Files
SpacetimeDB/sdks/csharp/SpacetimeDB.ClientSDK.Godot.csproj
Ryan a08663c7b9 Version bump 2.7.0 (#5399)
# Description of Changes

<!-- Please describe your change, mention any related tickets, and so on
here. -->

- Bumps version to 2.7.0

# API and ABI breaking changes

<!-- If this is an API or ABI breaking change, please apply the
corresponding GitHub label. -->

None

# Expected complexity level and risk

- 1 - this is just a version bump

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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] Version number is correct (`2.7.0`)
- [x] BSL license file has been updated with the new date and version
number
2026-06-22 04:08:56 +00:00

57 lines
2.7 KiB
XML

<Project Sdk="Godot.NET.Sdk/4.6.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>9</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<PackageId>SpacetimeDB.ClientSDK.Godot</PackageId>
<Title>SpacetimeDB Godot SDK</Title>
<Authors>jdetter</Authors>
<Company>Clockwork Labs</Company>
<Product>SpacetimeDB</Product>
<Description>The SpacetimeDB Godot SDK is a software development kit (SDK) designed to simplify the interaction with SpacetimeDB server modules from Godot projects.</Description>
<Copyright>2024</Copyright>
<PackageProjectUrl>https://spacetimedb.com</PackageProjectUrl>
<PackageIcon>logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/clockworklabs/com.clockworklabs.spacetimedbsdk</RepositoryUrl>
<AssemblyVersion>2.7.0</AssemblyVersion>
<Version>2.7.0</Version>
<DefaultItemExcludes>$(DefaultItemExcludes);*~/**</DefaultItemExcludes>
<RestorePackagesPath>obj~/godot/packages</RestorePackagesPath>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
<!-- Godot.NET.Sdk defaults to .godot/mono/temp; build this package like the regular C# SDK. -->
<BaseOutputPath>bin~/</BaseOutputPath>
<OutputPath>bin~/$(Configuration)/$(TargetFramework)/</OutputPath>
<PackageOutputPath>bin~/$(Configuration)/</PackageOutputPath>
<BaseIntermediateOutputPath>obj~/godot/</BaseIntermediateOutputPath>
<IntermediateOutputPath>obj~/godot/$(Configuration)/$(TargetFramework)/</IntermediateOutputPath>
<UseLocalBsatnRuntime Condition="'$(UseLocalBsatnRuntime)' == ''">false</UseLocalBsatnRuntime>
</PropertyGroup>
<ItemGroup Condition="'$(UseLocalBsatnRuntime)' != 'true'">
<PackageReference Include="SpacetimeDB.BSATN.Runtime" Version="2.7.*" />
</ItemGroup>
<ItemGroup Condition="'$(UseLocalBsatnRuntime)' == 'true'">
<ProjectReference Include="../../crates/bindings-csharp/BSATN.Runtime/BSATN.Runtime.csproj" />
<ProjectReference Include="../../crates/bindings-csharp/BSATN.Codegen/BSATN.Codegen.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<ItemGroup>
<CompilerVisibleProperty Include="GodotDisabledSourceGenerators" />
<CompilerVisibleProperty Include="GodotProjectDir" />
<CompilerVisibleProperty Include="GodotProjectDirBase64" />
<CompilerVisibleProperty Include="GodotSourceGenerators" />
<CompilerVisibleProperty Include="IsGodotToolsProject" />
</ItemGroup>
<ItemGroup>
<None Include="logo.png" Pack="true" PackagePath="" />
<None Include="README.md" Pack="true" PackagePath="" />
</ItemGroup>
</Project>