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bevy/_release-content
Dylan Sechet 128450bdcc Add rectangular area lights (#23288)
# Objective

Adds initial support for rectangle area lights, closing #7662.

Implements Linearly Transformed Cosines ([Heitz et al,
2016](https://eheitzresearch.wordpress.com/415-2/)), with some tricks
from [these
slides](https://advances.realtimerendering.com/s2016/s2016_ltc_rnd.pdf)
and [the reference
implementation](https://github.com/selfshadow/ltc_code).

## Limitations
There's currently no support for:
- Anisotropic materials (there's [a follow-up
paper](https://aakashkt.github.io/ltc_anisotropic.html) that shouldn't
be too hard to implement on top of this, though)
- Shadows
- Textured lights
- Clustering

## Testing

-  Compared results to eevee/cycles, see showcase section.
- Ran the new example with `cargo run --example rect_light --features
free_camera`, and made sure everythign works at grazing angles and from
behind the light.
- Clearcoat and transmission could probably use more testing, I just
made sure nothing looked obviously broken.
 
---

## Showcase


<img width="1919" height="941" alt="Showcase"
src="https://github.com/user-attachments/assets/f506f05c-4869-4387-aeba-d16944497825"
/>
<img width="1919" height="941" alt="Screenshot From 2026-03-11 11-43-42"
src="https://github.com/user-attachments/assets/c4a44903-784f-4c3e-bd44-84c3fe7bff29"
/>


Varying ground plane roughness:


![grid](https://github.com/user-attachments/assets/4426e9df-cde0-450e-b3b7-5e8c2b9fbdcb)
2026-04-06 22:28:53 +00:00
..

Release Content

This directory contains drafts of documentation for the current development cycle, which will be published to the website during the next release. You can find more information in the release notes and migration guides files.