// Copyright (C) 2024, The Duplicati Team // https://duplicati.com, hello@duplicati.com // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using Duplicati.Library.Logging; using System; namespace Duplicati.Library.Localization { /// /// Helper class for choosing a temporary localization context /// internal class LocalizationContext : IDisposable { /// /// The previous context /// private readonly object m_prev; /// /// Flag to prevent double dispose /// private bool m_isDisposed = true; /// /// Initializes a new instance of the class. /// /// The localization to use. public LocalizationContext(System.Globalization.CultureInfo ci) { m_prev = CallContext.GetData(LocalizationService.LOGICAL_CONTEXT_KEY) as string; CallContext.SetData(LocalizationService.LOGICAL_CONTEXT_KEY, ci.Name); m_isDisposed = false; } /// /// Releases all resource used by the object. /// /// Call when you are finished using the /// . The method leaves /// the in an unusable state. After calling /// , you must release all references to the /// so the garbage collector can reclaim the /// memory that the was occupying. public void Dispose() { if (!m_isDisposed) { CallContext.SetData(LocalizationService.LOGICAL_CONTEXT_KEY, m_prev); m_isDisposed = true; } } } }