Commit Graph

23 Commits

Author SHA1 Message Date
andriyDev e9e15e516c Replace the NestedLoader API with NestedLoadBuilder (matching LoadBuilder). (#23979)
# Objective

- Followup to #23663.
- Make the nested loading API easier to understand (when reading from
docs.rs).

## Solution

- Remove the type-state stuff from `NestedLoader`. Make each way of
calling load just be its own function.
- Add override_unapproved to the `NestedLoader`.
- Rename `NestedLoader` to `NestedLoadBuilder` (to match `LoadBuilder`).
- Rename `.loader()` to `.load_builder()` just like
`AssetServer::load_builder`.

Some decisions:

- I included `override_unapproved` to match LoadBuilder. We could remove
this to say "loaders shouldn't be able to override", but I don't think
that's problematic, and I'd rather have it for completeness.
- I omitted `with_guard` from `NestedLoadBuilder`. This option doesn't
really make sense, plus you could just use the async methods to do this
instead.
- Since we omitted the `with_guard` (since it really doesn't make sense
in this context), I decided not to reuse `LoadBuilder` in any way here.
Either way, we need to deal with dependencies, so we couldn't just use
it directly anyway.
- I just created all 9 load variants as separate methods. That's a lot
compared to the 4 variants in LoadBuilder. We could reduce it to 6 load
variants, if we kept the `with_reader` stuff as a type-state like we did
with `NestedLoader`. I'm not a fan of how many variants we have, but I
don't think there's a way to do this without opening up impossible
configurations, like doing with_reader for a deferred call - this
doesn't work!
2026-04-28 05:13:40 +00:00
andriyDev 935936ded5 Add an ImageSaver AssetSaver, and simplify / split the asset saving example (#23105)
# Objective

- Allow users to save images.
- Make a "simple" example of asset saving (as opposed to the existing
complex example).

## Solution

- Pass in the asset path to `AssetSaver`s.
- Make `get_full_extension` return a `&str` instead of an owned
`String`.
- Created a new `ImageSaver` that currently only supports PNG.
- We can extend this in the future if we want more support. It's not
super straightforward since e.g., JPEG doesn't support alpha and wgpu
TextureFormat doesn't have a regular RGB8 format.
- Renamed the old `asset_saving` example to
`asset_saving_with_subassets`.
- Created a new `asset_saving` example which allows drawing an image and
then saving it.

## Testing

- The new example works!
2026-03-10 05:11:21 +00:00
andriyDev 5d9a10c7a6 Implement minimal asset saving (#22622)
# Objective

- A step towards #11216.

## Solution

- Allow users to build `SavedAsset` instances by building up their
labeled assets. This can either take an existing handle + asset ref, or
will create a handle for your asset ref.
- Provide a function to correctly call the `AssetSaver`, and write out
the correct meta file.

### Some things I am leaving to future PRs

- Making it easier to access subassets in an `AssetSaver`.
- Making a nicer API for asset saving (e.g., registering asset savers
and looking up the appropriate saver for type ID + extension).

### Weird implementation details

- I needed to create my own Cow-like type (which I named `Moo`), since I
needed to store just a ref or owned hashmap. I wrote a lengthy comment
explaining why it's needed (TL;DR variance is complicated, Cow doesn't
work). Note: it's possible we could just use CowArc instead, but we
never need to clone the map so this seems like overkill. Also having a
nice place to explain the variance problems is useful here.
- For the builder, I needed to add an extra lifetime to
`add_labeled_asset_with_*<'b: 'a>`, since otherwise, the `CowArc` gets
coerced to `'static` which means the lifetime of the subasset needs to
be `'static`, which practically makes this unusable. By adding a second
lifetime dedicated to the `CowArc`,

## Testing

- Created a new example: this allows you to make a small "scene" of
boxes, and save and load it to your heart's content!
- Added a couple simple tests.
2026-02-04 00:24:23 +00:00
andriyDev d196050db1 Allow using short type names for asset processors. (#21339)
# Objective

- Previously, asset processors needed to be **fully specified**. This
meant writing met files by hand was incredibly cumbersome.
- In addition, using `core::any::type_name` is generally undesirable
since it is only intended for debugging.

