Files
duplicati/Duplicati/Library/Main/Operation/Common/TaskControl.cs
2024-02-28 15:45:30 +01:00

257 lines
9.7 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Threading.Tasks;
namespace Duplicati.Library.Main.Operation.Common
{
/// <summary>
/// Interface for async access to the current control state
/// </summary>
public interface ITaskReader
{
/// <summary>
/// Processing tasks can regularly await this,
/// which will pause the task or stop it if required.
/// The return value is <c>true</c> if the program should continue and <c>false</c> if a stop is requested
/// </summary>
Task<bool> ProgressAsync { get; }
/// <summary>
/// Gets the transfer progress async control.
/// The transfer handler should await this instead of the <see cref="ProgressAsync"/> event.
/// </summary>
Task<bool> TransferProgressAsync { get; }
}
/// <summary>
/// Interface for controlling the progress
/// </summary>
public interface ITaskCommander
{
/// <summary>
/// Requests that progress should be paused
/// </summary>
/// <param name="alsoTransfers">If set to <c>true</c> transfer are also suspended.</param>
void Pause(bool alsoTransfers = false);
/// <summary>
/// Resumes running a paused process
/// </summary>
void Resume();
/// <summary>
/// Requests that the progress should be stopped in an orderly manner,
/// which allows current transfers to be completed.
/// </summary>
/// <param name="alsoTransfers">If set to <c>true</c> active transfer are also stopped.</param>
void Stop(bool alsoTransfers = false);
/// <summary>
/// Terminates the progress without allowing a flush
/// </summary>
void Terminate();
}
/// <summary>
/// Implementation of the task control
/// </summary>
public class TaskControl : ITaskReader, ITaskCommander, IDisposable
{
/// <summary>
/// Internal state tracking to avoid invalid requests
/// </summary>
private enum State
{
/// <summary>
/// The task is running
/// </summary>
Active,
/// <summary>
/// The task is paused
/// </summary>
Paused,
/// <summary>
/// The task is stopped
/// </summary>
Stopped,
/// <summary>
/// The task is terminated
/// </summary>
Terminated
}
/// <summary>
/// Internal control state for progress event
/// </summary>
private TaskCompletionSource<bool> m_progress;
/// <summary>
/// Internal control state for the transfer event
/// </summary>
private TaskCompletionSource<bool> m_transfer;
/// <summary>
/// The control lock instance
/// </summary>
private readonly object m_lock = new object();
/// <summary>
/// The current progress state
/// </summary>
private State m_progressstate = State.Paused;
/// <summary>
/// The current transfer state
/// </summary>
private State m_transferstate = State.Paused;
/// <summary>
/// Processing tasks can regularly await this,
/// which will pause the task or stop it if required.
/// The return value is <c>true</c> if the program should continue and <c>false</c> if a stop is requested
/// </summary>
public Task<bool> ProgressAsync { get { return m_progress.Task; } }
/// <summary>
/// Gets the transfer progress async control.
/// The transfer handler should await this instead of the <see cref="ProgressAsync"/> event.
/// </summary>
public Task<bool> TransferProgressAsync { get { return m_transfer.Task; } }
/// <summary>
/// Initializes a new instance of the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> class.
/// </summary>
public TaskControl()
{
m_progress = new TaskCompletionSource<bool>();
m_transfer = new TaskCompletionSource<bool>();
Resume();
}
/// <summary>
/// Resumes running a paused process
/// </summary>
public void Resume()
{
lock(m_lock)
{
if (m_progressstate == State.Paused)
{
m_progress.SetResult(true);
m_progressstate = State.Active;
}
if (m_transferstate == State.Paused)
{
m_transfer.SetResult(true);
m_transferstate = State.Active;
}
}
}
/// <summary>
/// Requests that progress should be paused
/// </summary>
/// <param name="alsoTransfers">If set to <c>true</c> also transfers.</param>
public void Pause(bool alsoTransfers = false)
{
lock(m_lock)
{
if (m_progressstate == State.Active)
{
m_progress = new TaskCompletionSource<bool>();
m_progressstate = State.Paused;
}
if (alsoTransfers && m_transferstate == State.Active)
{
m_transfer = new TaskCompletionSource<bool>();
m_transferstate = State.Paused;
}
}
}
/// <summary>
/// Requests that the progress should be stopped in an orderly manner,
/// which allows current transfers to be completed.
/// </summary>
/// <param name="alsoTransfers">If set to <c>true</c> also transfers.</param>
public void Stop(bool alsoTransfers = false)
{
lock(m_lock)
{
if (m_progressstate == State.Active || m_progressstate == State.Paused)
{
if (m_progressstate != State.Paused)
m_progress = new TaskCompletionSource<bool>();
m_progress.SetResult(false);
m_progressstate = State.Stopped;
}
if (alsoTransfers && (m_transferstate == State.Active || m_transferstate == State.Paused))
{
if (m_transferstate != State.Paused)
m_transfer = new TaskCompletionSource<bool>();
m_transfer.SetResult(false);
m_transferstate = State.Stopped;
}
}
}
/// <summary>
/// Terminates the progress without allowing a flush
/// </summary>
public void Terminate()
{
lock(m_lock)
{
if (m_progressstate != State.Terminated)
{
if (m_progressstate != State.Paused)
m_progress = new TaskCompletionSource<bool>();
m_progress.SetCanceled();
m_progressstate = State.Terminated;
}
if (m_transferstate != State.Terminated)
{
if (m_transferstate != State.Paused)
m_transfer = new TaskCompletionSource<bool>();
m_transfer.SetCanceled();
m_transferstate = State.Terminated;
}
}
}
/// <summary>
/// Releases all resource used by the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> object.
/// </summary>
/// <remarks>Call <see cref="Dispose"/> when you are finished using the
/// <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/>. The <see cref="Dispose"/> method leaves
/// the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> in an unusable state. After calling
/// <see cref="Dispose"/>, you must release all references to the
/// <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> so the garbage collector can reclaim the
/// memory that the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> was occupying.</remarks>
public void Dispose()
{
Terminate();
}
}
}