With C# records - which are available since C# 9, so covers Unity requirements as well - we can use subclassing and pattern matching to get sum types that look a lot more like Rust tagged enums.
This is a breaking change but IMO worth it for the better API going forward.
* C#: rename DbEventArgs to ReducerContext
This is no longer an event type, so remove subclassing and rename to match the Rust API.
* Update ReducerContext argument name
* NFC: few more C# shorthand conversions
For some reason these automated refactoring conversions didn't get included in #1149.
* Also remove unused usings
* Restore a using that was erroneously marked as unused
While looking through the large diffs while splitting out small PRs out of my refactor branch, I noticed that quite a lot of noise is from me working on a formatted code and using primary constructors while the one in master is not.
As such, I'm splitting out just those automated / non-functional changes into a separate PR to make subsequent functional diffs easier to read.
- Fixed column position in sequences (it used index after filtering instead of actual column index).
- Fixed sequence definitions conflicting with automatic sequences derived from Constraints.
- Removed constraints for columns that don't have any.
- Hid internal fields + more minor refactorings.
This is user-facing API that's used in docs & examples, so renaming the internal ColumnAttrs to ColumnDefWithAttrs and ConstraintFlags back to ColumnAttrs so that public examples & existing projects can still compile.
* Refactoring bootstrapping and adding full support for constraints & multi-column indexes
* Removed deleted code and add some comments
* Add comment for Constraints
* Update crates/core/src/db/datastore/locking_tx_datastore/mod.rs
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
* Update crates/core/src/db/datastore/locking_tx_datastore/mod.rs
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
* Addressing some PR comments & remove cloning
* Adding details for when fail to decode rows in replay
* Apply Kim's fix for replay bug
* Addressing some PR comments
* Merge
* Fix conflicts
* Fix conflicts
* Fix test
* Fix generation of code for csharp & typescript, now it generate FilterBy for all columns
* Fix for index generation
* Fixing C# index generation
* Merge
* Fix compilation on csharp bindings
---------
Signed-off-by: Mario Montoya <mamcx@elmalabarista.com>
Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com>
Co-authored-by: John Detter <no-reply@boppygames.gg>
* Move connection events to reducers
* More rebase fixups
* Avoid double-reference
* Filter out special reducers in generate cli
This updates filtering of `__init__` to exclude all special reducers, as well as moves the filtering to centralised place before calling language-specific generate command.
* Incrememted ABI version number
---------
Co-authored-by: Tyler Cloutier <cloutiertyler@aol.com>
* Add `address: Address` to `ReducerContext`
Initial support for identifying connections via an `Address`,
passed as the caller address in `ReducerContext`.
Notable design choices:
- The same type `Address` is used for clients and dbs,
as opposed to having distinct `DbAddress` and `ClientAddress` types.
- For automatic reducers (init, scheduled, &c), the passed `Address`
is the database's address, not the address of the client which called `publish`.
- Clients may specify an `Address` as a query parameter
to the `subscribe` and `call` endpoints.
If they do not, an `Address` will be randomly generated for them.
Still to do:
- Send the client's `Address` alongside their `Identity` and token
upon WebSocket init in `IdentityToken`,
so the client can save its `Address` for re-connection.
- SDK support.
- C# module support.
- Documentation.
- Refuse new connections if an existing connection
with the same `(Identity, Address)` pair exists.
- Ensure we can store `Address` in tables,
so modules can track connected clients,
and ser/de `Address`, so those tables can be synced to clients.
* Use `None` in `ReducerContext` for HTTP calls without client address
* Fix typo in trait argument name
* `Address` representation amenable to SDK usage
Similar to `Identity`, make `Address` a product type with a double-underscored field name.
This will allow SDKs to distinguish `Address` from `Vec<u8>`,
but does necessitate some ugly `AddressForUrl` hackery
to get ser/de working correctly in different contexts.
This commit does not yet include SDK support for `Address`,
only the server-side machinery necessary for it.
* Add client_address parameter to /publish; pass to init and update reducers
Per discussion with Kim, it's useful for SpacetimeDB-cloud
for the client_address passed to the init reducer
to be that of the caller of /database/publish,
rather than the database's address.
This commit implements that behavior. Now:
- `init` and `update` take the client_address passed to publish, if any,
or `None` if no client_address was supplied.
- Scheduled reducers never receive a client_address.
- Reducers invoked by HTTP /call take the client_address passed to /call, if any,
or `None` if no client_address was supplied.
- Reducers invoked by WebSocket always receive the address of the WebSocket connection.
* `Address` support in Rust client SDK
* Add test that addresses are stable within a client process
* Run rustfmt against merge changes
* Not sure why my local `cargo fmt` didn't get this...
* Add caller_address argument to reducer arguments in Rust SDK
* rustfmt again...
* Add caller address to `EventJson` message
* Python codegen for client addresses
* C# module support for client addresses
* Fix scoping error
* Add `Address`-related stuff to C# codegen
- Emit `SpacetimeDB.Address` for address types
- Add `callerAddress` field to `ReducerEvent`
* TypeScript codegen changes
* Fix merge conflict with new test
* Run rustfmt
---------
Co-authored-by: Ingvar Stepanyan <me@rreverser.com>
This allows to make and test ABI-breaking changes much more easily than before.
For now moved them under crates/bindings-csharp - on one hand, it's not a crate, but on another it's the most logical place within our current project structure if we think of `crates` folder as general `projects` folder.