Rename bevy_ui_picking_backend to ui_picking (#21435)

# Objective

- Only prefix features bevy_ if they correspond to a crate
- Another step towards #20867

## Solution

- rename it

## Testing

- ci
This commit is contained in:
atlv
2025-10-07 15:06:20 -04:00
committed by GitHub
parent f73e3bc11e
commit 14756e100c
8 changed files with 21 additions and 25 deletions
+1 -1
View File
@@ -42,7 +42,6 @@ The default feature set enables most of the expected features of a game engine,
|bevy_state|Enable built in global state machines|
|bevy_text|Provides text functionality|
|bevy_ui|A custom ECS-driven UI framework|
|bevy_ui_picking_backend|Provides an implementation for picking UI|
|bevy_ui_render|Provides rendering functionality for bevy_ui|
|bevy_window|Windowing layer|
|bevy_winit|winit window and input backend|
@@ -62,6 +61,7 @@ The default feature set enables most of the expected features of a game engine,
|std|Allows access to the `std` crate.|
|sysinfo_plugin|Enables system information diagnostic plugin|
|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method for your `Camera2d` or `Camera3d`.|
|ui_picking|Provides an implementation for picking UI|
|vorbis|OGG/VORBIS audio format support|
|wayland|Wayland display server support|
|webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|