## Solution

- Require `TypePath` impl on `AssetLoader`, `AssetTransformer`,
`AssetSaver`, and `AssetProcessor`.
- Register loaders and processors by their `TypePath::type_path`. This
makes the path format stable.
- Additionally register the processors by their
`TypePath::short_type_path`, and ensure there are no other processors
with the same `short_type_path`. If a user tries to use an ambiguous
short type path, we list out all full type paths.

Note: I left doing this with asset loaders as a future PR. There's more
complexity there (since we have to deal with pre-registering asset
loaders), and this seems like the bigger "bang for our buck".

## Testing

- I ran the asset_processing example. No change.
- I changed the asset processing example to use the short type path. It
still behaved as expected.
- I created a new AssetTransformer in
`asset_processing::sneaky::CoolTextTransformer` and a new processor that
looked identical to the regular one (but using the sneaky transformer).
It printed an error, listing out the full paths of both processors!

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2025-12-16 02:12:28 +00:00
Carter Anderson 4d74baf1ae BufferedEvent -> Message Rename (#20953)
This renames the concept of `BufferedEvent` to `Message`, and updates
our APIs, comments, and documentation to refer to these types as
"messages" instead of "events". It also removes/updates anything that
considers messages to be "observable", "listenable", or "triggerable".

This is a followup to https://github.com/bevyengine/bevy/pull/20731,
which omitted the `BufferedEvent -> Message` rename for brevity.

See that post for rationale.
2025-09-10 21:04:15 +00:00
andriyDev a08760b19b Revert PR #15481 to resolve a regression. (#18567)
# Objective

- Fixes #18010.

## Solution

- Revert the offending PRs! These are #15481 and #18013. We now no
longer get an error if there are duplicate subassets.
- In theory we could untangle #18013 from #15481, but that may be
tricky, and may still introduce regressions. To avoid this worry (since
we're already in RC mode), I am just reverting both.

## Testing

- This is just a revert.

---

## Migration Guide

<Remove the migration guides for #15481 and #18013>

I will make a PR to the bevy_website repo after this is merged.
2025-03-27 21:32:01 +00:00
andriyDev f17644879d Remove labeled_assets from LoadedAsset and ErasedLoadedAsset (#15481)
# Objective

Fixes #15417.

## Solution

- Remove the `labeled_assets` fields from `LoadedAsset` and
`ErasedLoadedAsset`.
- Created new structs `CompleteLoadedAsset` and
`CompleteErasedLoadedAsset` to hold the `labeled_subassets`.
- When a subasset is `LoadContext::finish`ed, it produces a
`CompleteLoadedAsset`.
- When a `CompleteLoadedAsset` is added to a `LoadContext` (as a
subasset), their `labeled_assets` are merged, reporting any overlaps.

One important detail to note: nested subassets with overlapping names
could in theory have been used in the past for the purposes of asset
preprocessing. Even though there was no way to access these "shadowed"
nested subassets, asset preprocessing does get access to these nested
subassets. This does not seem like a case we should support though. It
is confusing at best.

## Testing

- This is just a refactor.

---

## Migration Guide

- Most uses of `LoadedAsset` and `ErasedLoadedAsset` should be replaced
with `CompleteLoadedAsset` and `CompleteErasedLoadedAsset` respectively.
2025-02-10 21:06:37 +00:00
MichiRecRoom 26bb0b40d2 Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374)
# Objective
Fixes https://github.com/bevyengine/bevy/issues/17111

## Solution
Move `#![warn(clippy::allow_attributes,
clippy::allow_attributes_without_reason)]` to the workspace `Cargo.toml`

## Testing
Lots of CI testing, and local testing too.

---------

Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
2025-01-15 01:14:58 +00:00
aecsocket 1df8238e8d bevy_asset: Improve NestedLoader API (#15509)
# Objective

The `NestedLoader` API as it stands right now is somewhat lacking:

- It consists of several types `NestedLoader`, `UntypedNestedLoader`,
`DirectNestedLoader`, and `UntypedDirectNestedLoader`, where a typestate
pattern on `NestedLoader` would be make it more obvious what it does,
and allow centralising the documentation
- The term "untyped" in the asset loader code is overloaded. It can mean
either:
- we have literally no idea what the type of this asset will be when we
load it (I dub this "unknown type")
- we know what type of asset it will be, but we don't know it statically
- we only have a TypeId (I dub this "dynamic type" / "erased")
- There is no way to get an `UntypedHandle` (erased) given a `TypeId`

