# Description of Changes
This change cuts a version of the docs from 1.12.0
(e45cf891c2), and saves it under
`docs/versioned_docs/version-1.12.0`.
If you go to the docs page, it will redirect to the 1.12.0 docs, which
has a banner at the top for trying the prerelease docs:
<img width="1027" height="283" alt="Screenshot 2026-02-20 at 12 07
39 PM"
src="https://github.com/user-attachments/assets/8ff3d622-b693-469a-980a-01c34d0506b8"
/>
If you select the prelease docs, there is a warning banner at the top:
<img width="886" height="299" alt="Screenshot 2026-02-20 at 12 08 52 PM"
src="https://github.com/user-attachments/assets/5508a635-765e-40cc-ad2a-cbbed7f779dd"
/>
# Expected complexity level and risk
This only changes docs.
# Testing
I've testing by running this locally.
# Description of Changes
Add back the instructions for regenerating CLI docs, which were removed
in https://github.com/clockworklabs/SpacetimeDB/pull/3343. I also made a
script for it.
This also fixes the CI checking this file, which was silently broken in
the same PR.
I have **not** verified that this works in Git Bash in Windows.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] CI passes
- [x] CI fails if I change the CLI reference
- [x] CLI reference looks visually reasonable on a local `pnpm dev`
---------
Signed-off-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
This PR is the first in a series of PRs which are an effort the
reorganize the docs and make it easier for people to get started using
SpacetimeDB.
This PR:
1. Renames all folders to be `kebab-case`. This is because `docIds` are
set based on folder and file names, and there is no way to override that
within a file (all you can change with `id: my-id` is the last component
of the id. Because we want to be able to access docs in react components
we need stable predictable ids.
- This also necessitates setting up a few `_category_.json` files so
that the categories do not show up as kebab case in the sidebar.
2. Adds a few React components with images so it's clearer on how to get
started
3. Reorganizes the quickstarts to be at the top of the side bar and
simplifies the server and client into a single document named for the
language
4. Sets up redirections so the old links to the old documents now point
to the new documents
5. Copies the entirety of `typography.css` from the website into this
repo for the purpose of keeping them identical
6. Makes minor fixes and improvements to the contents of the docs
In a future PR, I intend to:
1. Add a tutorial section to the docs which will include two tutorials:
Blackholio and Chat
2. Turn the chat quickstart documents into the Chat tutorial and
consolidate it into a single file with different language switchers (if
this is feasible)
3. Create a new quickstart section, which has a quickstart guide for
each platform that we support so far, namely:
- Vanilla TypeScript
- Vanilla JavaScript
- Vanilla Rust
- Vanilla C#
- React
- Unity
- Unreal
4. Update the quickstart guides to do the following (in the future I
will add more platforms with this scheme):
- Use `spacetime dev --template <framework-template>` to create a new
project for the given framework
- Insert data into the database
- Add a new `reducer` to the template
- Add a new `table` to the template
- Add a new `view` to the template
- Call the reducer from the client
- Subscribe to the `view` from the template
5. Break up the current per language module reference files into files
about SpacetimeDB concepts with a `TabGroup` for each language, namely:
- Modules
- Tables
- Reducers
- Procedures
- Code generation
- DbConnection (and the SDK API)
- Auth
- etc.
The idea being that we should explain our platform by concept, not by
language. This will also allow us to reuse a lot of prose that is
repeated in the different language documents.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] Tested the documents locally to ensure that they render properly
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
The GitHub edit links were disabled in the new docs, this reenables
them.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->
- [x] Tested locally that this works.
## Description of Changes
- Migrate the documentation site to **Docusaurus**.
- Add a **GitHub Action workflow** that runs `pnpm build` on pull
requests targeting `master`.
This command checks for broken links and images and ensures the site
builds correctly.
- Add a **GitHub Action workflow** to publish the docs automatically
when a merge occurs on the `docs/release` branch.
**Important**: The workflows haven't been tested yet due to the fact
that they need to be merged first before being able to run. It's a
fairly basic workflow I don't expect this to block anyone but anyways I
will make another PR with the complete changes when I can actually run
it.
---
## API and ABI Breaking Changes
No breaking changes for **SpacetimeDB** users.
Documentation contributors should experience minimal disruption —
content is still written in Markdown.
---
## Expected Complexity Level and Risk
**Complexity:** 3/5
**Reasons:**
1. Several adjustments were made to fit Docusaurus conventions:
- Replaced our custom `:::server-rust` blocks with [Docusaurus `<Tabs/>`
components](https://docusaurus.io/docs/markdown-features/tabs).
- Converted “Note” callouts using
[admonitions](https://docusaurus.io/docs/markdown-features/admonitions)
instead of Markdown blockquotes.
