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## Description of Changes This creates a frankenstein monster of a repo that is compatible with both .NET / MSBuild as well as can be consumed as a Unity package. - `.meta` files, Unity manifests and Unity README were copied over from the Unity repo. - `examples` and `tests` folders were renamed to `examples~` and `tests~` correspondingly, as the `~` suffix is the only way to get entire folders ignored by Unity. - MSBuild was configured to change `bin` and `obj` to `bin~` and `obj~` for the same reasons. This doesn't matter for the Git repo, but helpful for local development where you don't want Unity to try and load local DLL artifacts. - NuGet was configured to restore Unity-compatible NuGet DLLs (and delete others) in a local folder and committed to the repo - so, from now on, we can easily update them by modifying `.csproj` and via standard `dotnet restore` / `dotnet build`. After this change, this repo should be compatible with both .NET CLI (e.g. `dotnet test`) as well as consumable from Unity, but due to amount of metadata changes, it needs further testing before we merge repos properly. Fixes #114. ## API - [ ] This is an API breaking change to the SDK *If the API is breaking, please state below what will break* ## Requires SpacetimeDB PRs *List any PRs here that are required for this SDK change to work* --------- Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
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9 lines
172 B
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