Files
Luo Zhihao 0008fd94c8 Reuse heap allocations in prepare_mesh_bind_groups (#24643)
# Objective

Reuse `MeshBindGroups` heap allocations in `prepare_mesh_bind_groups`

## Solution

Reuse heap memory from previously existing `MeshBindGroups` resource.

Also the lightmaps bind groups should be keyed by metadata slab id
otherwise it should be a bug if using vertex compression + lightmap +
webgl2

## Testing

Examples still work
2026-06-17 17:13:45 +00:00
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