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# Description of Changes This adds C++ server bindings (/crate/bindings-cpp) to allow writing C++ 20 modules. - Emscripten WASM build system integration with CMake - Macro-based code generation (SPACETIMEDB_TABLE, SPACETIMEDB_REDUCER, etc) - All SpacetimeDB types supported (primitives, Timestamp, Identity, Uuid, etc) - Product types via SPACETIMEDB_STRUCT - Sum types via SPACETIMEDB_ENUM - Constraints marked with FIELD* macros # API and ABI breaking changes None # Expected complexity level and risk 2 - Doesn't heavily impact any other areas but is complex macro C++ structure to support a similar developer experience, did have a small impact on init command # Testing - [x] modules/module-test-cpp - heavily tested every reducer - [x] modules/benchmarks-cpp - tested through the standalone (~6x faster than C#, ~6x slower than Rust) - [x] modules/sdk-test-cpp - [x] modules/sdk-test-procedure-cpp - [x] modules/sdk-test-view-cpp - [x] Wrote several test modules myself - [x] Quickstart smoketest [Currently in progress] - [ ] Write Blackholio C++ server module --------- Signed-off-by: Jason Larabie <jason@clockworklabs.io> Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com> Co-authored-by: Ryan <r.ekhoff@clockworklabs.io> Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
58 lines
1.9 KiB
Python
58 lines
1.9 KiB
Python
#!/usr/bin/env python3
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import json
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from collections import Counter
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# Load both schemas
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with open('rust-module-schema.json', 'r') as f:
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rust_schema = json.load(f)
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with open('cpp-module-schema.json', 'r') as f:
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cpp_schema = json.load(f)
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# Count actual tables
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rust_tables = rust_schema.get('tables', [])
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cpp_tables = cpp_schema.get('tables', [])
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print(f'Actual table counts:')
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print(f' Rust: {len(rust_tables)} tables')
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print(f' C++: {len(cpp_tables)} tables')
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# Count all duplicate table entries (tables can appear multiple times for different accessors)
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rust_table_names = [t['name'] for t in rust_tables]
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cpp_table_names = [t['name'] for t in cpp_tables]
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rust_counts = Counter(rust_table_names)
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cpp_counts = Counter(cpp_table_names)
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print(f'\nTotal table entries (including duplicates):')
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print(f' Rust: {sum(rust_counts.values())} entries')
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print(f' C++: {sum(cpp_counts.values())} entries')
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# Check for tables that appear different number of times
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print(f'\nTables with different occurrence counts:')
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all_tables = set(rust_counts.keys()) | set(cpp_counts.keys())
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diff_found = False
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for table in sorted(all_tables):
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rust_count = rust_counts.get(table, 0)
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cpp_count = cpp_counts.get(table, 0)
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if rust_count != cpp_count:
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print(f' {table}: Rust={rust_count}, C++={cpp_count}, diff={cpp_count-rust_count}')
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diff_found = True
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if not diff_found:
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print(' None - all tables appear the same number of times')
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# Check unique table names
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print(f'\nUnique table names:')
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print(f' Rust: {len(set(rust_table_names))} unique tables')
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print(f' C++: {len(set(cpp_table_names))} unique tables')
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# Check if table counts suggest duplicates
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print(f'\nTables appearing more than once:')
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for table, count in rust_counts.items():
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if count > 1:
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print(f' Rust: {table} appears {count} times')
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for table, count in cpp_counts.items():
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if count > 1:
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print(f' C++: {table} appears {count} times') |