mirror of
https://github.com/clockworklabs/SpacetimeDB.git
synced 2026-05-13 11:17:50 -04:00
26e99fe5e5
# Description of Changes Closes #3219 This adds the Unreal SDK, the new Unreal test cases, updates the test runner to handle Unreal, codegen updates for Unreal, and a QuickStart Chat. # API and ABI breaking changes No breaking changes. # Expected complexity level and risk 2 - This impacts the subcommand generate.rs to include unrealcpp and crates/testing to expand for Unreal # Testing - [x] Run the new Unreal tests - [x] Run any previous automation testing - with all the changes to generate/testing I'm uncertain if there is an impact - [x] Review the new CLI generate documentation changes --------- Co-authored-by: Phoebe Goldman <phoebe@goldman-tribe.org> Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com> Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com> Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
56 lines
1.6 KiB
INI
56 lines
1.6 KiB
INI
|
|
|
|
[Audio]
|
|
UseAudioMixer=True
|
|
|
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
|
TargetedHardwareClass=Desktop
|
|
AppliedTargetedHardwareClass=Desktop
|
|
DefaultGraphicsPerformance=Maximum
|
|
AppliedDefaultGraphicsPerformance=Maximum
|
|
|
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
|
!D3D12TargetedShaderFormats=ClearArray
|
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
|
|
|
[/Script/Engine.RendererSettings]
|
|
r.AllowStaticLighting=0
|
|
r.GenerateMeshDistanceFields=True
|
|
r.DynamicGlobalIlluminationMethod=1
|
|
r.ReflectionMethod=1
|
|
r.Shadow.Virtual.Enable=1
|
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
|
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
|
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
|
r.SkinCache.CompileShaders=True
|
|
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
|
|
|
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
|
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
|
|
|
[/Script/Engine.UserInterfaceSettings]
|
|
bAuthorizeAutomaticWidgetVariableCreation=False
|
|
FontDPIPreset=Standard
|
|
FontDPI=72
|
|
|
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
bEnablePlugin=True
|
|
bAllowNetworkConnection=True
|
|
SecurityToken=D6E8269E4D7F7BCED1F45AAF1098AA71
|
|
bIncludeInShipping=False
|
|
bAllowExternalStartInShipping=False
|
|
bCompileAFSProject=False
|
|
bUseCompression=False
|
|
bLogFiles=False
|
|
bReportStats=False
|
|
ConnectionType=USBOnly
|
|
bUseManualIPAddress=False
|
|
ManualIPAddress=
|
|
|
|
[/Script/EngineSettings.GameMapsSettings]
|
|
EditorStartupMap=None
|
|
GameDefaultMap=None
|
|
|