/ABI breaking
# Expected complexity level and risk
1
# Testing
- [X] Ran locally, no failures in building or running C# regression
tests
# Description of Changes
Avoid warning if table is valid.
# API and ABI breaking changes
-
# Expected complexity level and risk
1
# Testing
Accessing tables via Blueprint and no warning in output log, if table is
valid.
# Description of Changes
Implements the C# equivalent of #3638
This implement uses inheritance, where abstract base classes (like
`ProcedureContextBase` in `ProcedureContext.cs`) store the core of the
implementation, and then generated wrappers (like `ProcedureContext` in
the generated FFI.cs file) inherit from them.
For error handling, we work like Rust's implementation of `Result<T,E>`
but we require `where E : Exception` because of how exceptions work in
C#. Transaction-level failures come back as a `TxOutcome` and user
errors should follow the `Result<T,E>` pattern. In this implementation,
we have `UnwrapOrThrow()` throws exceptions directly because of C#'s
error handling pattern.
Unlike the Rust implementation's direct `Result` propagation, we are
using an `AbortGuard` pattern (in `ProcedureContext.cs`) for exception
handling, which uses `IDisposable` for automatic cleanup.
Most changes should have fairly similar Rust-equivalents beyond that.
For module authors, the changes here allow for the transation logic to
work like:
```csharp
ctx.TryWithTx<ResultType, Exception>(tx => {
// transaction logic
return Result<ResultType, Exception>.Ok(result);
});
```
This change includes a number of tests added to the
`sdks/csharp/examples~/regression-tests/`'s `server` and `client` to
validate the behavior of the changes. `server` changes provide further
usage examples for module authors.
# API and ABI breaking changes
Should not be a breaking change
# Expected complexity level and risk
2
# Testing
- [x] Created Regression Tests that show transitions in procedures
working in various ways, all of which pass.
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- Bump version numbers to `1.11.1`
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
1
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
- [x] Verified that the license has been updated
- [x] `spacetime --version` on this commit is correct
There is also a corresponding private PR.
# Description of Changes
This reapplies the patch from #3704, and fixes the issues that were
causing it to deadlock.
The reason it was deadlocking was that it allowed for the following
sequence of events:
* `SchedulerActor::handle_queued()` begins mutable tx
* `ModuleHost::disconnect_client()` submits call to `call_reducer(tx:
None)`
* scheduler submits call to `call_reducer(tx: Some)`
* `WasmModuleInstance::disconnect_client` now has to try to take tx
lock, but the scheduler's call_reducer already holds it and is behind it
in the queue
So, I moved most of the logic from `handle_queued` back to being
executed in the module worker thread, but kept the code in
`scheduler.rs` so that it can all be reasoned about locally.
Fixes#3645. Should I uncomment the implementation of
`ExportFunctionForScheduledTable for F: Procedure` now?
# Expected complexity level and risk
2 - there's a chance that this patch hasn't fully fixed the deadlock
issue from #3704, but I'm quite confident.
# Testing
- [x] Manually verified that deadlock no longer occurs - previously,
`while true; do python -m smoketests schedule_reducer -k
test_scheduled_table_subscription; done` would freeze up in only 2 or 3
iterations, but now it can run for 10 minutes without issues.
# Description of Changes
Closes: #3781
- Added and tested procedure docs for Unreal C++ & Unreal Blueprint
- Fixed a small issue with the blueprint accessors for the event status
- Fixed a bug in the C# procedure docs
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1
# Testing
I built a new local test framework to do another clean end to end test
of procedures with Unreal to properly test the Blueprint work as well.
- [x] Built the Rust server alongside a new Unreal client and tested
each procedure/callback in C++ and Blueprint
- [x] Reviewed the docs locally
# Description of Changes
Bumping versions to 1.11.0 in preparation for an upcoming release.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] Existing CI passes
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Moves a reducer call to inside an `on_insert` callback to avoid race
condition.
# API and ABI breaking changes
None
# Expected complexity level and risk
0
# Testing
Fixes a test
# Description of Changes
Applies the same implicit filter for views to delta tables that we
already did for physical tables.
Removes a single condition `scan.delta.is_none()` from the already
existing rewrite rule.
# API and ABI breaking changes
None
# Expected complexity level and risk
0
# Testing
- [x] Rust sdk test
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
This upgrades the SpacetimeDB version to 1.10.0.
