mirror of
https://github.com/clockworklabs/SpacetimeDB.git
synced 2026-05-13 11:17:50 -04:00
b7efd17ac5
# Description of Changes Removes the use of the Derived Data Cache during CI, will in # API and ABI breaking changes None # Expected complexity level and risk 1 - Small change for CI # Testing - [x] Re-ran tests on both Linux + Windows with the change
58 lines
1.6 KiB
INI
58 lines
1.6 KiB
INI
[Zen]
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bEnableZen=false
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bEnableZenLocal=false
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[/Script/Zen.ZenServiceSettings]
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bEnabled=False
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bAutoLaunch=False
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[Audio]
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UseAudioMixer=True
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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!D3D12TargetedShaderFormats=ClearArray
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+D3D12TargetedShaderFormats=PCD3D_SM6
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[/Script/Engine.RendererSettings]
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r.AllowStaticLighting=0
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.SkinCache.CompileShaders=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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FontDPIPreset=Standard
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FontDPI=72
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=FC2469BA449F3D6AFB81E9A6E6FCBE4B
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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