Files
duplicati/Duplicati/Library/Main/ControllerMultiLogTarget.cs
2024-02-28 15:45:30 +01:00

108 lines
4.8 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using Duplicati.Library.Logging;
namespace Duplicati.Library.Main
{
/// <summary>
/// The log target handler for the controller, which sends to multiple log targets
/// </summary>
public class ControllerMultiLogTarget : Logging.ILogDestination, IDisposable
{
/// <summary>
/// The list of log targets to handle
/// </summary>
private readonly List<Tuple<ILogDestination, LogMessageType, Library.Utility.IFilter>> m_targets = new List<Tuple<ILogDestination, LogMessageType, Library.Utility.IFilter>>();
/// <summary>
/// Initializes a new instance of the <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> class.
/// </summary>
/// <param name="target">The log target.</param>
/// <param name="loglevel">The minimum log level to consider</param>
/// <param name="filter">The log filter.</param>
public ControllerMultiLogTarget(ILogDestination target, Logging.LogMessageType loglevel, Library.Utility.IFilter filter)
{
AddTarget(target, loglevel, filter);
}
/// <summary>
/// Adds the target to the list.
/// </summary>
/// <param name="target">The log target.</param>
/// <param name="loglevel">The minimum log level to consider</param>
/// <param name="filter">The log filter.</param>
public void AddTarget(ILogDestination target, LogMessageType loglevel, Library.Utility.IFilter filter)
{
if (target == null)
return;
m_targets.Add(new Tuple<ILogDestination, LogMessageType, Library.Utility.IFilter>(target, loglevel, filter ?? new Library.Utility.FilterExpression()));
}
/// <summary>
/// Releases all resource used by the <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> object.
/// </summary>
/// <remarks>Call <see cref="Dispose"/> when you are finished using the
/// <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/>. The <see cref="Dispose"/> method leaves the
/// <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> in an unusable state. After calling
/// <see cref="Dispose"/>, you must release all references to the
/// <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> so the garbage collector can reclaim the
/// memory that the <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> was occupying.</remarks>
public void Dispose()
{
foreach (var m in m_targets)
(m.Item1 as IDisposable)?.Dispose();
m_targets.Clear();
}
/// <summary>
/// Writes the message to all the destinations.
/// </summary>
/// <param name="entry">Entry.</param>
public void WriteMessage(LogEntry entry)
{
foreach (var e in m_targets)
{
var found = e.Item3.Matches(entry.FilterTag, out var result, out var match);
// If there is a filter match, use that
if (found)
{
if (!result)
continue;
}
else
{
// Otherwise, filter by log-level
if (entry.Level < e.Item2)
continue;
}
// If we get here, write the message
e.Item1.WriteMessage(entry);
}
}
}
}