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
1
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
This is just a version bump - not tested.
This reverts commit b2e37e8008.
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
Reverts #3704 which I'm pretty sure contains some sort of bug which is
causing the smoketests to hang.
# API and ABI breaking changes
None
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
1
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] CI passing again
# Description of Changes
Reworks how `SchedulerActor::handle_queued` works so that it first
determines the parameters of the call to a reducer or the parameters of
the call to the procedure. This also enables the removal of the special
case `call_scheduled_reducer`.
Fixes#3645.
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
A test `schedule_procedure` is added.
---------
Co-authored-by: Noa <coolreader18@gmail.com>
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
# Description of Changes
Rust SDK test suite for views
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
This patch only adds tests, it does not change functionality.
# Description of Changes
Implements the C# module bindings for Procedures (#3510)
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
- [X] Locally tested against existing C# Procedures regression test
client (minus the Transaction and HTTP portions, as those are not in
this change).
# Description of Changes
There were mentions of `hashbrown` in the repo that did not go through
`spacetimedb_data_structures::map`.
This caused compile errors on master when running certain tests locally.
These have been replaced with the proper imports.
The PR also bump hashbrown to 0.16.1 and foldhash to 0.2.0.
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
Covered by existing tests.
# Description of Changes
Closes: #3535
Updated the Unreal SDK to handle procedures and procedure callbacks as
closely matched to Rust + C#.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
2 - This adds a new testing frame that should be removed once procedures
are handled in /modules/sdk-test.
# Testing
Added a mirror of /sdks/unreal/tests/TestClient to use the new
/modules/sdk-test-procedure which adds complexity we'll want to remove.
- [x] Add Unreal client test of sdk-test-procedure
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
Upgrade to version 1.9.0.
# API and ABI breaking changes
None - just a version upgrade.
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
1
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] I verified that the license has been updated
- [x] The version number looks correct (1.9.0)
---------
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Closes: #3533
Updated the C# SDK to handle procedures and procedure callbacks in a
similar fashion to the Rust client as well as added the codegen to
support it.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
2 - This adds a new testing frame that should be removed once procedures
are handled with C# module bindings
# Testing
Added /sdks/csharp/examples~/regression-tests/procedure-client to match
modules/sdk-test-procedure which we can roll into the standard
regression-tests once C# supports the procedure attribute.
- [x] Add C# client test of sdk-test-procedure
---------
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
Closes#3517 .
With this PR, procedures (at least, those defined in Rust modules) can
perform HTTP requests! This is performed through a new field on the
`ProcedureContext`, `http: HttpClient`, which has a method `send` for
sending an `http::Request`, as well as a convenience wrapper `get`.
Internally, these methods hit the `procedure_http_request` ABI call /
host function, which uses reqwest to perform an HTTP request. The
request is run with a user-configurable timeout which defaults and is
clamped to 500 ms.
Rather than exposing the HTTP stream to modules, we download the entire
response body immediately, within the same timeout.
I've added an example usage of `get` to `module-test` which performs a
request against `localhost:3000` to read its own schema/moduledef.
This PR also makes all procedure-related definitions in the Rust module
bindings library `#[cfg(feature = "unstable")]`, as per #3644 . The
rename of the `/v1/database/:name/procedure/:name` route is not included
in this PR, so this does not close#3644 .
Left as TODOs are:
- Metrics for recording request and response size.
- Improving performance by stashing a long-lived `reqwest::Client`
someplace.
Currently we build a new `Client` for each request.
- Improving performance (possibly) by passing the request-future to the
global tokio executor
rather than running it on the single-threaded database executor.
# API and ABI breaking changes
Adds new APIs, which are marked as unstable. Adds a new ABI, which is
not unstable in any meaningful way (we can't really do that). Marks
unreleased APIs as unstable. Does not affect any pre-existing
already-released APIs or ABIs.
# Expected complexity level and risk
3 or so: networking is scary, and even though we impose a timeout which
prevents these connections from being truly long-lived, they're still
potentially long-lived on the scale of Tokio futures. It's possible that
running them on the database core is problematic in some way, and so
what I've left as a performance TODO could actually be a
concurrency-correctness issue.
# Testing
- [x] Manually wrote and executed some procedures which make HTTP
requests.
