# Objective
- Allow the `Val`-helper functions to accept more types besides just
`f32`
Fixes#20549
## Solution
- Adds a new trait that can be implemented for numbers
- That trait has a method that converts `self` to `f32`
## Testing
- I tested it using Rust's testing framework (although I didn't leave
the tests in, as I don't deem them important enough)
<details>
<summary>Rust test</summary>
```rust
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_val_helpers_work() {
let p = px(10_u8);
assert_eq!(p, Val::Px(10.0));
let p = px(10_u16);
assert_eq!(p, Val::Px(10.0));
let p = px(10_u32);
assert_eq!(p, Val::Px(10.0));
let p = px(10_u64);
assert_eq!(p, Val::Px(10.0));
let p = px(10_u128);
assert_eq!(p, Val::Px(10.0));
let p = px(10_i8);
assert_eq!(p, Val::Px(10.0));
let p = px(10_i16);
assert_eq!(p, Val::Px(10.0));
let p = px(10_i32);
assert_eq!(p, Val::Px(10.0));
let p = px(10_i64);
assert_eq!(p, Val::Px(10.0));
let p = px(10_i128);
assert_eq!(p, Val::Px(10.0));
let p = px(10.3_f32);
assert_eq!(p, Val::Px(10.3));
let p = px(10.6_f64);
assert_eq!(p, Val::Px(10.6));
}
}
```
</details>
---
## Showcase
```rust
// Same as Val::Px(10.)
px(10);
px(10_u8);
px(10.0);
```
Adopted from #20456
Notes:
* The origin of the `dead_code` lints were coming from the `ShaderType `
derive macro. This has been reported as
https://github.com/teoxoy/encase/issues/102, and a temporary
workspace-wide `allow` added to the top level Cargo.toml.
* One of the lints pointed out that `PartialEq` and `Eq` may not work as
expected for function pointers, so `CloneBehavior` no longer implements
either trait, and pattern matching is used in instead.
Original PR Description:
># Objective
>
>Unbreak CI.
>
> ## Solution
>
> Fix the lints.
>
>I've opted for anonymous lifetimes in every revealed case so far;
please let me know if you think I should used named lifetimes in
specific cases and why.
>
>## Testing
>
>Is CI green?
>
>## Context
>
> This lint originally had a much larger splash damage, with fairly
negative effects on Bevy. See
https://github.com/rust-lang/rust/issues/131725.
>
> The more restricted former is much more helpful, despite the large
diff in this PR. Bevy is a large code base!
>
>## TODO
>
>- [x] discuss proposed lifetime lint fixes
>,- [x] use cargo clippy --fix to fix newly uncovered docs misformatting
>- [x] fix newly revealed dead code issues
>- [x] ensure CI is green
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Mike <mike.hsu@gmail.com>
# Objective
Fixes#20182Fixes#20381
Alternative to #20384
## Solution
The root cause of the problems above is that `bevy_window` includes
`bevy_window::ANDROID_APP`, which prevents it from behaving as a
backend-agnostic window API. This forces `bevy_asset` to take a
dependency on `bevy_window` just to provide android support, which is
unnecessary. This in turn prevents `bevy_window` from owning the
relevant CursorIcon / CustomCursor types, because it would need to
depend on `bevy_asset`, which creates a circular dependency.
The solution is to move `ANDROID_APP` to a new `bevy_android` crate,
which `bevy_asset` can then depend on. This allows the
"backend-agnostic" cursor types to live in `bevy_window`, which then
allows `bevy_feathers` to remove its dependency on `bevy_winit`.
While I was touching this code I also chose to make `CustomCursor::Url`
available on all platforms. This is up to the backends to implement (or
not implement). It also means that users no longer need to know the
magic `#[cfg]` block to make their code compile on all platforms.
`bevy_winit` currently logs a `error_once` if it is ever used on a
platform where it is not supported.
# Objective
Renames `Timer::finished` and `Timer::paused` to `Timer::is_finished`
and `Timer::is_paused` to align the public APIs for `Time`, `Timer`, and
`Stopwatch`.
Fixes#19110
# Objective
- Make `CustomCursor::Image` easier to work with by splitting the enum
variants off into `CustomCursorImage` and `CustomCursorUrl` structs and
deriving `Default` on those structs.
- Refs #17276.
## Testing
- Ran two examples: `cargo run --example custom_cursor_image
--features=custom_cursor` and `cargo run --example window_settings
--features=custom_cursor`
- CI.
---
## Migration Guide
The `CustomCursor` enum's variants now hold instances of
`CustomCursorImage` or `CustomCursorUrl`. Update your uses of
`CustomCursor` accordingly.
# Objective
- Bevy 0.15 added support for custom cursor images in
https://github.com/bevyengine/bevy/pull/14284.
- However, to do animated cursors using the initial support shipped in
0.15 means you'd have to animate the `Handle<Image>`: You can't use a
`TextureAtlas` like you can with sprites and UI images.
- For my use case, my cursors are spritesheets. To animate them, I'd
have to break them down into multiple `Image` assets, but that seems
less than ideal.
## Solution
- Allow users to specify a `TextureAtlas` field when creating a custom
cursor image.
- To create parity with Bevy's `TextureAtlas` support on `Sprite`s and
`ImageNode`s, this also allows users to specify `rect`, `flip_x` and
`flip_y`. In fact, for my own use case, I need to `flip_y`.
## Testing
- I added unit tests for `calculate_effective_rect` and
`extract_and_transform_rgba_pixels`.
- I added a brand new example for custom cursor images. It has controls
to toggle fields on and off. I opted to add a new example because the
existing cursor example (`window_settings`) would be far too messy for
showcasing these custom cursor features (I did start down that path but
decided to stop and make a brand new example).
- The new example uses a [Kenny cursor icon] sprite sheet. I included
the licence even though it's not required (and it's CC0).
- I decided to make the example just loop through all cursor icons for
its animation even though it's not a _realistic_ in-game animation
sequence.
- I ran the PNG through https://tinypng.com. Looks like it's about 35KB.
- I'm open to adjusting the example spritesheet if required, but if it's
fine as is, great.
[Kenny cursor icon]: https://kenney-assets.itch.io/crosshair-pack
---
## Showcase
https://github.com/user-attachments/assets/8f6be8d7-d1d4-42f9-b769-ef8532367749
## Migration Guide
The `CustomCursor::Image` enum variant has some new fields. Update your
code to set them.
Before:
```rust
CustomCursor::Image {
handle: asset_server.load("branding/icon.png"),
hotspot: (128, 128),
}
```
After:
```rust
CustomCursor::Image {
handle: asset_server.load("branding/icon.png"),
texture_atlas: None,
flip_x: false,
flip_y: false,
rect: None,
hotspot: (128, 128),
}
```
## References
- Feature request [originally raised in Discord].
[originally raised in Discord]:
https://discord.com/channels/691052431525675048/692572690833473578/1319836362219847681