- Updated all images (including Unity tutorial ones, which were
previously commented out).
- Moved images from the DO bucket into the repository at
`docs/static/images`.
2. Customized Docusaurus CSS and one component to apply our theme and
color palette.
---
## Testing
Tested locally.
---
## Review Notes
This PR involves many file changes — a full code review is likely not
productive.
Instead, please focus on verifying that the **documentation content**
was migrated correctly:
- Review sections you’re familiar with to confirm accuracy.
- Ensure formatting, links, and images render as expected.
You can follow the updated **README** for instructions on running
Docusaurus locally.
---------
Signed-off-by: Julien Lavocat <JulienLavocat@users.noreply.github.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
Co-authored-by: = <cloutiertyler@gmail.com>
# Description of Changes
This PR moves most of the contents of `@clockworklabs/spacetimedb-sdk`
into the `spacetimedb` module. The `spacetimedb` module now exports
`sdk` and `server` as separate subpaths where `sdk` contains the code
which was previously in `@clockworklabs/spacetimedb-sdk`.
In particular it makes the following moves:
- `/sdks/typescript/packages/sdk` -> `/sdks/typescript`
- most of the contents of `/sdks/typescript/packages/sdk` ->
`crates/bindings-typescript`
- `/sdks/typescript/packages/test-app` ->
`crates/bindings-typescript/test-app`
The following packags was NOT moved:
`/sdks/typescript/examples/quickstart-chat`
## Motivation
In accordance with
https://github.com/clockworklabs/SpacetimeDB/issues/3250, we would like
to consolidate `@clockworklabs/spacetimedb-sdk` into a single
`spacetimedb` package so that users can import the different things they
need from a single package.
### Pros:
- allow users to install a single package with subpaths `spacetimedb`,
`spacetimedb/react`, `spacetimedb/sdk`, `spacetimedb/server`, etc.
- Is much simpler for bundling, etc.
- Is backwards compatible with `@clockworklabs/spacetimedb-sdk` which
now becomes a thin wrapper
- eventually allow us to break up the `spacetimedb` package into other
packages if we want to split them up (e.g. `@spacetimedb/lib`,
`@spacetimedb/sdk`, etc.) and we can solve the build complexity that
introduces when we get to it
- eventually allow us to move `bindings-csharp` out of the crates
directory where it probably doesn't belong anyway
- organizes all TypeScript packages into the packages directory where
you'd normally expect them, with the possible exception of
`/sdks/typescript` if we wanted to leave that separate
### Cons:
- The `sdk` directory is now a bit of a ruse as to where the code
actually lives since it's just a thin wrapper. If it eventually becomes
its own independent package, we'll also have to break up spacetimedb
into `@spacetimedb/lib` and `@spacetimedb/server` so that
`@clockworklabs/spacetimedb-sdk` can depend on `@spacetimedb/lib` while
being a dependency of `spacetimedb`.
Ideally this change would have been made later, however, it became
necessary for the following **heinously disastrous chain of forcing
moves**:
1. Adding `react` support necessitated shipping react as an optional
peer dependency under `@clockworklabs/spacetimedb-sdk/react`
2. This required adding a new build target/export/bundle
3. Previously `@clockworklabs/spacetimedb-sdk` was configured to have
`noExternal` for `spacetimedb` meaning it would collect the library into
the sdk bundle. I attempted to continue this for react support but...
4. Creating a new `react` bundle which also pulled in `spacetimedb`
caused their to be nominal type conflicts between classes in the
duplicate `spacetimedb` bundles.
5. Changing `spacetimedb` to be included as `external` caused compile
errors because `@clockworklabs/spacetimedb-sdk` is configured in
`tsconfig.json` to fail on unused variables and it was now including the
source of `spacetimedb` which is not configured to error on unused
variables and has "unused" private variables which are actually used by
us secretly, but not exposed to the clients.
> SIDE NOTE: The unused variables settings cannot be turned off on a
line by line basis, so it has to be turned off entirely, but in order to
maintain the linting checks we had I used `eslint` to enforce the rule
so that we could disable it line by line. (This caused me to discover
quite a lot of things that were broken that were caught by `eslint`
being applied to the entire project. `eslint` was previously only
applied to the `quickstart-chat` and the `crates/bindings-typescript`
library)
6. Changing the build to be external, now requires `spacetimedb` to also
be published to npm as its own module which
`@clockworklabs/spacetimedb-sdk` now imports, which requires that we add
`tsup` config to `spacetimedb` to publish a built version of the
library.
7. The only way to avoid that is to move the `sdk` and `react` code from
`@clockworklabs/spacetimedb-sdk` into the existing `spacetimedb` package
to avoid the duplicate import problem on step 4 and change
`@clockworklabs/spacetimedb-sdk` back to again use `noExternal` for its
`spacetimedb` dependency.
