Files
Alice Cecile 90b41543e2 Improve default colors for text_input widgets (#23960)
# Objective

- Text input is one of the headline feature in Bevy 0.19.
- Our defaults are currently very ugly, and shown across our user-facing
text examples.
- Good default matter for user perception of quality, and to make quick
prototyping easier.
- Additionally, the layout in the text_input example is erratic in a way
that looks poorly made.

Fixes #23955.

## Solution

1. Clean up the default colors for text input by picking boring,
uncontroversial tailwind colors.
2. Change the css::YELLOW borders in our text input examples to
something neutral that looks nice with our background.
3. Fix up the layout for the `text_input` example so it's both simpler
and looks much better.

## Testing

`cargo run --example text_input`

## Showcase

Before:

<img width="873" height="773" alt="image"
src="https://github.com/user-attachments/assets/bcc70bf6-e6b1-4bf4-b671-7924ac24e984"
/>

After:

<img width="757" height="274" alt="image"
src="https://github.com/user-attachments/assets/e1a3e325-b3a7-4a9b-831e-6886e6a818fc"
/>
2026-04-24 05:21:39 +00:00

159 lines
5.7 KiB
Rust

//! Demonstrates a simple, unstyled [`EditableText`] widget.
//!
//! [`EditableText`] is a basic primitive for text input in Bevy UI.
//! In most cases, this should be combined with other entities to create a compound widget
//! that includes e.g. a background, border, and text label.
//!
//! Note that while Bevy does offer clipboard support, access to the system clipboard is gated
//! behind an off-by-default feature (`system_clipboard` on `bevy_clipboard`).
//! When this is disabled, clipboard operations (copy, cut, paste) will operate on a simple in-memory buffer
//! that is not shared with the operating system.
//! This means that, unless you enable this feature,
//! you will not be able to copy text from your application and paste it into another application, or vice versa.
//!
//! Most applications that use text input will want to enable system clipboard support to meet user expectations for copy/paste behavior.
//! It is off by default to avoid forcing clipboard permissions on applications that do not need it but wish to use Bevy's UI solution for other widgets,
//! and to avoid including the `arboard` dependency on platforms where it is not supported or where clipboard access is not desired.
//! While desktop platforms generally support clipboard access without special permissions, some platforms (notably web and mobile)
//! may require additional permissions or user gestures to allow clipboard access;
//! this approach allows developers to opt in to full clipboard support only when they genuinely need it.
//!
//! To test this example using the system feature, run `cargo run --example text_input --features="system_clipboard"`.
//! To enable this feature in your own project, add the `system_clipboard` feature to your list of enabled features for `bevy` in your `Cargo.toml`.
//!
//! See the module documentation for [`editable_text`](bevy::ui_widgets::editable_text) for more details.
use bevy::color::palettes::css::DARK_GREY;
use bevy::color::palettes::tailwind::SLATE_300;
use bevy::input_focus::AutoFocus;
use bevy::input_focus::{
tab_navigation::{TabGroup, TabIndex, TabNavigationPlugin},
InputFocus,
};
use bevy::prelude::*;
use bevy::text::{EditableText, TextCursorStyle};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(TabNavigationPlugin)
.add_systems(Startup, setup)
.add_systems(Update, text_submission)
.run();
}
#[derive(Component)]
struct TextOutput;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let root = commands
.spawn(Node {
display: Display::Flex,
flex_direction: FlexDirection::Column,
padding: px(20).all(),
row_gap: px(16),
..default()
})
.id();
let text_instructions = commands
.spawn((
Text::new("Ctrl+Enter to submit text"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
font_size: FontSize::Px(30.0),
..default()
},
))
.id();
let text_input_left = build_input_text(&mut commands, true, 24.0);
let text_input_right = build_input_text(&mut commands, false, 24.0);
let input_container = commands
.spawn((
Node {
display: Display::Flex,
align_items: AlignItems::Start,
column_gap: px(16),
..default()
},
AutoFocus,
TabGroup::new(0),
))
.id();
// Set up a text output to see the result of our text input
let text_output = commands
.spawn((
Node {
width: px(416),
border: px(2).all(),
padding: px(8).all(),
..Default::default()
},
BorderColor::from(Color::from(SLATE_300)),
Text::new(""),
TextOutput,
TextFont {
font_size: FontSize::Px(24.0),
..default()
},
))
.id();
commands
.entity(input_container)
.add_children(&[text_input_left, text_input_right]);
commands
.entity(root)
.add_children(&[text_instructions, input_container, text_output]);
}
fn build_input_text(commands: &mut Commands, is_left: bool, font_size: f32) -> Entity {
commands
.spawn((
Node {
width: px(200),
border: px(2).all(),
padding: px(8).all(),
..Default::default()
},
BorderColor::from(Color::from(SLATE_300)),
Name::new(if is_left { "Left" } else { "Right" }),
EditableText {
max_characters: (!is_left).then_some(7),
..Default::default()
},
TextFont {
font_size: FontSize::Px(font_size),
..default()
},
TextCursorStyle::default(),
TabIndex(if is_left { 0 } else { 1 }),
BackgroundColor(DARK_GREY.into()),
))
.id()
}
// Submit the text when Ctrl+Enter is pressed
fn text_submission(
input_focus: Res<InputFocus>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut text_input: Query<(&mut EditableText, &Name)>,
mut text_output: Single<&mut Text, With<TextOutput>>,
) {
if keyboard_input.just_pressed(KeyCode::Enter)
&& (keyboard_input.pressed(KeyCode::ControlLeft)
|| keyboard_input.pressed(KeyCode::ControlRight))
&& let Some(focused_entity) = input_focus.get()
&& let Ok((mut text_input, name)) = text_input.get_mut(focused_entity)
{
text_output.0 = format!("{:}: {:}", name, text_input.value());
text_input.clear();
}
}