//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, scene.spawn()) .run(); } /// set up a simple 3D scene fn scene() -> impl SceneList { bsn_list! [ ( #CircularBase Mesh3d(asset_value(Circle::new(4.0))) MeshMaterial3d::(asset_value(Color::WHITE)) Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)) ), ( #Cube Mesh3d(asset_value(Cuboid::new(1.0, 1.0, 1.0))) MeshMaterial3d::(asset_value(Color::srgb_u8(124, 144, 255))) Transform::from_xyz(0.0, 0.5, 0.0) ), ( PointLight { shadow_maps_enabled: true, } Transform::from_xyz(4.0, 8.0, 4.0) ), ( Camera3d template_value(Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y)) ) ] }