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SpacetimeDB/templates/basic-cpp
John Detter eb11e2f5c4 Version bump 2.2.0 (#4916)
# Description of Changes

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here. -->

- Bumps version to 2.2.0

# API and ABI breaking changes

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corresponding GitHub label. -->

None

# Expected complexity level and risk

- 1 - this is just a version bump

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# Testing

<!-- Describe any testing you've done, and any testing you'd like your
reviewers to do,
so that you're confident that all the changes work as expected! -->

- [x] Version number is correct (`2.2.0`)
- [x] BSL license file has been updated with the new date and version
number

---------

Co-authored-by: Zeke Foppa <196249+bfops@users.noreply.github.com>
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
2026-04-30 19:24:41 +00:00
..
2026-04-30 19:24:41 +00:00
2026-03-03 11:06:52 +00:00

Get a SpacetimeDB C++ app running in under 5 minutes.

Prerequisites

  • SpacetimeDB CLI installed
  • Emscripten SDK 4.0.21+ installed
  • CMake 3.20+ and a make/ninja backend
  • C++20 toolchain (host) — build targets WASM via Emscripten

After installing the SDK, run the appropriate emsdk_env script (PowerShell or Bash) so emcc and the CMake toolchain file are available on PATH.

Install the SpacetimeDB CLI before continuing.


Install Emscripten

Use the official SDK (see Emscripten downloads) and activate the environment so emcc and the CMake toolchain file are on PATH. We recommend Emscripten 4.0.21+.

# From your emsdk directory (after downloading/cloning)
# Windows PowerShell
./emsdk install 4.0.21
./emsdk activate 4.0.21
./emsdk_env.ps1

# macOS/Linux
./emsdk install 4.0.21
./emsdk activate 4.0.21
source ./emsdk_env.sh

Create your project

Use the CLI-managed workflow with spacetime build, which wraps CMake + emcc for you, starts the local server, builds/publishes your module, and generates client bindings.

spacetime dev --template basic-cpp

Need manual control? You can still drive CMake+emcc directly (see spacetimedb/CMakeLists.txt), but the recommended path is spacetime build/spacetime dev.

Server code lives in the spacetimedb folder; the template uses CMake and the SpacetimeDB C++ SDK.

my-spacetime-app/
├── spacetimedb/               # Your C++ module
│   ├── CMakeLists.txt
│   └── src/
│       └── lib.cpp            # Server-side logic
├── Cargo.toml
└── src/
    └── main.rs                # Rust client application

Understand tables and reducers

The template includes a Person table and two reducers: add to insert, say_hello to iterate and log.

#include "spacetimedb.h"
using namespace SpacetimeDB;

struct Person { std::string name; };
SPACETIMEDB_STRUCT(Person, name)
SPACETIMEDB_TABLE(Person, person, Public)

SPACETIMEDB_REDUCER(add, ReducerContext ctx, std::string name) {
    ctx.db[person].insert(Person{name});
    return Ok();
}

SPACETIMEDB_REDUCER(say_hello, ReducerContext ctx) {
    for (const auto& person : ctx.db[person]) {
        LOG_INFO("Hello, " + person.name + "!");
    }
    LOG_INFO("Hello, World!");
    return Ok();
}

Test with the CLI

Open a new terminal and navigate to your project directory. Then call reducers and inspect data right from the CLI.

cd my-spacetime-app

# Insert a person
spacetime call add Alice

# Query the person table
spacetime sql "SELECT * FROM person"

# Call say_hello to greet everyone
spacetime call say_hello

# View the module logs
spacetime logs

Notes

  • To use a local SDK clone instead of the fetched archive, set SPACETIMEDB_CPP_SDK_DIR before running spacetime dev/spacetime build.
  • The template builds to WebAssembly with exceptions disabled (-fno-exceptions).
  • If emcc is not found, re-run the appropriate emsdk_env script to populate environment variables.