## Solution

Changes `NestedLoader` into a type-state pattern, adding two type
params:
- `T` determines the typing
- `StaticTyped`, the default, where you pass in `A` statically into `fn
load<A>() -> ..`
- `DynamicTyped`, where you give a `TypeId`, giving you a
`UntypedHandle`
- `UnknownTyped`, where you have literally no idea what type of asset
you're loading, giving you a `Handle<LoadedUntypedAsset>`
- `M` determines the "mode" (bikeshedding TBD, I couldn't come up with a
better name)
- `Deferred`, the default, won't load the asset when you call `load`,
but it does give you a `Handle` to it (this is nice since it can be a
sync fn)
- `Immediate` will load the asset as soon as you call it, and give you
access to it, but you must be in an async context to call it

Changes some naming of internals in `AssetServer` to fit the new
definitions of "dynamic type" and "unknown type". Note that I didn't do
a full pass over this code to keep the diff small. That can probably be
done in a new PR - I think the definiton I laid out of unknown type vs.
erased makes it pretty clear where each one applies.

<details>
<summary>Old issue</summary>

The only real problem I have with this PR is the requirement to pass in
`type_name` (from `core::any::type_name`) into Erased. Users might not
have that type name, only the ID, and it just seems sort of weird to
*have* to give an asset type name. However, the reason we need it is
because of this:
```rs
    pub(crate) fn get_or_create_path_handle_erased(
        &mut self,
        path: AssetPath<'static>,
        type_id: TypeId,
        type_name: &str,
        loading_mode: HandleLoadingMode,
        meta_transform: Option<MetaTransform>,
    ) -> (UntypedHandle, bool) {
        let result = self.get_or_create_path_handle_internal(
            path,
            Some(type_id),
            loading_mode,
            meta_transform,
        );
        // it is ok to unwrap because TypeId was specified above
        unwrap_with_context(result, type_name).unwrap()
    }

pub(crate) fn unwrap_with_context<T>(
    result: Result<T, GetOrCreateHandleInternalError>,
    type_name: &str,
) -> Option<T> {
    match result {
        Ok(value) => Some(value),
        Err(GetOrCreateHandleInternalError::HandleMissingButTypeIdNotSpecified) => None,
        Err(GetOrCreateHandleInternalError::MissingHandleProviderError(_)) => {
            panic!("Cannot allocate an Asset Handle of type '{type_name}' because the asset type has not been initialized. \
                    Make sure you have called app.init_asset::<{type_name}>()")
        }
    }
}
```
This `unwrap_with_context` is literally the only reason we need the
`type_name`. Potentially, this can be turned into an `impl
Into<Option<&str>>`, and output a different error message if the type
name is missing. Since if we are loading an asset where we only know the
type ID, by definition we can't output that error message, since we
don't have the type name. I'm open to suggestions on this.

</details>

## Testing

Not sure how to test this, since I kept most of the actual NestedLoader
logic the same. The only new API is loading an `UntypedHandle` when in
the `DynamicTyped, Immediate` state.

## Migration Guide

Code which uses `bevy_asset`'s `LoadContext::loader` / `NestedLoader`
will see some naming changes:
- `untyped` is replaced by `with_unknown_type`
- `with_asset_type` is replaced by `with_static_type`
- `with_asset_type_id` is replaced by `with_dynamic_type`
- `direct` is replaced by `immediate` (the opposite of "immediate" is
"deferred")
2024-10-01 14:14:04 +00:00
Kristoffer Søholm 73af2b7d29 Cleanup unneeded lifetimes in bevy_asset (#15546)
# Objective

Fixes #15541

A bunch of lifetimes were added during the Assets V2 rework, but after
moving to async traits in #12550 they can be elided. That PR mentions
that this might be the case, but apparently it wasn't followed up on at
the time.

~~I ended up grepping for `<'a` and finding a similar case in
`bevy_reflect` which I also fixed.~~ (edit: that one was needed
apparently)

Note that elided lifetimes are unstable in `impl Trait`. If that gets
stabilized then we can elide even more.

## Solution

Remove the extra lifetimes.

## Testing

Everything still compiles. If I have messed something up there is a
small risk that some user code stops compiling, but all the examples
still work at least.

