mirror of
https://github.com/clockworklabs/SpacetimeDB.git
synced 2026-05-12 18:57:51 -04:00
52b6c66fa1
# Description of Changes This adds C++ server bindings (/crate/bindings-cpp) to allow writing C++ 20 modules. - Emscripten WASM build system integration with CMake - Macro-based code generation (SPACETIMEDB_TABLE, SPACETIMEDB_REDUCER, etc) - All SpacetimeDB types supported (primitives, Timestamp, Identity, Uuid, etc) - Product types via SPACETIMEDB_STRUCT - Sum types via SPACETIMEDB_ENUM - Constraints marked with FIELD* macros # API and ABI breaking changes None # Expected complexity level and risk 2 - Doesn't heavily impact any other areas but is complex macro C++ structure to support a similar developer experience, did have a small impact on init command # Testing - [x] modules/module-test-cpp - heavily tested every reducer - [x] modules/benchmarks-cpp - tested through the standalone (~6x faster than C#, ~6x slower than Rust) - [x] modules/sdk-test-cpp - [x] modules/sdk-test-procedure-cpp - [x] modules/sdk-test-view-cpp - [x] Wrote several test modules myself - [x] Quickstart smoketest [Currently in progress] - [ ] Write Blackholio C++ server module --------- Signed-off-by: Jason Larabie <jason@clockworklabs.io> Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com> Co-authored-by: Ryan <r.ekhoff@clockworklabs.io> Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
53 lines
1.6 KiB
Rust
53 lines
1.6 KiB
Rust
//! This script is used to generate the C++ bindings for the `RawModuleDef` type.
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//! Run `cargo run --example regen-cpp-moduledef` to update C++ bindings whenever the module definition changes.
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use fs_err as fs;
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use spacetimedb_codegen::{cpp, generate, OutputFile};
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use spacetimedb_lib::db::raw_def::v9::{RawModuleDefV9, RawModuleDefV9Builder};
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use spacetimedb_schema::def::ModuleDef;
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use std::path::Path;
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fn main() -> anyhow::Result<()> {
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let mut builder = RawModuleDefV9Builder::new();
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builder.add_type::<RawModuleDefV9>();
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let module = builder.finish();
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// Build relative path from the codegen crate to the C++ Module Library autogen directory
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let manifest_dir = env!("CARGO_MANIFEST_DIR");
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let dir = Path::new(manifest_dir)
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.parent()
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.unwrap()
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.join("bindings-cpp/include/spacetimedb/internal/autogen");
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println!("Target directory path: {}", dir.display());
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// Create the autogen directory if it doesn't exist
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if dir.exists() {
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fs::remove_dir_all(&dir)?;
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}
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fs::create_dir_all(&dir)?;
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let module: ModuleDef = module.try_into()?;
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generate(
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&module,
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&cpp::Cpp {
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namespace: "SpacetimeDB::Internal",
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},
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)
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.into_iter()
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.try_for_each(|OutputFile { filename, code }| {
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// Remove any prefix and just use the filename
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let filename = if let Some(name) = filename.strip_prefix("Types/") {
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name
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} else {
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&filename
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};
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println!("Generating {}", filename);
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fs::write(dir.join(filename), code)
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})?;
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println!("C++ autogen files written to: {}", dir.display());
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Ok(())
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}
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