//! This example illustrates the basic usage of [`ImageNode`], //! a UI node that renders an image. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res) { // Ui camera commands.spawn(Camera2d); commands.spawn(( // This root Node serves as a container for the ImageNode. // In this case, it will center the item on the screen. Node { width: percent(100), height: percent(100), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, // Child Nodes are added with the `children!` macro. children![( // Create a new `ImageNode` with the given texture. ImageNode::new(asset_server.load("branding/icon.png")), // Child Node control `ImageNode` size Node { border: px(5.).all(), padding: px(10.).all(), width: px(256.), height: px(256.), ..default() }, BorderColor::all(Color::WHITE), )], )); }