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SpacetimeDB/sdks/csharp/src/SpacetimeDBNetworkManager.cs.meta
Ingvar Stepanyan 2d20acd06e Fix UnityNetworkManager (#141)
This got broken when we switched to a new DbConnection API.

Keep track of all the active connections and update/destroy them from a
singleton game object. Fixes #134.

Marked as a draft for now, because it's untested and because we're not
yet sure that singleton for all connections as requested is the right
approach.

## Description of Changes
*Describe what has been changed, any new features or bug fixes*

## API

 - [ ] This is an API breaking change to the SDK

*If the API is breaking, please state below what will break*


## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*

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Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
Co-authored-by: John Detter <no-reply@boppygames.gg>
2024-10-03 19:35:51 -05:00

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