---

## Migration Guide

The traits `AssetLoader`, `AssetSaver` and `Process` traits from
`bevy_asset` now use elided lifetimes. If you implement these then
remove the named lifetime.
2024-09-30 21:54:59 +00:00
Joseph 5876352206 Optimize common usages of AssetReader (#14082)
# Objective

The `AssetReader` trait allows customizing the behavior of fetching
bytes for an `AssetPath`, and expects implementors to return `dyn
AsyncRead + AsyncSeek`. This gives implementors of `AssetLoader` great
flexibility to tightly integrate their asset loading behavior with the
asynchronous task system.

However, almost all implementors of `AssetLoader` don't use the async
functionality at all, and just call `AsyncReadExt::read_to_end(&mut
Vec<u8>)`. This is incredibly inefficient, as this method repeatedly
calls `poll_read` on the trait object, filling the vector 32 bytes at a
time. At my work we have assets that are hundreds of megabytes which
makes this a meaningful overhead.

## Solution

Turn the `Reader` type alias into an actual trait, with a provided
method `read_to_end`. This provided method should be more efficient than
the existing extension method, as the compiler will know the underlying
type of `Reader` when generating this function, which removes the
repeated dynamic dispatches and allows the compiler to make further
optimizations after inlining. Individual implementors are able to
override the provided implementation -- for simple asset readers that
just copy bytes from one buffer to another, this allows removing a large
amount of overhead from the provided implementation.

Now that `Reader` is an actual trait, I also improved the ergonomics for
implementing `AssetReader`. Currently, implementors are expected to box
their reader and return it as a trait object, which adds unnecessary
boilerplate to implementations. This PR changes that trait method to
return a pseudo trait alias, which allows implementors to return `impl
Reader` instead of `Box<dyn Reader>`. Now, the boilerplate for boxing
occurs in `ErasedAssetReader`.

## Testing

I made identical changes to my company's fork of bevy. Our app, which
makes heavy use of `read_to_end` for asset loading, still worked
properly after this. I am not aware if we have a more systematic way of
testing asset loading for correctness.

---

## Migration Guide

The trait method `bevy_asset::io::AssetReader::read` (and `read_meta`)
now return an opaque type instead of a boxed trait object. Implementors
of these methods should change the type signatures appropriately

```rust
impl AssetReader for MyReader {
    // Before
    async fn read<'a>(&'a self, path: &'a Path) -> Result<Box<Reader<'a>>, AssetReaderError> {
        let reader = // construct a reader
        Box::new(reader) as Box<Reader<'a>>
    }

    // After
    async fn read<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> {
        // create a reader
    }
}
```

`bevy::asset::io::Reader` is now a trait, rather than a type alias for a
trait object. Implementors of `AssetLoader::load` will need to adjust
the method signature accordingly

```rust
impl AssetLoader for MyLoader {
    async fn load<'a>(
        &'a self,
        // Before:
        reader: &'a mut bevy::asset::io::Reader,
        // After:
        reader: &'a mut dyn bevy::asset::io::Reader,
        _: &'a Self::Settings,
        load_context: &'a mut LoadContext<'_>,
    ) -> Result<Self::Asset, Self::Error> {
}
```

Additionally, implementors of `AssetReader` that return a type
implementing `futures_io::AsyncRead` and `AsyncSeek` might need to
explicitly implement `bevy::asset::io::Reader` for that type.

```rust
impl bevy::asset::io::Reader for MyAsyncReadAndSeek {}
```
2024-07-01 19:59:42 +00:00
Ricky Taylor efcb6d6c11 Make LoadContext use the builder pattern for loading dependent assets (#13465)
# Objective
- Fixes #13445.

## Solution
- Removes all `load_` methods from `LoadContext`.
- Introduces `fn loader()` which returns a builder.

## Testing
- I've tested with `cargo test --package=bevy_asset` and run the two
relevant examples (`asset_processing` & `asset_decompression`).

---

## Changelog
- Replaced all `load_` methods on `LoadContext` with the new `loader()`
pattern.

## Migration Guide
- Several LoadContext method calls will need to be updated:
- `load_context.load_with_settings(path, settings)` =>
`load_context.loader().with_settings(settings).load(path)`
- `load_context.load_untyped(path)` =>
`load_context.loader().untyped().load(path)`
- `load_context.load_direct(path)` =>
`load_context.loader().direct().load(path)`
- `load_context.load_direct_untyped(path)` =>
`load_context.loader().direct().untyped().load(path)`
- `load_context.load_direct_with_settings(path, settings)` =>
`load_context.loader().with_settings(settings).direct().load(path)`
- `load_context.load_direct_with_reader(reader, path)` =>
`load_context.loader().direct().with_reader(reader).load(path)`
- `load_context.load_direct_with_reader_and_settings(reader, path,
settings)` =>
`load_context.loader().with_settings(settings).direct().with_reader(reader).load(path)`
- `load_context.load_direct_untyped_with_reader(reader, path)` =>
`load_context.loader().direct().with_reader(reader).untyped().load(path)`

