Files
duplicati/Duplicati.Library.RestAPI/LiveControls.cs
2024-06-09 22:12:03 +02:00

426 lines
15 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Runtime.Versioning;
using Duplicati.Library.IO;
using Duplicati.Server.Database;
namespace Duplicati.Server
{
/// <summary>
/// This class keeps track of the users modifications regarding
/// throttling and pause/resume
/// </summary>
public class LiveControls : ILiveControls
{
/// <summary>
/// The tag used for logging
/// </summary>
private static readonly string LOGTAG = Duplicati.Library.Logging.Log.LogTagFromType<LiveControls>();
/// <summary>
/// An event that is activated when the pause state changes
/// </summary>
public event EventHandler StateChanged;
/// <summary>
/// An event that is activated when the thread priority changes
/// </summary>
public event EventHandler ThreadPriorityChanged;
/// <summary>
/// An event that is activated when the throttle speed changes
/// </summary>
public event EventHandler ThrottleSpeedChanged;
/// <summary>
/// The possible states for the live control
/// </summary>
public enum LiveControlState
{
/// <summary>
/// Indicates that the backups are running
/// </summary>
Running,
/// <summary>
/// Indicates that the backups are currently suspended
/// </summary>
Paused
}
/// <summary>
/// The current control state
/// </summary>
private LiveControlState m_state;
/// <summary>
/// A value that indicates if the current pause state is caused by being suspended
/// </summary>
private bool m_pausedForSuspend = false;
/// <summary>
/// The time to pause for, used to ensure that a user set pause can override the suspend pause
/// </summary>
private DateTime m_suspendMinimumPause = new DateTime(0);
/// <summary>
/// Gets the current state for the control
/// </summary>
public LiveControlState State { get { return m_state; } }
public bool IsPaused => State == LiveControlState.Paused;
/// <summary>
/// The internal variable that tracks the the priority
/// </summary>
private System.Threading.ThreadPriority? m_priority;
/// <summary>
/// The internal variable that tracks the upload limit
/// </summary>
private long? m_uploadLimit;
/// <summary>
/// The internal variable that tracks the download limit
/// </summary>
private long? m_downloadLimit;
/// <summary>
/// The object that ensures concurrent operations
/// </summary>
private readonly object m_lock = new object();
/// <summary>
/// Gets the current overridden thread priority
/// </summary>
public System.Threading.ThreadPriority? ThreadPriority
{
get { return m_priority; }
set
{
if (m_priority != value)
{
m_priority = value;
if (ThreadPriorityChanged != null)
ThreadPriorityChanged(this, null);
}
}
}
/// <summary>
/// Gets the current upload limit in bps
/// </summary>
public long? UploadLimit
{
get { return m_uploadLimit; }
set
{
if (m_uploadLimit != value)
{
m_uploadLimit = value;
if (ThrottleSpeedChanged != null)
ThrottleSpeedChanged(this, null);
}
}
}
/// <summary>
/// Gets the download limit in bps
/// </summary>
public long? DownloadLimit
{
get { return m_downloadLimit; }
set
{
if (m_downloadLimit != value)
{
m_downloadLimit = value;
if (ThrottleSpeedChanged != null)
ThrottleSpeedChanged(this, null);
}
}
}
/// <summary>
/// The timer that is activated after a pause period.
/// </summary>
private System.Threading.Timer m_waitTimer;
/// <summary>
/// The time that the current pause is expected to expire
/// </summary>
private DateTime m_waitTimeExpiration = new DateTime(0);
/// <summary>
/// The connection to use
/// </summary>
private readonly Connection m_connection;
/// <summary>
/// Constructs a new instance of the LiveControl
/// </summary>
/// <param name="connection">The connection to use</param>
public LiveControls(Connection connection)
{
m_connection = connection;
Init();
}
/// <summary>
/// Constructs a new instance of the LiveControl
/// </summary>
private void Init()
{
var settings = m_connection.ApplicationSettings;
m_state = LiveControlState.Running;
m_waitTimer = new System.Threading.Timer(m_waitTimer_Tick, this, System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
if (!string.IsNullOrEmpty(settings.StartupDelayDuration) && settings.StartupDelayDuration != "0")
{
long milliseconds = 0;
try { milliseconds = (long)Duplicati.Library.Utility.Timeparser.ParseTimeSpan(settings.StartupDelayDuration).TotalMilliseconds; }
catch { }
if (milliseconds > 0)
{
m_waitTimeExpiration = DateTime.Now.AddMilliseconds(milliseconds);
m_waitTimer.Change(milliseconds, System.Threading.Timeout.Infinite);
m_state = LiveControlState.Paused;
}
}
m_priority = settings.ThreadPriorityOverride;
if (!string.IsNullOrEmpty(settings.DownloadSpeedLimit))
try
{
m_downloadLimit = Library.Utility.Sizeparser.ParseSize(settings.DownloadSpeedLimit, "kb");
}
catch (Exception ex)
{