- [x] Added two automated tests to the `sdk-test` suite,
`procedure::http_ok` and `procedure::http_err`, which make successful
and failing requests respectively, then return its result. A client then
makes some assertions about the result.
---------
Co-authored-by: Noa <coolreader18@gmail.com>
# Description of Changes
1. Updates the Replication Tests in
`sdks/csharp/examples~/regression-tests` to include better coverage of
Views
2. Added missing linkage for __call_view__ and __call_view_anon__
3. Updated *ViewDispatcher Invoke to transform BSATN.ValueOption<> into
BSATN.List<>
4. Fixed issues with the indexing of views to match correctly during
__call_view__ and __call_view_anon__
# API and ABI breaking changes
No
# Expected complexity level and risk
2
# Testing
- [x] Running `run-regression-tests.sh` passes.
---------
Signed-off-by: rekhoff <r.ekhoff@clockworklabs.io>
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: joshua-spacetime <josh@clockworklabs.io>
# Description of Changes
Closes: #3658
With the work on Views we ran into trouble with the Return Type and
certain C# code layout where the types are defined inside the Module
class. This fixes the bug in our current approach but needs
consideration to possibly be changed entirely.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
1 - Minor change
# Testing
- [x] Retested with the linked code with and without the namespace
- [x] Re-ran regression tests
---------
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: joshua-spacetime <josh@clockworklabs.io>
Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io>
# Description of Changes
Adds `ProcedureContext::{with_tx, try_with_tx}`.
Fixes https://github.com/clockworklabs/SpacetimeDB/issues/3515.
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
An integration test `test_calling_with_tx` is added.
# Description of Changes
Fixes client codegen for views.
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
I'm not sure what tests we have for C++.
- [x] Updated client snapshots for rust, C#, and typescript
- [ ] Rust sdk test
---------
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
This PR is a very large change to the workings of the TypeScript SDK and
as such requires a higher bar of testing than other PRs. However, it
does several important things:
1. Unifies the API of the server and client so they not only have the
same API, but they actually implement it with the same TypeScript types.
This fixes several inconsistencies between them and fixes several small
bugs as well.
2. Closes https://github.com/clockworklabs/SpacetimeDB/issues/3365
3. Closes https://github.com/clockworklabs/SpacetimeDB/issues/3431
4. Closes https://github.com/clockworklabs/SpacetimeDB/issues/3435
5. Subsumes the work done in
https://github.com/clockworklabs/SpacetimeDB/pull/3447
6. Derives all type information on the client from a single
`RemoteModule` type which vastly cleans up the correctness of type
checking on the client and helped me to find several small bugs
It accomplishes this by changing code generation of TypeScript on the
client to code generation approximately what a developer would manually
write in their module. The ultimate goal would be to allow the developer
to use the types and functions that they define on in their module
directly on the client without needing to do any code generation at all,
provided they are using TypeScript on the server and client.
https://github.com/clockworklabs/SpacetimeDB/issues/3365 is resolved by
`.build()`ing the `DbConnection` inside a React `useEffect` rather than
doing it directly in line with the render of the provider. In order to
do that we needed to not expose the `DbConnection` directly to
developers by returning a different type from `useSpacetimeDB`.
`useSpacetimeDB` now returns a `ConnectionState` object which is stored
as React state and updates when any of the fields change. This change
also resolves https://github.com/clockworklabs/SpacetimeDB/issues/3431.
https://github.com/clockworklabs/SpacetimeDB/issues/3435 was the issue
that initially lead me down the rabbit hole of unifying the server and
the client because it was nearly impossible to track down all the
various type functions and how they connect to the values that we code
generate on the server. After several hours of attempting this, I
decided to clean up the types a bit to be more uniform.
Implementing the unification between the client and the server also
necessitated fully implemented parts of the API that were fully
implemented on the server, but were broken or missing on the client.
# API and ABI breaking changes
[Unification] -> Means that this is breaking behavior for the client
SDK, but that the new behavior is identical to the server's existing
behavior
## Breaking changes:
- Table accessor names and index accessor names are converted to
camelCase on the `ctx`, so `ctx.db.foo_bar` is now `ctx.db.fooBar`
- [Unification] On the client `my_table.iter()` returns
`IterableIterator` instead of an `Array`
- [Unification] `module_bindings` now export `TypeBuilder`s for all
types instead of a `type MyType` and object `MyType`, so instead of
using `MyType` as a type directly, you need to infer the type `MyType`
-> `Infer<typeof MyType>`.
