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59e9ee3a1a
This is part of #19731. # Resources as Components ## Motivation More things should be entities. This simplifies the API, the lower-level implementation and the tools we have for entities and components can be used for other things in the engine. In particular, for resources, it is really handy to have observers, which we currently don't have. See #20821 under 1A, for a more specific use. ## Current Work This removes the `resources` field from the world storage and instead store the resources on singleton entities. For easy lookup, we add a `HashMap<ComponentId, Entity>` to `World`, in order to quickly find the singleton entity where the resource is stored. Because we store resources on entities, we derive `Component` alongside `Resource`, this means that ```rust #[derive(Resource)] struct Foo; ``` turns into ```rust #[derive(Resource, Component)] struct Foo; ``` This was also done for reflections, meaning that ```rust #[derive(Resource, Reflect)] #[refect(Resource)] struct Bar; ``` becomes ```rust #[derive(Resource, Component, Reflect)] #[refect(Resource, Component)] struct Bar; ``` In order to distinguish resource entities, they are tagged with the `IsResource` component. Additionally, to ensure that they aren't queried by accident, they are also tagged as being internal entities, which means that they don't show up in queries by default. ## Drawbacks - Currently you can't have a struct that is both a `Resource` and a `Component`, because `Resource` expands to also implement `Component`, this means that this throws a compiler error as it's implemented twice. - Because every reflected Resource must also implement `ReflectComponent` you need to import `bevy_ecs::reflect::ReflectComponent` every time you use `#[reflect(Resource)]`. This is kind of unintuitive. ## Future Work - Simplify `Access` in the ECS, to only deal with components (and not components *and* resources). - Newtype `Res<Resource>` to `Single<Ref<Resource>>` (or something similair). - Eliminate `ReflectResource`. - Take stabs at simplifying the public facing API. --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Dimitrios Loukadakis <dloukadakis@users.noreply.github.com>
474 lines
20 KiB
Rust
474 lines
20 KiB
Rust
//! This example illustrates the various features of Bevy UI.
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use std::f32::consts::PI;
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use accesskit::{Node as Accessible, Role};
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use bevy::{
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a11y::AccessibilityNode,
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color::palettes::{
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basic::LIME,
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css::{DARK_GRAY, NAVY},
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},
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input::mouse::{MouseScrollUnit, MouseWheel},
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picking::hover::HoverMap,
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prelude::*,
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ui::widget::NodeImageMode,
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ui_widgets::Scrollbar,
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};
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fn main() {
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let mut app = App::new();
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app.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, update_scroll_position);
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#[cfg(feature = "bevy_ui_debug")]
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app.add_systems(Update, toggle_debug_overlay);
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app.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Camera
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commands.spawn((Camera2d, IsDefaultUiCamera, BoxShadowSamples(6)));
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// root node
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commands
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.spawn(Node {
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width: percent(100),
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height: percent(100),
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justify_content: JustifyContent::SpaceBetween,
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..default()
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})
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.insert(Pickable::IGNORE)
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.with_children(|parent| {
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// left vertical fill (border)
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parent
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.spawn((
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Node {
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width: px(200),
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border: UiRect::all(px(2)),
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..default()
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},
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BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
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))
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.with_children(|parent| {
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// left vertical fill (content)
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parent
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.spawn((
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Node {
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width: percent(100),
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flex_direction: FlexDirection::Column,
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padding: UiRect::all(px(5)),
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row_gap: px(5),
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..default()
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},
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BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
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Visibility::Visible,
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))
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.with_children(|parent| {
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// text
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parent.spawn((
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Text::new("Text Example"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(25.0),
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..default()
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},
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// Because this is a distinct label widget and
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// not button/list item text, this is necessary
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// for accessibility to treat the text accordingly.