---

CC @alice-i-cecile / @bushrat011899 

Examples:
```rust
load_context.loader()
    .with_asset_type::<A>()
    .with_asset_type_id(TypeId::of::<A>())
    .with_settings(|mut settings| { settings.key = value; })
    // Then, for a Handle<A>:
    .load::<A>()
    // Or, for a Handle<LoadedUntypedAsset>:
    .untyped()
    .load()
    // Or, to load an `A` directly:
    .direct()
    .load::<A>()
    .await
    // Or, to load an `ErasedLoadedAsset` directly:
    .direct()
    .untyped()
    .load()
    .await
```
2024-05-22 23:35:41 +00:00
Ricky Taylor 26df1c1179 Add more load_direct implementations (#13415)
# Objective
- Introduce variants of `LoadContext::load_direct` which allow picking
asset type & configuring settings.
- Fixes #12963.

## Solution
- Implements `ErasedLoadedAsset::downcast` and adds some accessors to
`LoadedAsset<A>`.
- Changes `load_direct`/`load_direct_with_reader` to be typed, and
introduces `load_direct_untyped`/`load_direct_untyped_with_reader`.
- Introduces `load_direct_with_settings` and
`load_direct_with_reader_and_settings`.

## Testing
- I've run cargo test and played with the examples which use
`load_direct`.
- I also extended the `asset_processing` example to use the new typed
version of `load_direct` and use `load_direct_with_settings`.

---

## Changelog
- Introduced new `load_direct` methods in `LoadContext` to allow
specifying type & settings

## Migration Guide
- `LoadContext::load_direct` has been renamed to
`LoadContext::load_direct_untyped`. You may find the new `load_direct`
is more appropriate for your use case (and the migration may only be
moving one type parameter).
- `LoadContext::load_direct_with_reader` has been renamed to
`LoadContext::load_direct_untyped_with_reader`.

---

This might not be an obvious win as a solution because it introduces
quite a few new `load_direct` alternatives - but it does follow the
existing pattern pretty well. I'm very open to alternatives.
😅
2024-05-21 18:32:00 +00:00
BD103 7b8d502083 Fix beta lints (#12980)
# Objective

- Fixes #12976

## Solution

This one is a doozy.

- Run `cargo +beta clippy --workspace --all-targets --all-features` and
fix all issues
- This includes:
- Moving inner attributes to be outer attributes, when the item in
question has both inner and outer attributes
  - Use `ptr::from_ref` in more scenarios
- Extend the valid idents list used by `clippy:doc_markdown` with more
names
  - Use `Clone::clone_from` when possible
  - Remove redundant `ron` import
  - Add backticks to **so many** identifiers and items
    - I'm sorry whoever has to review this

---

## Changelog

- Added links to more identifiers in documentation.
2024-04-16 02:46:46 +00:00
Ame 0256dacba4 Fix some doc warnings (#12961)
# Objective

- Fix some doc warnings 
- Add doc-scrape-examples to all examples

Moved from #12692 

I run `cargo +nightly doc --workspace --all-features --no-deps
-Zunstable-options -Zrustdoc-scrape-examples`