- [Unification] We no longer generate and export `MyTypeVariants` for
sum types (these are now accessed by `Infer<typeof
MyType.variants.myVariant>`)
- [Unification] `MyType.getTypeScriptAlgebraicType()` has been replaced
with `MyType.algebraicType`
- `useSpacetimeDB()` no longer takes type parameters
- `useTable()` now takes a `TableDef` parameter and type params are
inferred
- `useTable()` now just returns an `Array` directly instead of a object
with `{ rows }`
- [Unification] `ctx.reducers.createPlayer(argA, argB)` ->
`ctx.reducers.createPlayer({ argA, argB })`
- [Unification] `ctx.reducers.onCreatePlayer(ctx, argA, argB)` ->
`ctx.reducers.onCreatePlayer(ctx, { argA, argB })`
- [Unification] `ctx.reducers.removeOnCreatePlayer(ctx, argA, argB)` ->
`ctx.reducers.removeOnCreatePlayer(ctx, { argA, argB })`
- [Unification] `myTable.count(): number` -> `myTable.count(): bigint`
## Additive changes:
- `Infer<>` now also does `InferTypeOfRow<>` if applicable
- Added a `useReducer()` React hook
- `module_bindings` now exports a `tables` object with references to all
the `TableDef`s
- `module_bindings` now exports a `reducers` object with references to
all the `ReducerDef`s
- Added a new `MyType.create('MyVariant', ...)` function in addition to
the `MyType.MyVariant(...)` constructors (this is private)
## Notable things that did not change:
- `MyType.serialize(writer: BinaryWriter, value: Infer<typeof MyType>)`
and `MyType.deserialize(reader: BinaryReader): Infer<typeof MyType>` are
still supported exactly as before.
- The `MyType.MyVariant(...)` constructor function on sum types is still
present, but implemented with the private `MyType.create('MyVariant',
...)`. We could choose to move away from this API later if we didn't
like the variants polluting the namespace
# Expected complexity level and risk
4 - This is a deep reaching an complex change for the SDK. For the
server, it is much less deep reaching since it reuses much of the same
machinery, although it does require thorough testing there as some of
the code was modified.
This change is fully localized to TypeScript and does not touch the host
(or other languages) at all, and therefore only impacts a beta aspect of
SpacetimeDB.
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [ ] Added regression test for
https://github.com/clockworklabs/SpacetimeDB/issues/3435
- [x] Manually tested `test-app` and `test-react-router-app`
- [ ] Add test cases for camelCase-ing
---------
Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Noa <coolreader18@gmail.com>
Allows the SpacetimeDBClient to be configured with or without confirmed
reads. Like for [TypeScript], the parameter is optional -- the server
chooses the default if not set explicitly.
[TypeScript]: https://github.com/clockworklabs/SpacetimeDB/pull/3247
# Expected complexity level and risk
1
# Testing
I don't actually know what I'm doing 😅
# Description of Changes
<!-- Please describe your change, mention any related tickets, and so on
here. -->
- This upgrades the versions of all SDKs, the CLI, etc. to 1.8.0
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
None
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
1
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] I verified that all versions seem to be updated including the BSL
license update <!-- maybe a test you want to do -->
We have 1 `1.7.0` that didn't get upgraded automatically because it is
part of the module bindings for a template:
```
crates/cli/.templates/parent_parent_crates_bindings-typescript_examples_quickstart-chat/src/module_bindings/index.ts: cliVersion: '1.7.0',
```
A case could possibly be made for bumping the template but it shouldn't
cause any issues as the module bindings directory should just get
regenerated by the user. @cloutiertyler should we be bumping module
bindings for templates when we upgrade versions?