And here we are. I chose not to move `/crates/bindings-typescript` even
though that's probably not a great place long term. It would be better
to have it in `/packages/spacetimedb` or `/npm-packages/spacetimedb` or
`/ts-packages/spacetimedb` or something, and move all our TypeScript
packages in there. But that is a different matter.
The net result however is that we have a new `spacetimedb` package which
exports the different parts of the API under:
- `spacetimedb`
- `spacetimedb/server`
- `spacetimedb/sdk`
- `spacetimedb/react`
while still not breaking the existing deploy process, nor any
users/developers who are currently using
`@clockworklabs/spacetimedb-sdk`.
I think long term should we ever decide to split `spacetimedb` up into
multiple packages or if we have additional unrelated packages, we should
publish them to the `@spacetimedb` org which I reserved for us here:
https://www.npmjs.com/org/spacetimedb
> NOTE: `spacetimedb` is a package and `@spacetimedb` is an org.
`spacetimedb/sdk` is not a separate package, it's a subpath export of
the `spacetimedb` package, whereas `@spacetimedb/sdk` would be (and
would need to be) it's own separate package. You can certainly have both
`spacetimedb/sdk` and `@spacetimedb/sdk`. We could for example host the
code for the sdk at `@spacetimedb/sdk` and just reexport it from
`spacetimedb` under the `spacetimedb/sdk` subpath.
# API and ABI breaking changes
This should not change or modify the API or ABI in any way. If it does
so accidentally it is a bug, although I carefully went through the
exports.
# Expected complexity level and risk
3 because it changes how the SDK is built a bit and rearranges a lot of
paths.
# Testing
- [x] All of the CI passes
- [x] I also ran quickstart-chat to confirm that it is not broken
- [x] I also ran test-app
# Description of Changes
Some minor cleanups in the flow for regenerating the CLI reference.
# API and ABI breaking changes
None
# Expected complexity level and risk
1
# Testing
- [x] Existing CI passes
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
# Description of Changes
This PR:
- standardizes the prettier config across all TypeScript projects
- adds a root level package.json
- standardizes all `pnpm` commands to be the same
- updates documentation accordingly
- adds some additional typescript testing for serialization and
deserialization
**IMPORTANT!** Once this PR merges we will need to change the
`compile-and-test` required check to `build-and-test`
# API and ABI breaking changes
No breaking changes.
# Expected complexity level and risk
2 - It in principle doesn't change any code, but could affect deploy
processes.
# Testing
- [x] Just the automated testing that we had previously
- [x] I added additional automated tests
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
* First commit to test images
* Progress on the unity tutorial
* moar docs
* Part 3 incoming
* Part 3 and almost part 4!
* Finalized part 4 and deleted unused files
* Small fixes and clarifications
* Review typos and fixes
* Fixed link validation for images
* Removed the reference to an image which is going to be moving
* Fixed the tsconfig issue (it was not actually using the tsconfig)
* Shortened titles
* Just testing something
* Undo change
* Consistent headers
* Commenting out images for now
* Missed an image
* Added a script to check the validity of docs links and a .github action
* Removed erroneous thing
* Switched the action trigger
* Added workflow to ensure that the nav.ts has been built to nav.js
* typo
* Build nav.ts
* typo thing
* Fixed script issue
* Fix
* Fixed a few links
* Added relative link resolution and fixed the broken links
* now checking fragments
* Now checking fragments properly and publishing some stats
* Forgot exit code
* Fix broken links
Well, in at least some cases, just remove broken links.
- The BSATN ref contained links to type defns, but didn't have type defns.
Replace the links with plain text.
- HTTP database links for recovery-code related routes were getting mangled
in some way I couldn't figure out, so the links weren't working
despite their targets clearly existing.
Conveniently, those routes have been removed,
so remove the links and the corresponding sections.
- The JSON doc (erroneously called "SATN") contained typos,
spelling "producttype" as "productype".
- C# SDK ref had links to a section on the `Address` type, but no such section.
Replace the links with plain text.
- Rust SDK ref had a link getting mangled in a way I couldn't figure out.
Simplify the section title so that the anchor name is predictable.
- TypeSciprt SDK ref used camelCase names in anchor links,
but we downcase all section titles to create anchor names.
Also slap a section in README.md which says how to run the checker locally.
---------
Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
* Push
* prettierrc
* Use cjs cuz current api require's it
* Prettier override for md
* fix 2b-c-sharp
Hopefully fixed the break introduced by pnpm
Fix to nav.js generation
Now just using tsc to build the file
type = commonjs
Co-authored-by: Puru Vijay <47742487+PuruVJ@users.noreply.github.com>