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# Objectives - Use a cleaner UI inspired by other examples - Add a scene with custom material to fix #20297 ## Testing Running the example ## Showcase <details> <summary>Click to view showcase</summary> <img width="872" height="732" alt="Screenshot From 2026-02-06 11-35-19" src="https://github.com/user-attachments/assets/cc294c33-bb53-4ed4-9dce-7558f3bb8fee" /> <img width="872" height="732" alt="Screenshot From 2026-02-06 11-35-30" src="https://github.com/user-attachments/assets/c2b79651-c99e-4bcc-8089-518d11631b9f" /> </details> --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
195 lines
5.9 KiB
Rust
195 lines
5.9 KiB
Rust
//! Simple widgets for example UI.
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//!
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//! Unlike other examples, which demonstrate an application, this demonstrates a plugin library.
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use bevy::prelude::*;
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/// An event that's sent whenever the user changes one of the settings by
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/// clicking a radio button.
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#[derive(Clone, Message, Deref, DerefMut)]
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pub struct WidgetClickEvent<T>(T);
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/// A marker component that we place on all widgets that send
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/// [`WidgetClickEvent`]s of the given type.
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#[derive(Clone, Component, Deref, DerefMut)]
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pub struct WidgetClickSender<T>(pub T)
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where
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T: Clone + Send + Sync + 'static;
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/// A marker component that we place on all radio `Button`s.
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#[derive(Clone, Copy, Component)]
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pub struct RadioButton;
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/// A marker component that we place on all `Text` inside radio buttons.
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#[derive(Clone, Copy, Component)]
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pub struct RadioButtonText;
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/// The size of the border that surrounds buttons.
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pub const BUTTON_BORDER: UiRect = UiRect::all(Val::Px(1.0));
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/// The color of the border that surrounds buttons.
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pub const BUTTON_BORDER_COLOR: BorderColor = BorderColor {
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left: Color::WHITE,
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right: Color::WHITE,
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top: Color::WHITE,
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bottom: Color::WHITE,
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};
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/// The amount of rounding to apply to button corners.
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pub const BUTTON_BORDER_RADIUS_SIZE: Val = Val::Px(6.0);
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/// The amount of space between the edge of the button and its label.
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pub const BUTTON_PADDING: UiRect = UiRect::axes(Val::Px(12.0), Val::Px(6.0));
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/// Returns a [`Node`] appropriate for the outer main UI node.
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///
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/// This UI is in the bottom left corner and has flex column support
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pub fn main_ui_node() -> Node {
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Node {
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flex_direction: FlexDirection::Column,
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position_type: PositionType::Absolute,
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row_gap: px(6),
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left: px(10),
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bottom: px(10),
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..default()
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}
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}
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/// Spawns a single radio button that allows configuration of a setting.
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///
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/// The type parameter specifies the value that will be packaged up and sent in
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/// a [`WidgetClickEvent`] when the radio button is clicked.
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pub fn option_button<T>(
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option_value: T,
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option_name: &str,
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is_selected: bool,
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is_first: bool,
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is_last: bool,
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) -> impl Bundle
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where
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T: Clone + Send + Sync + 'static,
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{
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let (bg_color, fg_color) = if is_selected {
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(Color::WHITE, Color::BLACK)
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} else {
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(Color::BLACK, Color::WHITE)
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};
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// Add the button node.
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(
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Button,
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Node {
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border: BUTTON_BORDER.with_left(if is_first { px(1) } else { px(0) }),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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padding: BUTTON_PADDING,
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border_radius: BorderRadius::ZERO
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.with_left(if is_first {
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BUTTON_BORDER_RADIUS_SIZE
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} else {
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px(0)
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})
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.with_right(if is_last {
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BUTTON_BORDER_RADIUS_SIZE
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} else {
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px(0)
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}),
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..default()
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},
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BUTTON_BORDER_COLOR,
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BackgroundColor(bg_color),
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RadioButton,
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WidgetClickSender(option_value.clone()),
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children![(
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ui_text(option_name, fg_color),
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RadioButtonText,
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WidgetClickSender(option_value),
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)],
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)
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}
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/// Spawns the buttons that allow configuration of a setting.
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///
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/// The user may change the setting to any one of the labeled `options`. The
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/// value of the given type parameter will be packaged up and sent as a
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/// [`WidgetClickEvent`] when one of the radio buttons is clicked.
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pub fn option_buttons<T>(title: &str, options: &[(T, &str)]) -> impl Bundle
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where
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T: Clone + Send + Sync + 'static,
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{
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let buttons = options
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.iter()
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.cloned()
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.enumerate()
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.map(|(option_index, (option_value, option_name))| {
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option_button(
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option_value,
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option_name,
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option_index == 0,
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option_index == 0,
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option_index == options.len() - 1,
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)
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})
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.collect::<Vec<_>>();
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// Add the parent node for the row.
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(
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Node {
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align_items: AlignItems::Center,
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..default()
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},
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Children::spawn((
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Spawn((
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ui_text(title, Color::WHITE),
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Node {
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width: px(200),
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padding: UiRect::right(px(10)),
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..default()
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},
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)),
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SpawnIter(buttons.into_iter()),
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)),
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)
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}
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/// Creates a text bundle for the UI.
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pub fn ui_text(label: &str, color: Color) -> impl Bundle + use<> {
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(
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Text::new(label),
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TextFont {
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font_size: FontSize::Px(18.0),
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..default()
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},
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TextColor(color),
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)
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}
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/// Checks for clicks on the radio buttons and sends `RadioButtonChangeEvent`s
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/// as necessary.
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pub fn handle_ui_interactions<T>(
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mut interactions: Query<(&Interaction, &WidgetClickSender<T>), With<Button>>,
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mut widget_click_events: MessageWriter<WidgetClickEvent<T>>,
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) where
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T: Clone + Send + Sync + 'static,
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{
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for (interaction, click_event) in interactions.iter_mut() {
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if *interaction == Interaction::Pressed {
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widget_click_events.write(WidgetClickEvent((**click_event).clone()));
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}
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}
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}
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/// Updates the style of the button part of a radio button to reflect its
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/// selected status.
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pub fn update_ui_radio_button(background_color: &mut BackgroundColor, selected: bool) {
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background_color.0 = if selected { Color::WHITE } else { Color::BLACK };
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}
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/// Updates the color of the label of a radio button to reflect its selected
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/// status.
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pub fn update_ui_radio_button_text(entity: Entity, writer: &mut TextUiWriter, selected: bool) {
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let text_color = if selected { Color::BLACK } else { Color::WHITE };
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writer.for_each_color(entity, |mut color| {
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color.0 = text_color;
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});
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}
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