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2d20acd06e
This got broken when we switched to a new DbConnection API. Keep track of all the active connections and update/destroy them from a singleton game object. Fixes #134. Marked as a draft for now, because it's untested and because we're not yet sure that singleton for all connections as requested is the right approach. ## Description of Changes *Describe what has been changed, any new features or bug fixes* ## API - [ ] This is an API breaking change to the SDK *If the API is breaking, please state below what will break* ## Requires SpacetimeDB PRs *List any PRs here that are required for this SDK change to work* --------- Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com> Co-authored-by: John Detter <no-reply@boppygames.gg>
12 lines
243 B
Plaintext
12 lines
243 B
Plaintext
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