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
# Description of Changes
Updates C# bindings to allow module authors to define `View`s and
`AnonymousView`s using the pattern:
```
[SpacetimeDB.View]
public static ExampleData? GetExampleDataById(ViewContext ctx, uint id)
{
return ctx.Db.ExampleData.Id.Find(id);
}
[SpacetimeDB.View]
public static ExampleData? GetAnonymousExampleDataById(AnonymousViewContext ctx, uint id)
{
return ctx.Db.ExampleData.Id.Find(id);
}
```
During publishing of a C# module, the views data will be converted into
`RawViewDefV9`
# API and ABI breaking changes
No known breaking changes
# Expected complexity level and risk
2
# Testing
- [X] Locally tested locally adding the above sample pattern to the
`sdks\csharp\examples~\regression-tests\server` test and performing a
`dotnet build` and a `spacetime publish test`, both of which succeeded.
---------
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
This commit adds support to the Rust client SDK for calling procedures.
Similar to reducers, each `DbContext` implementor has a `pub procedures:
RemoteProcedures` field, with methods provided by extension traits for
each procedure.
Unlike reducers, the provided methods are invoke and invoke-then.
Invoke-then takes a `FnOnce` callback to run
when the SDK is notified of the procedure's termination status, while
invoke ignores that notification.
No mechanism is provided for observing procedures invoked by other
clients.
Procedure callbacks are implemented by storing a map from `request_id`
to `ProcedureCallback`, with the callback closure internally knowing how
to deserialize the return value. It's mildly unfortunate to deserialize
within the callback instead of on the preprocess background task, but it
saves significant complexity.
This commit also adds a new sdk-test module, `sdk-test-procedures`, and
a new Rust test client, `procedure-client`.
Together, these are used in two tests of invoking and observing
procedures. I've left TODOs for other tests that we should write as we
implement additional procedure features.
I also had to fix a few minor bugs in the Rust codegen which were not
strictly related to procedures: we previously assumed that the sets of
reducers and of tables were non-empty, which led to wonky invalid
codegen on modules which did not define any reducers or which did not
define any tables.
I'm sneaking a change to the Nix flake into this PR as well - when
initially writing it I had included `cargoArtifacts` (the pre-built and
cached dependencies of our actual builds) in its `packages`, but that
was neither necessary or useful, and just made building the shell take a
long time after dependency changes.
# API and ABI breaking changes
Breaks the internal interface between the Rust client SDK and codegen,
so users will have to re-run `spacetime generate`.
# Expected complexity level and risk
2-ish? Pretty simple change to the Rust SDK overall.
# Testing
- [x] Added new automated integration tests exercising the new
functionality.
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Following #3498 , run the `gen-client-api.sh` tool to fix one of the
non-required CI checks.
# API and ABI breaking changes
N/a
# Expected complexity level and risk
1
# Testing
Automated testing is fine.
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Bump versions to 1.7.0 in preparation for the release.
# API and ABI breaking changes
<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->
# Expected complexity level and risk
1
# Testing
- [x] CI passes
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
This PR implements a new command for the CLI: `spacetime dev`. If run
from outside of a project directory, it will call `init` in interactive
mode to allow user to create a project. If run from a project directory,
it will ask for a module to conect to and it will:
* subscribe to logs
* observe files in the `spacetimedb` directory and automatically publish
to SpacetimeDB
One caveat is that instead of reusing the `logs` code I did some
repetition cause currently the logs code acquires a lock that lives
through await points. It is fixable, but due to limited time I decided
to go with a bit of code duplication. It shouldn't be very hard to fix
later, though.
---------
Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
This commit builds support for executing procedures in WASM modules.
This includes an HTTP endpoint,
`/v1/database/:name_or_address/procedure/:name POST`, as well as an
extension to the WS protocol. These new APIs are not wired up to the CLI
or SDKs, but I have manually tested the HTTP endpoint via `curl`. The
new WS extensions are completely untested.
Several TODOs are scattered throughout the new code, most notably for
sensibly tracking procedure execution time in the metrics.
I also expect that we will want to remove the `procedure_sleep_until`
syscall and the `ProcedureContext::sleep_until` method prior to release.
# API and ABI breaking changes
Adds new APIs and ABIs.
# Expected complexity level and risk
3? 4? Unlikely to break existing stuff, 'cause it's mostly additive, but
adds plenty of potentially-fragile new stuff. Notably is the first time
we're doing anything actually `async`hronous on a database core Tokio
worker, and we don't yet have strong evidence of how that will affect
reducer execution.
