// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using Duplicati.Library.Logging;
using System;
namespace Duplicati.Library.Localization
{
///
/// Helper class for choosing a temporary localization context
///
internal class LocalizationContext : IDisposable
{
///
/// The previous context
///
private readonly object m_prev;
///
/// Flag to prevent double dispose
///
private bool m_isDisposed = true;
///
/// Initializes a new instance of the class.
///
/// The localization to use.
public LocalizationContext(System.Globalization.CultureInfo ci)
{
m_prev = CallContext.GetData(LocalizationService.LOGICAL_CONTEXT_KEY) as string;
CallContext.SetData(LocalizationService.LOGICAL_CONTEXT_KEY, ci.Name);
m_isDisposed = false;
}
///
/// Releases all resource used by the object.
///
/// Call when you are finished using the
/// . The method leaves
/// the in an unusable state. After calling
/// , you must release all references to the
/// so the garbage collector can reclaim the
/// memory that the was occupying.
public void Dispose()
{
if (!m_isDisposed)
{
CallContext.SetData(LocalizationService.LOGICAL_CONTEXT_KEY, m_prev);
m_isDisposed = true;
}
}
}
}