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Carter Anderson 6c0eb84e31 Reduce bsn! codegen / debug symbols by combining scene implementations (#24124)
# Objective

`bsn!` currently generates a lot of new types: one for each patch, which
then get assembled into a single Scene impl by composing them in a
tuple. This gives the compiler more work to do (types to verify, code to
generate, etc). It also makes our debug symbols bigger / harder to read.

## Solution

Combine `bsn!` entries, where possible, into a single `SceneFunction<F>`
implementation of `Scene`, which does all of the "scene patch" logic
internally. This significantly cuts down on codegen, and also makes the
functional behavior of a `bsn!` block more clear when expanded.
2026-05-06 21:16:44 +00:00
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