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Label,
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));
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#[cfg(feature = "bevy_ui_debug")]
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{
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// Debug overlay text
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parent.spawn((
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Text::new("Press Space to toggle debug outlines."),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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..default()
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},
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Label,
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));
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parent.spawn((
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Text::new("V: toggle UI root's visibility"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(12.),
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..default()
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},
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Label,
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));
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parent.spawn((
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Text::new("S: toggle outlines for hidden nodes"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(12.),
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..default()
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},
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Label,
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));
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parent.spawn((
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Text::new("C: toggle outlines for clipped nodes"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(12.),
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..default()
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},
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Label,
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));
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}
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#[cfg(not(feature = "bevy_ui_debug"))]
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parent.spawn((
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Text::new("Try enabling feature \"bevy_ui_debug\"."),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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..default()
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},
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Label,
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));
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});
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});
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// right vertical fill
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parent
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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width: px(200),
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..default()
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})
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.with_children(|parent| {
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// Title
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parent.spawn((
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Text::new("Scrolling list"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(21.),
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..default()
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},
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Label,
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));
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// Scrolling list
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parent
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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height: percent(50),
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overflow: Overflow::scroll_y(),
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..default()
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},
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BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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..Default::default()
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},
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BackgroundGradient::from(LinearGradient::to_bottom(vec![
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ColorStop::auto(NAVY),
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ColorStop::auto(Color::BLACK),
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])),
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Pickable {
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should_block_lower: false,
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..Default::default()
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},
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))
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.with_children(|parent| {
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// List items
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for i in 0..25 {
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parent
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.spawn((
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Text(format!("Item {i}")),
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TextFont {
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font: asset_server
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.load("fonts/FiraSans-Bold.ttf")
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.into(),
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..default()
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},
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Label,
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AccessibilityNode(Accessible::new(Role::ListItem)),
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))
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.insert(Pickable {
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should_block_lower: false,
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..default()
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});
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}
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});
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});
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});
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parent
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.spawn(Node {
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left: px(210),
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bottom: px(10),
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position_type: PositionType::Absolute,
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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width: px(200),
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height: px(200),
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border: UiRect::all(px(20)),
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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..default()
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},
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BorderColor::all(LIME),
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BackgroundColor(Color::srgb(0.8, 0.8, 1.)),
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))
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.with_children(|parent| {
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parent.spawn((
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ImageNode::new(asset_server.load("branding/bevy_logo_light.png")),
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// Uses the transform to rotate the logo image by 45 degrees
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Node {
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border_radius: BorderRadius::all(px(10)),
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..Default::default()
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},
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UiTransform {
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rotation: Rot2::radians(0.25 * PI),
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..Default::default()
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},
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Outline {
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width: px(2),
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offset: px(4),
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color: DARK_GRAY.into(),
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},
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));
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});
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});
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let shadow_style = ShadowStyle {
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color: Color::BLACK.with_alpha(0.5),
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blur_radius: px(2),
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x_offset: px(10),
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y_offset: px(10),
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..default()
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};
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// render order test: reddest in the back, whitest in the front (flex center)
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parent
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.spawn(Node {
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width: percent(100),
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height: percent(100),
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position_type: PositionType::Absolute,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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})
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.insert(Pickable::IGNORE)
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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width: px(100),
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height: px(100),
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..default()
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},
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BackgroundColor(Color::srgb(1.0, 0.0, 0.)),
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BoxShadow::from(shadow_style),
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))
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.with_children(|parent| {
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parent.spawn((
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Node {
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// Take the size of the parent node.
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width: percent(100),
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height: percent(100),
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position_type: PositionType::Absolute,
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left: px(20),
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bottom: px(20),
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..default()
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},
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BackgroundColor(Color::srgb(1.0, 0.3, 0.3)),
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BoxShadow::from(shadow_style),
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));
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parent.spawn((
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Node {
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width: percent(100),
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height: percent(100),
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position_type: PositionType::Absolute,
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left: px(40),
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bottom: px(40),
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..default()
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},
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BackgroundColor(Color::srgb(1.0, 0.5, 0.5)),
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BoxShadow::from(shadow_style),
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));
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parent.spawn((
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Node {
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width: percent(100),
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height: percent(100),
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position_type: PositionType::Absolute,
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left: px(60),
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bottom: px(60),
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..default()
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},
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BackgroundColor(Color::srgb(0.0, 0.7, 0.7)),
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BoxShadow::from(shadow_style),
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));
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// alpha test
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parent.spawn((
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Node {
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width: percent(100),
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height: percent(100),
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position_type: PositionType::Absolute,
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left: px(80),
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bottom: px(80),
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..default()
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},
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BackgroundColor(Color::srgba(1.0, 0.9, 0.9, 0.4)),
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BoxShadow::from(ShadowStyle {
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color: Color::BLACK.with_alpha(0.3),
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..shadow_style
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}),
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));
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});
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});
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// bevy logo (flex center)
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parent
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.spawn(Node {
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width: percent(100),
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position_type: PositionType::Absolute,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::FlexStart,
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..default()
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})
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.with_children(|parent| {
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// bevy logo (image)
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parent
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.spawn((
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ImageNode::new(asset_server.load("branding/bevy_logo_dark_big.png"))
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.with_mode(NodeImageMode::Stretch),
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Node {
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width: px(500),
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height: px(125),
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margin: UiRect::top(vmin(5)),
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..default()
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},
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))
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.with_children(|parent| {
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// alt text
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// This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
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// and is not rendered.
