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## Description of Changes *Describe what has been changed, any new features or bug fixes* - switched our "already connected" logic to using a reference to a `MonoBehaviour` instead of just a bool. `MonoBehaviour`s are typically destroyed when a scene reload happens and in this case we'll want to allow developers to spawn a new `SpacetimeDBNetworkManager` if the previous one has been destroyed. ## API This is *not* an API break. - [ ] This is an API breaking change to the SDK *If the API is breaking, please state below what will break* ## Requires SpacetimeDB PRs *List any PRs here that are required for this SDK change to work* - https://github.com/clockworklabs/SpacetimeDB/pull/1869 ## Testsuite SpacetimeDB branch name: master ## Testing *Write instructions for a test that you performed for this PR* - [x] I have added in several new tests here, one of which is a reconnection test. Also, the reason why we couldn't have more than 1 test before this is that it was required for reconnections to be working in order to have multiple tests running in the testsuite. Now that we have fixed reconnections I have enabled all of the tests. Testsuite passes  --------- Co-authored-by: John Detter <no-reply@boppygames.gg> Co-authored-by: Mazdak Farrokhzad <twingoow@gmail.com> Co-authored-by: Jeremie Pelletier <jeremiep@gmail.com> Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
79 lines
1.3 KiB
Plaintext
79 lines
1.3 KiB
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.unityproj
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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bin~
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obj~
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# This is used for local paths to SpacetimeDB packages.
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/nuget.config
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/nuget.config.meta
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.idea/
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