Library.Logging.Log.WriteErrorMessage(LOGTAG, "ParseDownloadLimitError", ex, "Failed to parse download limit: {0}", settings.DownloadSpeedLimit);
}
if (!string.IsNullOrEmpty(settings.UploadSpeedLimit))
try
{
m_uploadLimit = Library.Utility.Sizeparser.ParseSize(settings.UploadSpeedLimit, "kb");
}
catch (Exception ex)
{
Library.Logging.Log.WriteErrorMessage(LOGTAG, "ParseUploadLimitError", ex, "Failed to parse upload limit: {0}", settings.UploadSpeedLimit);
}
try
{
if (OperatingSystem.IsWindows())
RegisterHibernateMonitor();
}
catch { }
}
/// <summary>
/// Event that occurs when the timeout duration is exceeded
/// </summary>
/// <param name="sender">The sender of the event</param>
private void m_waitTimer_Tick(object sender)
{
lock (m_lock)
Resume();
}
/// <summary>
/// Internal helper to reset the timeout timer
/// </summary>
/// <param name="timeout">The time to wait</param>
private void ResetTimer(string timeout)
{
lock (m_lock)
if (!string.IsNullOrEmpty(timeout))
{
long milliseconds = (long)Duplicati.Library.Utility.Timeparser.ParseTimeSpan(timeout).TotalMilliseconds;
m_waitTimeExpiration = DateTime.Now.AddMilliseconds(milliseconds);
m_waitTimer.Change(milliseconds, System.Threading.Timeout.Infinite);
}
else
{
m_waitTimeExpiration = new DateTime(0);
m_waitTimer.Change(System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
}
}
/// <summary>
/// Internal helper to set the pause mode
/// </summary>
private void SetPauseMode()
{
lock (m_lock)
{
if (m_state == LiveControlState.Running)
{
m_state = LiveControlState.Paused;
if (StateChanged != null)
StateChanged(this, null);
}
}
}
/// <summary>
/// Pauses the backups until resumed
/// </summary>
public void Pause()
{
lock (m_lock)
{
var fireEvent = m_waitTimeExpiration.Ticks != 0 && m_state == LiveControlState.Paused && StateChanged != null;
ResetTimer(null);
if (fireEvent)
StateChanged(this, null);
else
SetPauseMode();
}
}
/// <summary>
/// Resumes a backups to the running state
/// </summary>
public void Resume()
{
lock (m_lock)
{
if (m_state == LiveControlState.Paused)
{
//Make sure that the timer is cleared
ResetTimer(null);
m_state = LiveControlState.Running;
if (StateChanged != null)
StateChanged(this, null);
}
}
}
/// <summary>
/// Suspends the backups for a given period
/// </summary>
/// <param name="timeout">The duration to wait</param>
public void Pause(string timeout)
{
Pause(Duplicati.Library.Utility.Timeparser.ParseTimeSpan(timeout));
}
/// <summary>
/// Suspends the backups for a given period
/// </summary>
/// <param name="timeout">The duration to wait</param>
public void Pause(TimeSpan timeout)
{
lock (m_lock)
{
m_waitTimeExpiration = DateTime.Now.AddMilliseconds((long)timeout.TotalMilliseconds);
m_waitTimer.Change((long)timeout.TotalMilliseconds, System.Threading.Timeout.Infinite);
//We change the time, so we issue a new event
if (m_state == LiveControlState.Paused && StateChanged != null)
StateChanged(this, null);
else
SetPauseMode();
}
}
/// <summary>
/// Gets the time the current pause is expected to end
/// </summary>
public DateTime EstimatedPauseEnd { get { return m_waitTimeExpiration; } }
/// <summary>
/// Method for calling a Win32 API
/// </summary>
[SupportedOSPlatform("windows")]
private void RegisterHibernateMonitor()
{
Microsoft.Win32.SystemEvents.PowerModeChanged += new Microsoft.Win32.PowerModeChangedEventHandler(SystemEvents_PowerModeChanged);
}
/// <summary>
/// A monitor for detecting when the system hibernates or resumes
/// </summary>
/// <param name="sender">Unused sender parameter</param>
/// <param name="_e">The event information</param>
[SupportedOSPlatform("windows")]
private void SystemEvents_PowerModeChanged(object sender, object _e)
{
Microsoft.Win32.PowerModeChangedEventArgs e = _e as Microsoft.Win32.PowerModeChangedEventArgs;
if (e == null)
return;
if (e.Mode == Microsoft.Win32.PowerModes.Suspend)
{
//If we are running, register as being paused due to suspending
if (this.m_state == LiveControlState.Running)
{
this.SetPauseMode();
m_pausedForSuspend = true;
m_suspendMinimumPause = new DateTime(0);
}
else
{
if (m_waitTimeExpiration.Ticks != 0)
{
m_pausedForSuspend = true;
m_suspendMinimumPause = this.EstimatedPauseEnd;
ResetTimer(null);
}
}
}
else if (e.Mode == Microsoft.Win32.PowerModes.Resume)
{
//If we have been been paused due to suspending, we un-pause now
if (m_pausedForSuspend)
{
long delayTicks = (m_suspendMinimumPause - DateTime.Now).Ticks;
var appset = m_connection.ApplicationSettings;
if (!string.IsNullOrEmpty(appset.StartupDelayDuration) && appset.StartupDelayDuration != "0")
try { delayTicks = Math.Max(delayTicks, Library.Utility.Timeparser.ParseTimeSpan(appset.StartupDelayDuration).Ticks); }
catch { }
if (delayTicks > 0)
{
this.Pause(TimeSpan.FromTicks(delayTicks));
}
else
{
this.Resume();
}
}
m_pausedForSuspend = false;
m_suspendMinimumPause = new DateTime(0);
}
}
}
}