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# Description of Changes This is a fix for community bug which auth token is not used to create Websocket connection in Unity WebGL build. The issue here: https://github.com/clockworklabs/com.clockworklabs.spacetimedbsdk/issues/352 # API and ABI breaking changes None # Expected complexity level and risk 1 # Testing - [ ] Using OAuth2.0 tokens, you should get the same `Identity` even when the token is refreshed in the WebGL build