<details>

```
warning: public documentation for `GzAssetLoaderError` links to private item `GzAssetLoader`
  --> examples/asset/asset_decompression.rs:24:47
   |
24 | /// Possible errors that can be produced by [`GzAssetLoader`]
   |                                               ^^^^^^^^^^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`
   = note: `#[warn(rustdoc::private_intra_doc_links)]` on by default

warning: `bevy` (example "asset_decompression") generated 1 warning
warning: unresolved link to `shape::Quad`
 --> examples/2d/mesh2d.rs:3:15
  |
3 | //! [`Quad`]: shape::Quad
  |               ^^^^^^^^^^^ no item named `shape` in scope
  |
  = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default

warning: `bevy` (example "mesh2d") generated 1 warning
warning: unresolved link to `WorldQuery`
 --> examples/ecs/custom_query_param.rs:1:49
  |
1 | //! This example illustrates the usage of the [`WorldQuery`] derive macro, which allows
  |                                                 ^^^^^^^^^^ no item named `WorldQuery` in scope
  |
  = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
  = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default

warning: `bevy` (example "custom_query_param") generated 1 warning
warning: unresolved link to `shape::Quad`
 --> examples/2d/mesh2d_vertex_color_texture.rs:4:15
  |
4 | //! [`Quad`]: shape::Quad
  |               ^^^^^^^^^^^ no item named `shape` in scope
  |
  = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default

warning: `bevy` (example "mesh2d_vertex_color_texture") generated 1 warning
warning: public documentation for `TextPlugin` links to private item `CoolText`
  --> examples/asset/processing/asset_processing.rs:48:9
   |
48 | /// * [`CoolText`]: a custom RON text format that supports dependencies and embedded dependencies
   |         ^^^^^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`
   = note: `#[warn(rustdoc::private_intra_doc_links)]` on by default

warning: public documentation for `TextPlugin` links to private item `Text`
  --> examples/asset/processing/asset_processing.rs:49:9
   |
49 | /// * [`Text`]: a "normal" plain text file
   |         ^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`

warning: public documentation for `TextPlugin` links to private item `CoolText`
  --> examples/asset/processing/asset_processing.rs:51:57
   |
51 | /// It also defines an asset processor that will load [`CoolText`], resolve embedded dependenc...
   |                                                         ^^^^^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`

warning: `bevy` (example "asset_processing") generated 3 warnings
warning: public documentation for `CustomAssetLoaderError` links to private item `CustomAssetLoader`
  --> examples/asset/custom_asset.rs:20:47
   |
20 | /// Possible errors that can be produced by [`CustomAssetLoader`]
   |                                               ^^^^^^^^^^^^^^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`
   = note: `#[warn(rustdoc::private_intra_doc_links)]` on by default

warning: public documentation for `BlobAssetLoaderError` links to private item `CustomAssetLoader`
  --> examples/asset/custom_asset.rs:61:47
   |
61 | /// Possible errors that can be produced by [`CustomAssetLoader`]
   |                                               ^^^^^^^^^^^^^^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`
```

```
warning: `bevy` (example "mesh2d") generated 1 warning
warning: public documentation for `log_layers_ecs` links to private item `update_subscriber`
 --> examples/app/log_layers_ecs.rs:6:18
  |
6 | //! Inside the [`update_subscriber`] function we will create a [`mpsc::Sender`] and a [`mpsc::R...
  |                  ^^^^^^^^^^^^^^^^^ this item is private
  |
  = note: this link will resolve properly if you pass `--document-private-items`
  = note: `#[warn(rustdoc::private_intra_doc_links)]` on by default

warning: unresolved link to `AdvancedLayer`
 --> examples/app/log_layers_ecs.rs:7:72
  |
7 | ... will go into the [`AdvancedLayer`] and the [`Receiver`](mpsc::Receiver) will
  |                        ^^^^^^^^^^^^^ no item named `AdvancedLayer` in scope
  |
  = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
  = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default

warning: unresolved link to `LogEvents`
 --> examples/app/log_layers_ecs.rs:8:42
  |
8 | //! go into a non-send resource called [`LogEvents`] (It has to be non-send because [`Receiver`...
  |                                          ^^^^^^^^^ no item named `LogEvents` in scope
  |
  = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`

warning: public documentation for `log_layers_ecs` links to private item `transfer_log_events`
 --> examples/app/log_layers_ecs.rs:9:30
  |
9 | //! From there we will use [`transfer_log_events`] to transfer log events from [`LogEvents`] to...
  |                              ^^^^^^^^^^^^^^^^^^^ this item is private
  |
  = note: this link will resolve properly if you pass `--document-private-items`

warning: unresolved link to `LogEvents`
 --> examples/app/log_layers_ecs.rs:9:82
  |
9 | ...nsfer log events from [`LogEvents`] to an ECS event called [`LogEvent`].
  |                            ^^^^^^^^^ no item named `LogEvents` in scope
  |
  = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`

warning: public documentation for `log_layers_ecs` links to private item `LogEvent`
 --> examples/app/log_layers_ecs.rs:9:119
  |
9 | ...nts`] to an ECS event called [`LogEvent`].
  |                                   ^^^^^^^^ this item is private
  |
  = note: this link will resolve properly if you pass `--document-private-items`

warning: public documentation for `log_layers_ecs` links to private item `LogEvent`
  --> examples/app/log_layers_ecs.rs:11:49
   |
11 | //! Finally, after all that we can access the [`LogEvent`] event from our systems and use it.
   |                                                 ^^^^^^^^ this item is private
   |
   = note: this link will resolve properly if you pass `--document-private-items`
```

