# `benchmarks` *Rust* Modules This provides the various modules used for benchmarking SpacetimeDB, with the crate [`bench`](../../crates/bench). > **Note:** Also mirrored as a C# version at [`modules/benchmarks-cs`](../benchmarks-cs/), so must be kept in sync. ## Benchmarks ### [`circles.rs`](src/circles.rs) Implements a smaller variation of the [Blackholio](https://github.com/clockworklabs/SpacetimeDB/tree/master/demo/Blackholio) game. Circles are spawned and then queried to evaluate `CROSS JOIN` performance. ### [`ia_loop.rs`](src/ia_loop.rs) Implements a simplified version of the `ia` loop from [BitCraft](https://bitcraftonline.com/). This benchmark spawns a large number of entities in a `world` and queries them to measure `UPDATE` performance, running a single loop of the `enemy` AI. ### [`synthetic.rs`](src/synthetic.rs) Contains various synthetic benchmarks designed to test database performance. These benchmarks involve tables with different `type` combinations and evaluate `INSERT`, `UPDATE`, `DELETE`, and `SELECT` operations in both simple and bulk scenarios. ## How to Run For detailed instructions on running the benchmarks, refer to the [benchmarks README](../../crates/bench/README.md).