mod circles; mod ia_loop; mod synthetic; pub(crate) struct Load { initial_load: u32, small_table: u32, num_players: u32, big_table: u32, biggest_table: u32, } impl Load { pub(crate) fn new(initial_load: u32) -> Self { Self { initial_load, small_table: initial_load, num_players: initial_load, big_table: initial_load * 50, biggest_table: initial_load * 100, } } }