# Testing
- [x] Manually published `modules/module-test` and executed procedures
with the following `curl` invocations:
- `curl -X POST -H "Content-Type:application/json" -d '[]'
http://localhost:3000/v1/database/module-test/procedure/sleep_one_second`
- `curl -X POST -H "Content-Type:application/json" -d '[1223]'
http://localhost:3000/v1/database/module-test/procedure/return_value`
- [ ] Need to write automated tests.
---------
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
This is a draft of the new functionality for `spacetime init`. In order
to run it with built-in templates you have to set the path to the config
file:
```
export SPACETIMEDB_CLI_TEMPLATES_FILE=crates/cli/.init-templates.json
```
In the future it will fetch the list from GH.
A few notes:
* the previous functionality of `spacetime init` does not work at the
moment
* the code needs a bit more cleanup and tests before merging
* there is a bit of a mix in how we generate empty server and client
projects. For Rust we use the existing way of generating. For TypeScript
we clone an empty project from the repo. I wanted to play with both ways
of doing things, and I'm still not sure which is better. Generation in
Rust means that the generated code will match the CLI version and not
necessarily whatever is in Git. On the other hand, for the builtin
templates we will be fetching the newest version from GH, which I guess
might also not what we want, ie. we probably want only stable templates.
More discussion is needed here
* we use `spacetimedb` directory for the server files
* I don't particularly like the inability to disable interactive mode
easily. We discussed disabling it by default if all of the required
arguments are passed, but I don't think it's feature proof. For example,
if someone relies on a non-interactive mode, and we add a new required
argument, instead of printing a message `missing --foo`, we will
automatically launch interactive mode, which is harder to debug. That's
why I think I'd prefer to implement `--non-interactive` argument
* it's kind of hard to keep the legacy behaviour. If you don't pass any
arguments, we go into interactive mode. In the legacy version, we would
print required arguments. If someone passes `--lang` or `--project-path`
explicitly, I guess we could run the legacy workflow, but not sure if
it's worth it, as the command was marked as unstable anyway
* the project path defaults to the project name, but I think we should
probably replace change whitespaces to dashes, or at least ask for the
project path with the project name being the default (or both)
---------
Signed-off-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Signed-off-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
# Description of Changes
For core dumps Unreal tries to use setrlimit() for infinity when setting
resource limits, it seems this becomes an issue intermittently when
running tests in parallel. There is an option when running Unreal to
disable this and we can rely on error longs only which makes sense for
CI imo.
# API and ABI breaking changes
None
# Expected complexity level and risk
1 - small flag change
# Testing
- [x] Re-ran all tests locally
# Description of Changes
This implements a fix to an issue with debugging using the C# SDK, by
adding new exception types:
* `SpacetimeDBException`,
* `SpacetimeDBArgumentException`,
* `SpacetimeDBEmptyReducerNameException`
Additional, regenerating bindings will now allow clients to report an
`SpacetimeDBEmptyReducerNameException` rather than an
`ArgumentOutOfRangeException` when the client receives an empty reducer
name from the server.
An example of the generated code currently, that results in the
exception:
https://github.com/clockworklabs/SpacetimeDB/blob/544e2edc2d1f7d1dd118832a815b6dbd7a6c1d82/sdks/csharp/examples~/quickstart-chat/client/module_bindings/SpacetimeDBClient.g.cs#L475
Note: Normally this is not an issue for a client, because the
`SpacetimeDBEmptyReducerNameException` would be caught by the
[Try/Catch](https://github.com/clockworklabs/SpacetimeDB/blob/9f59118e24449cdd2d3e182bd44fdb26078e921b/sdks/csharp/src/SpacetimeDBClient.cs#L421C25-L421C42)
statement, but a debugger will still catch the exception and halt
operation. This can be annoying to a developer when debugging.
By separating out the exception into a custom `Exception` type, we allow
a developer to flag the new exception type as something it can ignore,
without ignoring other relevant exceptions.
# API and ABI breaking changes
Not a breaking change.
Clients will need to regenerate bindings to get the new exceptions
# Expected complexity level and risk
1
# Testing
- [X] Tested regenerating bindings and confirmed intended output.
- [X] Tested debugging and receiving
`SpacetimeDBEmptyReducerNameException` when expected.
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
This exposes JWT claims for csharp modules, similar to how they are
exposed to rust modules in
https://github.com/clockworklabs/SpacetimeDB/pull/3288.
