Files
bevy/assets/shaders/custom_material.wgsl
charlotte 🌸 e6ec2c181d Material bind group shader def (#20069)
Use a shader def for the material bind group index to make it easier for
when we want to switch back to group 2 in the future without breaking
everyone again.

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: atlv <email@atlasdostal.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2025-08-06 05:09:12 +00:00

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WebGPU Shading Language

#import bevy_pbr::forward_io::VertexOutput
// we can import items from shader modules in the assets folder with a quoted path
#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>;
@group(#{MATERIAL_BIND_GROUP}) @binding(1) var material_color_texture: texture_2d<f32>;
@group(#{MATERIAL_BIND_GROUP}) @binding(2) var material_color_sampler: sampler;
@fragment
fn fragment(
mesh: VertexOutput,
) -> @location(0) vec4<f32> {
return material_color * textureSample(material_color_texture, material_color_sampler, mesh.uv) * COLOR_MULTIPLIER;
}