Files
Martín Maita a80470f5ec Update Rodio to 0.22 (#20323)
# Objective

- Closes #19672 

## Solution

- Updated both `cpal` and `rodio` to their latest versions.
- Updated code to address `rodio`'s breaking changes.
- Reworked audio related feature flags. NOTE: `symphonia` will only be
the default backend for formats with no alternative fallback.
- Added `audio-all-formats` feature collection to easily enable all the
available audio formats using their default backends.
- Replaced `aarch64-apple-ios-sim` target with
`arm64-apple-ios-simulator`.

## Testing

- Tested audio related examples.
- CI checks passing.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
2026-03-24 23:31:06 +00:00

102 lines
2.9 KiB
Rust

//! Shows how to create a custom [`Decodable`] type by implementing a Sine wave.
use bevy::{
audio::{AddAudioSource, AudioPlugin, ChannelCount, SampleRate, Source, Volume},
math::ops,
prelude::*,
reflect::TypePath,
};
use core::time::Duration;
// This struct usually contains the data for the audio being played.
// This is where data read from an audio file would be stored, for example.
// This allows the type to be registered as an asset.
#[derive(Asset, TypePath)]
struct SineAudio {
frequency: f32,
}
// This decoder is responsible for playing the audio,
// and so stores data about the audio being played.
struct SineDecoder {
// how far along one period the wave is (between 0 and 1)
current_progress: f32,
// how much we move along the period every frame
progress_per_frame: f32,
// how long a period is
period: f32,
sample_rate: SampleRate,
}
impl SineDecoder {
fn new(frequency: f32) -> Self {
// standard sample rate for most recordings
let sample_rate = 44_100;
SineDecoder {
current_progress: 0.,
progress_per_frame: frequency / sample_rate as f32,
period: std::f32::consts::PI * 2.,
sample_rate: SampleRate::new(sample_rate).unwrap(),
}
}
}
// The decoder must implement iterator so that it can implement `Decodable`.
impl Iterator for SineDecoder {
type Item = f32;
fn next(&mut self) -> Option<Self::Item> {
self.current_progress += self.progress_per_frame;
// we loop back round to 0 to avoid floating point inaccuracies
self.current_progress %= 1.;
Some(ops::sin(self.period * self.current_progress))
}
}
// `Source` is what allows the audio source to be played by bevy.
// This trait provides information on the audio.
impl Source for SineDecoder {
fn current_span_len(&self) -> Option<usize> {
None
}
fn channels(&self) -> ChannelCount {
ChannelCount::new(1).unwrap()
}
fn sample_rate(&self) -> SampleRate {
self.sample_rate
}
fn total_duration(&self) -> Option<Duration> {
None
}
}
// Finally `Decodable` can be implemented for our `SineAudio`.
impl Decodable for SineAudio {
type Decoder = SineDecoder;
fn decoder(&self) -> Self::Decoder {
SineDecoder::new(self.frequency)
}
}
fn main() {
let mut app = App::new();
// register the audio source so that it can be used
app.add_plugins(DefaultPlugins.set(AudioPlugin {
global_volume: Volume::Linear(0.2).into(),
..default()
}))
.add_audio_source::<SineAudio>()
.add_systems(Startup, setup)
.run();
}
fn setup(mut assets: ResMut<Assets<SineAudio>>, mut commands: Commands) {
// add a `SineAudio` to the asset server so that it can be played
let audio_handle = assets.add(SineAudio {
frequency: 440., // this is the frequency of A4
});
commands.spawn(AudioPlayer(audio_handle));
}