# Description of Changes
Closes: #3535
Updated the Unreal SDK to handle procedures and procedure callbacks as
closely matched to Rust + C#.
# API and ABI breaking changes
N/A
# Expected complexity level and risk
2 - This adds a new testing frame that should be removed once procedures
are handled in /modules/sdk-test.
# Testing
Added a mirror of /sdks/unreal/tests/TestClient to use the new
/modules/sdk-test-procedure which adds complexity we'll want to remove.
- [x] Add Unreal client test of sdk-test-procedure
# Description of Changes
Fixes client codegen for views.
# API and ABI breaking changes
None
# Expected complexity level and risk
2
# Testing
I'm not sure what tests we have for C++.
- [x] Updated client snapshots for rust, C#, and typescript
- [ ] Rust sdk test
---------
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: Jason Larabie <jason@clockworklabs.io>
# Description of Changes
- Fixed logic issue around Option<Vec<Option<>>> applying the wrong
types for primitives and dropping Optional
- Fixed an issue with enum vs enum variants wrapped in Option<>
producing the incorrect Unreal type
- Removed unnecessary and incorrect header bindings
- Type fix in the tests around the Optional Int32
# API and ABI breaking changes
No breaking changes
# Expected complexity level and risk
2 - Reworked incorrect optional lookups which can happen recursively
# Testing
I built out a few simple and complex objects in a Rust module to
triple-check possible cases beyond what the test framework calls out.
- [x] Tested many combinations from a Rust module to an Unreal project
- [x] Ran and updated Unreal test cases as necessary
# Description of Changes
Closes: https://github.com/clockworklabs/SpacetimeDBPrivate/issues/2058
- Updated the generation code to setup basic initialization to
properties for Unreal Blueprints
- Added new Blueprint library to interact with FContextBase to allow
access to inherited properties from all contexts in Blueprint
# API and ABI breaking changes
No breaking changes
# Expected complexity level and risk
2 - Updates the generation code
# Testing
- [x] Ran Unreal tests to confirm no breaking changes
# Description of Changes
Closes#3219
This adds the Unreal SDK, the new Unreal test cases, updates the test
runner to handle Unreal, codegen updates for Unreal, and a QuickStart
Chat.
# API and ABI breaking changes
No breaking changes.
# Expected complexity level and risk
2 - This impacts the subcommand generate.rs to include unrealcpp and
crates/testing to expand for Unreal
# Testing
- [x] Run the new Unreal tests
- [x] Run any previous automation testing - with all the changes to
generate/testing I'm uncertain if there is an impact
- [x] Review the new CLI generate documentation changes
---------
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>