This adds the new types `AuthCtx` and `JwtClaims`, and adds an `AuthCtx`
to the `ReducerContext`.
`AuthCtx` represents the credentials associated with the request, and
`JwtClaims` represents a jwt token.
One difference from the rust version is that I didn't create helpers to
build an `AuthCtx` from a jwt payload. The reason is that we would need
to be able to compute the identity from the payload claims, which
requires a blake3 hash implementation. The first two c# libraries I
found had issues at runtime
([Blake3](https://www.nuget.org/packages/Blake3) is wrapping a rust
implementation, and
[HashifyNet](https://github.com/Deskasoft/HashifyNET/tree/main/HashifyNet/Algorithms/Blake3)
seems to be broken by our trimming because it uses reflection heavily).
I can look into taking the implementation from `HashifyNet`, since it is
MIT licensed, but I don't think we need to block merging on that.
# API and ABI breaking changes
This adds the new types `AuthCtx` and `JwtClaims`, and adds an `AuthCtx`
to the `ReducerContext`.
This also adds a csharp wrapper for the get_jwt ABI function added in
https://github.com/clockworklabs/SpacetimeDB/pull/3288.
# Expected complexity level and risk
2.
# Testing
This has a very minimal unit test of JwtClaims.
I manually tested using this locally with the csharp quickstart, and I
was able to print jwt tokens inside the module.
# Description of Changes
Recently, my hacked-together env stopped working, probably due to our
switching linkers. This pushed me to write a proper Nix packaging for
SpacetimeDB, complete with flake and development environment.
Some things I haven't been able to figure out (or in some cases, just
haven't bothered with):
- Unreal.
- C# WASI SDK.
- Exposing Git commit hash for `spacetime --version`.
- Making the Rust SDK's reauth test work. This test tries to write a
file in the home directory, which is inaccessible in the Nix sandbox.
# API and ABI breaking changes
It's a new thing we have to maintain if we're exposing it to users, but
I need to maintain it anyways to be able to develop Spacetime, so...
# Expected complexity level and risk
1
# Testing
- [x] Ran `nix flake check` locally.
- [x] Ran `nix build` locally and then did `spacetime start`, got an
apparently-responsive SpacetimeDB.
- [x] Ran `nix develop` locally, then `cargo build` and `cargo test` in
the dev shell.
---------
Co-authored-by: Jeffrey Dallatezza <jeffreydallatezza@gmail.com>
# Description of Changes
This exposes client credentials in reducer calls for rust.
# API and ABI breaking changes
API Changes:
The main API change is the addition of `AuthCtx` and the `sender_auth`
in `ReducerContext`. This also adds JwtClaims, which has some helpers
for getting commonly used claims.
ABI Changes:
This adds one new functions `get_jwt`. This uses
`st_connection_credentials` to look up the credentials associated with a
connection id.
This adds ABI version 10.2.
# Expected complexity level and risk
2. This adds new ABI functions
# Testing
I've done some manual testing with modified versions of the quickstart.
We should add some examples that use the new API.
# Description of Changes
Currently based on #3361
Implements most of the TS module API (not yet a function for type
aliases).
# Expected complexity level and risk
<!--
How complicated do you think these changes are? Grade on a scale from 1
to 5,
where 1 is a trivial change, and 5 is a deep-reaching and complex
change.
This complexity rating applies not only to the complexity apparent in
the diff,
but also to its interactions with existing and future code.
If you answered more than a 2, explain what is complex about the PR,
and what other components it interacts with in potentially concerning
ways. -->
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Extremely basic module stuff works
- [ ] <!-- maybe a test you want a reviewer to do, so they can check it
off when they're satisfied. -->
---------
Signed-off-by: Noa <coolreader18@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
Co-authored-by: = <cloutiertyler@gmail.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Bumping versions to 1.6.0 in preparation for upcoming release.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] Existing CI only
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Removes the use of the Derived Data Cache during CI, will in
# API and ABI breaking changes
None
# Expected complexity level and risk
1 - Small change for CI
# Testing
- [x] Re-ran tests on both Linux + Windows with the change
# Description of Changes
- Fixed logic issue around Option<Vec<Option<>>> applying the wrong
types for primitives and dropping Optional
- Fixed an issue with enum vs enum variants wrapped in Option<>
producing the incorrect Unreal type
- Removed unnecessary and incorrect header bindings
- Type fix in the tests around the Optional Int32
# API and ABI breaking changes
No breaking changes
# Expected complexity level and risk
2 - Reworked incorrect optional lookups which can happen recursively
# Testing
I built out a few simple and complex objects in a Rust module to
triple-check possible cases beyond what the test framework calls out.