<details/>
2024-04-14 15:23:44 +00:00
Arthur Brussee ac49dce4ca Use async-fn in traits rather than BoxedFuture (#12550)
# Objective

Simplify implementing some asset traits without Box::pin(async move{})
shenanigans.
Fixes (in part) https://github.com/bevyengine/bevy/issues/11308

## Solution
Use async-fn in traits when possible in all traits. Traits with return
position impl trait are not object safe however, and as AssetReader and
AssetWriter are both used with dynamic dispatch, you need a Boxed
version of these futures anyway.

In the future, Rust is [adding
](https://blog.rust-lang.org/2023/12/21/async-fn-rpit-in-traits.html)proc
macros to generate these traits automatically, and at some point in the
future dyn traits should 'just work'. Until then.... this seemed liked
the right approach given more ErasedXXX already exist, but, no clue if
there's plans here! Especially since these are public now, it's a bit of
an unfortunate API, and means this is a breaking change.

In theory this saves some performance when these traits are used with
static dispatch, but, seems like most code paths go through dynamic
dispatch, which boxes anyway.

I also suspect a bunch of the lifetime annotations on these function
could be simplified now as the BoxedFuture was often the only thing
returned which needed a lifetime annotation, but I'm not touching that
for now as traits + lifetimes can be so tricky.

This is a revival of
[pull/11362](https://github.com/bevyengine/bevy/pull/11362) after a
spectacular merge f*ckup, with updates to the latest Bevy. Just to recap
some discussion:
- Overall this seems like a win for code quality, especially when
implementing these traits, but a loss for having to deal with ErasedXXX
variants.
- `ConditionalSend` was the preferred name for the trait that might be
Send, to deal with wasm platforms.
- When reviewing be sure to disable whitespace difference, as that's 95%
of the PR.


## Changelog
- AssetReader, AssetWriter, AssetLoader, AssetSaver and Process now use
async-fn in traits rather than boxed futures.

## Migration Guide
- Custom implementations of AssetReader, AssetWriter, AssetLoader,
AssetSaver and Process should switch to async fn rather than returning a
bevy_utils::BoxedFuture.
- Simultaniously, to use dynamic dispatch on these traits you should
instead use dyn ErasedXXX.
2024-03-18 17:56:57 +00:00
James Liu 512b7463a3 Disentangle bevy_utils/bevy_core's reexported dependencies (#12313)
# Objective
Make bevy_utils less of a compilation bottleneck. Tackle #11478.

## Solution
* Move all of the directly reexported dependencies and move them to
where they're actually used.
* Remove the UUID utilities that have gone unused since `TypePath` took
over for `TypeUuid`.
* There was also a extraneous bytemuck dependency on `bevy_core` that
has not been used for a long time (since `encase` became the primary way
to prepare GPU buffers).
* Remove the `all_tuples` macro reexport from bevy_ecs since it's
accessible from `bevy_utils`.

---

## Changelog
Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax,
smallvec, and thiserror).
Removed: bevy_core's reexports of bytemuck.

## Migration Guide
bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror
have been removed.

bevy_core' reexports of bytemuck's types has been removed. 

Add them as dependencies in your own crate instead.
2024-03-07 02:30:15 +00:00
Ame 9d67edc3a6 fix some typos (#12038)
# Objective

Split - containing only the fixed typos

-
https://github.com/bevyengine/bevy/pull/12036#pullrequestreview-1894738751


# Migration Guide
In `crates/bevy_mikktspace/src/generated.rs` 

```rs
// before
pub struct SGroup {
    pub iVertexRepresentitive: i32,
    ..
}

// after
pub struct SGroup {
    pub iVertexRepresentative: i32,
    ..
}
```

In `crates/bevy_core_pipeline/src/core_2d/mod.rs`

```rs
// before
Node2D::ConstrastAdaptiveSharpening

// after
Node2D::ContrastAdaptiveSharpening
```

