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# Objective - Example `editable_text` crashes because of duplicated plugins ## Solution - Remove the duplicated plugins ## Testing - `cargo run -example editable_text`
168 lines
5.2 KiB
Rust
168 lines
5.2 KiB
Rust
//! Demonstrates a simple, unstyled [`EditableText`] widget.
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//!
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//! [`EditableText`] is a basic primitive for text input in Bevy UI.
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//! In most cases, this should be combined with other entities to create a compound widget
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//! that includes e.g. a background, border, and text label.
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//!
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//! See the module documentation for [`editable_text`](bevy::ui_widgets::editable_text) for more details.
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use bevy::color::palettes::css::{DARK_GREY, YELLOW};
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use bevy::input_focus::{
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tab_navigation::{TabGroup, TabIndex, TabNavigationPlugin},
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InputFocus,
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};
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use bevy::prelude::*;
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use bevy::text::{EditableText, FontCx, LayoutCx, TextCursorStyle};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(TabNavigationPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, text_submission)
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.run();
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}
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#[derive(Component)]
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struct TextOutput;
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fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut input_focus: ResMut<InputFocus>,
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) {
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// Set up a camera
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// We need a camera to see the UI
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commands.spawn(Camera2d);
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// Create a root UI node, so we can place the input above the output in a column
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let root = commands
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.spawn(Node {
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display: Display::Block,
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..default()
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})
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.id();
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let font: FontSource = asset_server.load("fonts/FiraMono-Medium.ttf").into();
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// Instructions
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let text_instructions = commands
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.spawn((
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Node {
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width: px(400),
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height: px(100),
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..Default::default()
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},
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BorderColor::from(Color::from(YELLOW)),
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Text::new("Ctrl+Enter to submit text"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(30.0),
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..default()
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},
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UiTransform::from_translation(Val2::ZERO),
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))
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.id();
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// Set up an EditableText widget
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let text_input_left = build_input_text(&mut commands, &font, true, 30.0);
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let text_input_right = build_input_text(&mut commands, &font, false, 50.0);
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// Set the focus to our text input so we can start typing right away
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input_focus.set(text_input_left);
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let input_container = commands
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.spawn((
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Node {
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display: Display::Flex,
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align_items: AlignItems::Start,
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..default()
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},
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TabGroup::new(0),
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))
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.id();
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// Set up a text output to see the result of our text input
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let text_output = commands
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.spawn((
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Node {
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width: px(400),
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height: px(100),
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border: px(5).all(),
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..Default::default()
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},
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BorderColor::from(Color::from(YELLOW)),
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Text::new("testing"),
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TextOutput,
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
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font_size: FontSize::Px(70.0),
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..default()
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},
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UiTransform::from_translation(Val2::px(5.0, 200.0)),
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))
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.id();
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// Assemble our hierarchy
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commands
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.entity(input_container)
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.add_children(&[text_input_left, text_input_right]);
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commands
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.entity(root)
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.add_children(&[text_instructions, input_container, text_output]);
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}
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fn build_input_text(
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commands: &mut Commands,
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font: &FontSource,
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is_left: bool,
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font_size: f32,
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) -> Entity {
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commands
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.spawn((
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Node {
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width: px(200),
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border: px(5).all(),
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padding: px(5).all(),
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..Default::default()
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},
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BorderColor::from(Color::from(YELLOW)),
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Name::new(if is_left { "Left" } else { "Right" }),
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EditableText {
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max_characters: (!is_left).then_some(7),
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..Default::default()
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},
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TextFont {
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font: font.clone(),
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font_size: FontSize::Px(font_size),
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..default()
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},
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TextCursorStyle::default(),
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TabIndex(if is_left { 0 } else { 1 }),
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BackgroundColor(DARK_GREY.into()),
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UiTransform::from_translation(Val2::px(if is_left { 0.0 } else { 300.0 }, 50.0)),
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))
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.id()
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}
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// Submit the text when Ctrl+Enter is pressed
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fn text_submission(
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input_focus: Res<InputFocus>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut text_input: Query<(&mut EditableText, &Name)>,
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mut text_output: Single<&mut Text, With<TextOutput>>,
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mut font_context: ResMut<FontCx>,
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mut layout_context: ResMut<LayoutCx>,
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) {
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if keyboard_input.just_pressed(KeyCode::Enter)
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&& (keyboard_input.pressed(KeyCode::ControlLeft)
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|| keyboard_input.pressed(KeyCode::ControlRight))
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&& let Some(focused_entity) = input_focus.get()
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&& let Ok((mut text_input, name)) = text_input.get_mut(focused_entity)
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{
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text_output.0 = format!("{:}: {:}", name, text_input.value());
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text_input.clear(&mut font_context.0, &mut layout_context.0);
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}
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}
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