# Objective
- The docs are a bit weird, which is probably due to someone at some
point accidentally copy-pasting the wgsl correspondence code
## Solution
- Write the actual code
- Also use our fancy `#{MATERIAL_BIND_GROUP}` in the docs, given that
it's used in the shader :)
- Split the line a liiiiittle bit differently
## Testing
- None, just docs. Well, I did make sure that the stuff in the docs is
the same as in the shader!
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Co-authored-by: Nico Zweifel <34443492+NicoZweifel@users.noreply.github.com>
# Objective
- prepare to remove bevy_mesh re-export from bevy_render. This will be
done in 0.18, but we might as well prepare for it now.
## Solution
- Add a prelude and use bevy_mesh directly. After this pr and #20471, we
will be ready.
## Testing
- cargo check --examples
PR #17898 disabled bindless support for `ExtendedMaterial`. This commit
adds it back. It also adds a new example, `extended_material_bindless`,
showing how to use it.