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Rename bevy_ui_picking_backend to ui_picking (#21435)
# Objective - Only prefix features bevy_ if they correspond to a crate - Another step towards #20867 ## Solution - rename it ## Testing - ci
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@@ -42,7 +42,6 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_state|Enable built in global state machines|
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|bevy_text|Provides text functionality|
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|bevy_ui|A custom ECS-driven UI framework|
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|bevy_ui_picking_backend|Provides an implementation for picking UI|
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|bevy_ui_render|Provides rendering functionality for bevy_ui|
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|bevy_window|Windowing layer|
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|bevy_winit|winit window and input backend|
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@@ -62,6 +61,7 @@ The default feature set enables most of the expected features of a game engine,
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|std|Allows access to the `std` crate.|
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|sysinfo_plugin|Enables system information diagnostic plugin|
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|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method for your `Camera2d` or `Camera3d`.|
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|ui_picking|Provides an implementation for picking UI|
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|vorbis|OGG/VORBIS audio format support|
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|wayland|Wayland display server support|
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|webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
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