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* doc: Onboarding impr, fixes, consistency, cleanup refactor: Whats next cleanup, +unity, -bloat Removed redundant text while there refactor: Unity quickstart fixes, impr, prettify refactor: Unity pt1 fixes, impr, prettify fix(README): Rm "see test edits below" ref * !exists refactor(minor): General onboarding cleanup * Shorter, prettier, consistent fix(sdks/c#): Broken unitypackage url feat(sdks/c#): Add OneTimeQuery api ref * doc: Onboarding impr, fixes, consistency, cleanup * fix: Rm redundant 'module_bindings' mention * fix: Floating period, "arbitrary", "important": - PR review change requests - Additionally: hasUpdatedRecently fix and reformatting * fix: Mentioned FilterBy, used FindBy - Used FindBy since that was what the tutorial used, and also looking for a single Identity. - Note: There may be a similar rust discrepancy in the Unity pt1 tutorial. It'll work with Filter, but just simply less consistent. Holding off on that since my Rust syntax knowledge !exists. * fix(Unity-pt1): Rm copy+paste redundant comments * Duplicate comments found both above and within funcs * fix(unity): Rm unused using statement +merged info * Removed `System.Runtime.CompilerServices` * SpacetimeDB.Module seems to already include this (merged the info) * refactor(minor): Code spacing for grouping/clarity * feat: 'Standalone mode runs in foreground' memo * At general quickstart for `spacetime start` * refactor(unity-pt1): Standalone mode foreground memo * Also, removed the "speed" loss mention of C# * fix(syntaxErr): Fix err, keep FilterBy, handle null - After a verbose discussion, we will eventually swap to FindBy for single-result queries, but not in this PR. - For now, the syntax err is fixed by making the var nullable and suffixing a LINQ FirstOrDefault(). Approved by Tyler in Discord. - We never *actually* created a player in the tutorial. This creates the player. Approved by Tyler in Discord. * fix: Remote player `is null` check removal
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SpacetimeDB Documentation
This repository contains the markdown files which are used to display documentation on our website.
Making Edits
To make changes to our docs, you can open a pull request in this repository. You can typically edit the files directly using the GitHub web interface, but you can also clone our repository and make your edits locally. To do this you can follow these instructions:
- Fork our repository
- Clone your fork:
git clone ssh://git@github.com/<username>/spacetime-docs
- Make your edits to the docs that you want to make + test them locally
- Commit your changes:
git add .
git commit -m "A specific description of the changes I made and why"
- Push your changes to your fork as a branch
git checkout -b a-branch-name-that-describes-my-change
git push -u origin a-branch-name-that-describes-my-change
- Go to our GitHub and open a PR that references your branch in your fork on your GitHub
NOTE! If you make a change to
nav.tsyou will have to runnpm run buildto generate a newdocs/nav.jsfile.
License
This documentation repository is licensed under Apache 2.0. See LICENSE.txt for more details.