Files
SpacetimeDB/sdks/unreal/examples/QuickstartChat/Source/QuickstartChatEditor.Target.cs
Jason Larabie 26e99fe5e5 Added the Unreal SDK work for codegen, testing, and the plugin (#3223)
# Description of Changes

Closes #3219 
This adds the Unreal SDK, the new Unreal test cases, updates the test
runner to handle Unreal, codegen updates for Unreal, and a QuickStart
Chat.

# API and ABI breaking changes

No breaking changes.

# Expected complexity level and risk

2 - This impacts the subcommand generate.rs to include unrealcpp and
crates/testing to expand for Unreal

# Testing

- [x] Run the new Unreal tests 
- [x] Run any previous automation testing - with all the changes to
generate/testing I'm uncertain if there is an impact
- [x] Review the new CLI generate documentation changes

---------

Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org>
Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2025-09-19 22:52:53 +00:00

16 lines
416 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class QuickstartChatEditorTarget : TargetRules
{
public QuickstartChatEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "QuickstartChat" } );
}
}