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parent.spawn((
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Node {
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display: Display::None,
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..default()
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},
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Text::new("Bevy logo"),
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));
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});
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});
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// four bevy icons demonstrating image flipping
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parent
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.spawn(Node {
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width: percent(100),
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height: percent(100),
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position_type: PositionType::Absolute,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::FlexEnd,
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column_gap: px(10),
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padding: UiRect::all(px(10)),
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..default()
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})
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.insert(Pickable::IGNORE)
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.with_children(|parent| {
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for (flip_x, flip_y) in
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[(false, false), (false, true), (true, true), (true, false)]
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{
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parent.spawn((
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ImageNode {
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image: asset_server.load("branding/icon.png"),
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flip_x,
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flip_y,
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..default()
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},
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Node {
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// The height will be chosen automatically to preserve the image's aspect ratio
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width: px(75),
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..default()
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},
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));
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}
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});
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});
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}
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#[cfg(feature = "bevy_ui_debug")]
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// The system that will enable/disable the debug outlines around the nodes
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fn toggle_debug_overlay(
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input: Res<ButtonInput<KeyCode>>,
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mut debug_options: ResMut<GlobalUiDebugOptions>,
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mut root_node_query: Query<&mut Visibility, (With<Node>, Without<ChildOf>)>,
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) {
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info_once!("The debug outlines are enabled, press Space to turn them on/off");
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if input.just_pressed(KeyCode::Space) {
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// The toggle method will enable the debug overlay if disabled and disable if enabled
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debug_options.toggle();
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}
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if input.just_pressed(KeyCode::KeyS) {
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// Toggle debug outlines for nodes with `ViewVisibility` set to false.
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debug_options.show_hidden = !debug_options.show_hidden;
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}
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if input.just_pressed(KeyCode::KeyC) {
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// Toggle outlines for clipped UI nodes.
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debug_options.show_clipped = !debug_options.show_clipped;
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}
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if input.just_pressed(KeyCode::KeyV) {
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for mut visibility in root_node_query.iter_mut() {
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// Toggle the UI root node's visibility
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visibility.toggle_inherited_hidden();
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}
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}
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}
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/// Updates the scroll position of scrollable nodes in response to mouse input
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pub fn update_scroll_position(
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mut mouse_wheel_reader: MessageReader<MouseWheel>,
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hover_map: Res<HoverMap>,
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mut scrolled_node_query: Query<(&mut ScrollPosition, &ComputedNode), Without<Scrollbar>>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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) {
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for mouse_wheel in mouse_wheel_reader.read() {
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let (mut dx, mut dy) = match mouse_wheel.unit {
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MouseScrollUnit::Line => (mouse_wheel.x * 20., mouse_wheel.y * 20.),
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MouseScrollUnit::Pixel => (mouse_wheel.x, mouse_wheel.y),
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};
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if keyboard_input.pressed(KeyCode::ShiftLeft) || keyboard_input.pressed(KeyCode::ShiftRight)
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{
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std::mem::swap(&mut dx, &mut dy);
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}
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for (_pointer, pointer_map) in hover_map.iter() {
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for (entity, _hit) in pointer_map.iter() {
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if let Ok((mut scroll_position, scroll_content)) =
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scrolled_node_query.get_mut(*entity)
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{
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let visible_size = scroll_content.size();
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let content_size = scroll_content.content_size();
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let range = (content_size.y - visible_size.y).max(0.)
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* scroll_content.inverse_scale_factor;
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scroll_position.x -= dx;
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scroll_position.y = (scroll_position.y - dy).clamp(0., range);
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}
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}
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}
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}
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}
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