//! Sometimes, you want an extremely flexible way to store logic associated with an entity. //! This example demonstrates how to store arbitrary systems in components and run them on demand. //! //! This pattern trades some performance for flexibility and works well for things like cutscenes, scripted events, //! or one-off UI-driven interactions that don't need to run every frame. use bevy::{ecs::system::SystemId, prelude::*}; fn main() { let mut app = App::new(); app.add_systems(Startup, setup_callbacks); app.add_systems(Update, run_callbacks); app.run(); } #[derive(Component)] struct Callback { system_id: SystemId<(), ()>, } fn setup_callbacks(mut commands: Commands) { let trivial_callback = Callback { system_id: commands.register_system(|| { println!("This is the trivial callback system"); }), }; let ordinary_system_callback = Callback { system_id: commands.register_system(|query: Query<&Callback>| { let n_callbacks = query.iter().len(); println!("This is the ordinary callback system. There are currently {n_callbacks} callbacks in the world."); }), }; let exclusive_callback = Callback { system_id: commands.register_system(|world: &mut World| { let n_entities = world.entities().len(); println!("This is the exclusive callback system. There are currently {n_entities} entities in the world."); }), }; commands.spawn(trivial_callback); commands.spawn(ordinary_system_callback); commands.spawn(exclusive_callback); // It is also possible to register systems that are already boxed. let boxed_trivial_system = Box::new(IntoSystem::into_system(|| { println!("This is the boxed trivial callback system"); })); let boxed_trivial_callback = Callback { system_id: commands.register_boxed_system(boxed_trivial_system), }; let boxed_ordinary_system = Box::new(IntoSystem::into_system(|query: Query<&Callback>| { let n_callbacks = query.iter().len(); println!("This is the boxed ordinary callback system. There are currently {n_callbacks} callbacks in the world."); })); let boxed_ordinary_system_callback = Callback { system_id: commands.register_boxed_system(boxed_ordinary_system), }; let boxed_exclusive_system = Box::new(IntoSystem::into_system(|world: &mut World| { let n_entities = world.entities().len(); println!("This is the boxed exclusive callback system. There are currently {n_entities} entities in the world."); })); let boxed_exclusive_callback = Callback { system_id: commands.register_boxed_system(boxed_exclusive_system), }; commands.spawn(boxed_trivial_callback); commands.spawn(boxed_ordinary_system_callback); commands.spawn(boxed_exclusive_callback); } // In many cases, you might want to use an observer to detect when a callback should run, // triggering the callback in response to some entity-event! fn run_callbacks(mut commands: Commands, query: Query<&Callback>) { for callback in query.iter() { commands.run_system(callback.system_id); } }