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: James Liu <contact@jamessliu.com>
Co-authored-by: François <mockersf@gmail.com>
2024-02-22 18:55:22 +00:00
Tristan Guichaoua 694c06f3d0 Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00
CowSociety 8866c61161 Fix AssetTransformer breaking LabeledAssets (#11626)
# Objective

- `AssetTransformer` provides an input asset, and output an asset, but
provides no access to the `LabeledAsset`'s created by the `AssetLoader`.
Labeled sub assets are an extremely important piece of many assets, Gltf
in particular, and without them the amount of transformation on an asset
is limited. In order for `AssetTransformer`'s to be useful, they need to
have access to these sub assets.
- LabeledAsset's loaded by `AssetLoader`s are provided to `AssetSaver`s
in the `LoadAndSave` process, but the `LoadTransformAndSave` process
drops these values in the transform stage, and so `AssetSaver` is given
none.
- Fixes #11606

Ideally the AssetTransformer should not ignore labeled sub assets, and
they should be kept at least for the AssetSaver

## Solution

- I created a new struct similar to `SavedAsset` named
`TransformedAsset` which holds the input asset, and the HashMap of
`LabeledAsset`s. The transform function now takes as input a
`TransformedAsset`, and returns a `TransformedAsset::<AssetOutput>`.
This gives the transform function access to the labeled sub assets
created by the `AssetLoader`.
- I also created `TransformedSubAsset` which holds mutable references to
a sub asset and that sub assets HashMap of `LabeledAsset`s. This allows
you to travers the Tree of `LabeledAsset`s by reference relatively
easily.
- The `LoadTransformAndSave` processor was then reworked to use the new
structs, stopping the `LabeledAsset`s from being dropped.

---

## Changelog

- Created TransformedAsset struct and TransformedSubAsset struct.
- Changed `get_untyped_handle` to return a `UntypedHandle` directly
rather than a reference and added `get_handle` as a typed variant in
SavedAsset and TransformedAsset
- Added `SavedAsset::from_transformed` as a constructor from a
`TransformedAsset`
- Switched LoadTransformAndSave process code to work with new
`TransformedAsset` type
- Added a `ProcessError` for `AssetTransformer` in process.rs
- Switched `AssetTransformer::transform` to use `TransformedAsset` as
input and output.
- Switched `AssetTransformer` to use a `BoxedFuture` like `AssetLoader`
and `AssetSaver` to allow for async transformation code.
- Updated AssetTransformer example to use new structure.
2024-02-02 14:57:31 +00:00
thepackett 76682fdcb7 AssetSaver and AssetTransformer split (#11260)
# Objective
One of a few Bevy Asset improvements I would like to make: #11216.

Currently asset processing and asset saving are handled by the same
trait, `AssetSaver`. This makes it difficult to reuse saving
implementations and impossible to have a single "universal" saver for a
given asset type.

## Solution
This PR splits off the processing portion of `AssetSaver` into
`AssetTransformer`, which is responsible for transforming assets. This
change involves adding the `LoadTransformAndSave` processor, which
utilizes the new API. The `LoadAndSave` still exists since it remains
useful in situations where no "transformation" of the asset is done,
such as when compressing assets.

## Notes:
As an aside, Bikeshedding is welcome on the names. I'm not entirely
convinced by `AssetTransformer`, which was chosen mostly because
`AssetProcessor` is taken. Additionally, `LoadTransformSave` may be
sufficient instead of `LoadTransformAndSave`.


---

## Changelog
### Added 
- `AssetTransformer` which is responsible for transforming Assets.
- `LoadTransformAndSave`, a `Process` implementation.
### Changed
- Changed `AssetSaver`'s responsibilities from processing and saving to
just saving.
- Updated `asset_processing` example to use new API.
- Old asset .meta files regenerated with new processor.
2024-01-26 20:20:58 +00:00
Joseph dcfae72386 Re-export ron in bevy_scene (#10529)
# Objective

Close #10504. Improve the development experience for working with scenes
by not requiring the user to specify a matching version of `ron` in
their `Cargo.toml`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-11-15 14:45:54 +00:00
Niklas Eicker 317903f42a Reduce noise in asset processing example (#10262)
# Objective

- Reduce noise to allow users to see previous asset changes and other
logs like from asset reloading
- The example file is named differently than the example

## Solution

- Only print the asset content if there are asset events
- Rename the example file to `asset_processing`
2023-10-25 19:37:03 +00:00