- [x] Tested many combinations from a Rust module to an Unreal project
- [x] Ran and updated Unreal test cases as necessary
# Description of Changes
* Small cleanups in `tools/check-diff.sh`
* Use `tools/check-diff.sh` wherever appropriate
* Simplify the `sdks/csharp/tools~/gen-*.sh` files after the repo merge
# API and ABI breaking changes
None.
# Expected complexity level and risk
1
# Testing
- [x] CI still passes
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
Necessary for pulling in rolldown.
# API and ABI breaking changes
None
# Expected complexity level and risk
1, with the caveat that this updates the Rust version and therefore
touches all the code.
# Testing
- [ ] Just the automated testing
# Description of Changes
This is the implementation of issue #3191. This adds a Default attribute
to C# module fields.
**Note**: In C#, attribute arguments must be compile-time constants,
which means you can't directly use non-constant expressions like new
expressions, method calls, or dynamic values in attribute constructors.
(Ref:
https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/attributes#2324-attribute-parameter-types)
For this reason, these default values are limited to primitive types,
enums, and strings.
This includes (shown as `C# Type` (`BSATN type`):
* `bool` (`Bool`)
* `sbyte` (`I8`)
* `byte` (`U8`)
* `short` (`I16`)
* `ushort` (`U16`)
* `int` (`I32`)
* `unit` (`U32`)
* `long` (`I64`)
* `ulong` (`U64`)
* `float` (`F32`)
* `double` (`F64`)
* `enum` (`Enum`)
* `string` (`String`)
* `null` (`RefOption`) <- Nullable type
Because of C# limitations, for nullable and complex data types, such as
a struct, can take use `[Default(null)]` to populate values with null
defaults. This allows things like structs to workaround the non-constant
expressions in attribute constructors limitation by allowing these
complex types to still be able to be added as new column tables.
The `int` type can also be in the form of Hex or Binary literals, such
as `[Default(0x2A)]` or `[Default(0b00101010)]`
Both Decimal (like `[Default(3.14m)]`) and Char (like `[Default('A')]`)
are unsupported types in BSATN and will still return `BSATN0001` errors.
# API and ABI breaking changes
Not API breaking.
This change only adds the `[Default(value)]` attribute logic.
Using the `[Default(value)]` attribute with older versions SpacetimeDB
C# modules will result in an error.
# Expected complexity level and risk
2
# Testing
Local testing of this requires use of CLI changes in #3278
- [x] Regression test of functionality added.
# Description of Changes
Added support for wss:// protocol in Unreal SDK. The SDK previously
forced all connections to use ws://, preventing connections to servers
behind SSL/TLS proxies. The fix detects if the URI already includes a
protocol (ws:// or wss://) and preserves it; otherwise defaults to ws://
for backward compatibility. This enables connections to SpacetimeDB
servers hosted with Cloudflare Tunnels or other secure proxies.
# API and ABI breaking changes
This change is fully backwards compatible. URIs without a protocol
prefix will continue to work as before, with ws:// being automatically
prepended. No API signatures or existing behavior has changed.
# Expected complexity level and risk
Simple string prefix check before URL construction. The core WebSocket
connection logic remains unchanged, and the default behavior is
preserved when no protocol is specified.
# Testing
Successfully tested with a wss:// connection to my self-hosted
SpacetimeDB server behind Cloudflare Tunnel. Verified backward
compatibility with protocol-less URIs when directly connecting to the
server. Currently running without issues.
---------
Signed-off-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
Closes: https://github.com/clockworklabs/SpacetimeDBPrivate/issues/2058
- Updated the generation code to setup basic initialization to
properties for Unreal Blueprints
- Added new Blueprint library to interact with FContextBase to allow
access to inherited properties from all contexts in Blueprint
# API and ABI breaking changes
No breaking changes
# Expected complexity level and risk
2 - Updates the generation code
# Testing
- [x] Ran Unreal tests to confirm no breaking changes