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257 lines
9.7 KiB
C#
257 lines
9.7 KiB
C#
// Copyright (C) 2024, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Threading.Tasks;
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namespace Duplicati.Library.Main.Operation.Common
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{
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/// <summary>
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/// Interface for async access to the current control state
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/// </summary>
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public interface ITaskReader
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{
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/// <summary>
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/// Processing tasks can regularly await this,
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/// which will pause the task or stop it if required.
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/// The return value is <c>true</c> if the program should continue and <c>false</c> if a stop is requested
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/// </summary>
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Task<bool> ProgressAsync { get; }
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/// <summary>
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/// Gets the transfer progress async control.
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/// The transfer handler should await this instead of the <see cref="ProgressAsync"/> event.
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/// </summary>
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Task<bool> TransferProgressAsync { get; }
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}
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/// <summary>
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/// Interface for controlling the progress
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/// </summary>
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public interface ITaskCommander
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{
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/// <summary>
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/// Requests that progress should be paused
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/// </summary>
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/// <param name="alsoTransfers">If set to <c>true</c> transfer are also suspended.</param>
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void Pause(bool alsoTransfers = false);
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/// <summary>
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/// Resumes running a paused process
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/// </summary>
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void Resume();
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/// <summary>
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/// Requests that the progress should be stopped in an orderly manner,
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/// which allows current transfers to be completed.
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/// </summary>
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/// <param name="alsoTransfers">If set to <c>true</c> active transfer are also stopped.</param>
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void Stop(bool alsoTransfers = false);
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/// <summary>
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/// Terminates the progress without allowing a flush
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/// </summary>
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void Terminate();
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}
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/// <summary>
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/// Implementation of the task control
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/// </summary>
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public class TaskControl : ITaskReader, ITaskCommander, IDisposable
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{
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/// <summary>
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/// Internal state tracking to avoid invalid requests
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/// </summary>
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private enum State
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{
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/// <summary>
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/// The task is running
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/// </summary>
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Active,
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/// <summary>
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/// The task is paused
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/// </summary>
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Paused,
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/// <summary>
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/// The task is stopped
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/// </summary>
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Stopped,
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/// <summary>
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/// The task is terminated
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/// </summary>
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Terminated
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}
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/// <summary>
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/// Internal control state for progress event
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/// </summary>
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private TaskCompletionSource<bool> m_progress;
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/// <summary>
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/// Internal control state for the transfer event
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/// </summary>
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private TaskCompletionSource<bool> m_transfer;
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/// <summary>
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/// The control lock instance
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/// </summary>
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private readonly object m_lock = new object();
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/// <summary>
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/// The current progress state
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/// </summary>
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private State m_progressstate = State.Paused;
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/// <summary>
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/// The current transfer state
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/// </summary>
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private State m_transferstate = State.Paused;
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/// <summary>
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/// Processing tasks can regularly await this,
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/// which will pause the task or stop it if required.
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/// The return value is <c>true</c> if the program should continue and <c>false</c> if a stop is requested
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/// </summary>
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public Task<bool> ProgressAsync { get { return m_progress.Task; } }
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/// <summary>
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/// Gets the transfer progress async control.
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/// The transfer handler should await this instead of the <see cref="ProgressAsync"/> event.
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/// </summary>
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public Task<bool> TransferProgressAsync { get { return m_transfer.Task; } }
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/// <summary>
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/// Initializes a new instance of the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> class.
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/// </summary>
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public TaskControl()
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{
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m_progress = new TaskCompletionSource<bool>();
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m_transfer = new TaskCompletionSource<bool>();
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Resume();
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}
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/// <summary>
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/// Resumes running a paused process
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/// </summary>
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public void Resume()
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{
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lock(m_lock)
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{
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if (m_progressstate == State.Paused)
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{
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m_progress.SetResult(true);
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m_progressstate = State.Active;
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}
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if (m_transferstate == State.Paused)
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{
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m_transfer.SetResult(true);
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m_transferstate = State.Active;
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}
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}
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}
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/// <summary>
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/// Requests that progress should be paused
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/// </summary>
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/// <param name="alsoTransfers">If set to <c>true</c> also transfers.</param>
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public void Pause(bool alsoTransfers = false)
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{
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lock(m_lock)
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{
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if (m_progressstate == State.Active)
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{
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m_progress = new TaskCompletionSource<bool>();
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m_progressstate = State.Paused;
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}
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if (alsoTransfers && m_transferstate == State.Active)
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{
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m_transfer = new TaskCompletionSource<bool>();
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m_transferstate = State.Paused;
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}
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}
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}
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/// <summary>
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/// Requests that the progress should be stopped in an orderly manner,
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/// which allows current transfers to be completed.
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/// </summary>
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/// <param name="alsoTransfers">If set to <c>true</c> also transfers.</param>
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public void Stop(bool alsoTransfers = false)
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{
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lock(m_lock)
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{
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if (m_progressstate == State.Active || m_progressstate == State.Paused)
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{
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if (m_progressstate != State.Paused)
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m_progress = new TaskCompletionSource<bool>();
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m_progress.SetResult(false);
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m_progressstate = State.Stopped;
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}
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if (alsoTransfers && (m_transferstate == State.Active || m_transferstate == State.Paused))
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{
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if (m_transferstate != State.Paused)
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m_transfer = new TaskCompletionSource<bool>();
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m_transfer.SetResult(false);
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m_transferstate = State.Stopped;
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}
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}
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}
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/// <summary>
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/// Terminates the progress without allowing a flush
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/// </summary>
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public void Terminate()
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{
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lock(m_lock)
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{
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if (m_progressstate != State.Terminated)
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{
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if (m_progressstate != State.Paused)
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m_progress = new TaskCompletionSource<bool>();
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m_progress.SetCanceled();
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m_progressstate = State.Terminated;
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}
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if (m_transferstate != State.Terminated)
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{
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if (m_transferstate != State.Paused)
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m_transfer = new TaskCompletionSource<bool>();
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m_transfer.SetCanceled();
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m_transferstate = State.Terminated;
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}
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}
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}
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/// <summary>
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/// Releases all resource used by the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> object.
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/// </summary>
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/// <remarks>Call <see cref="Dispose"/> when you are finished using the
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/// <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/>. The <see cref="Dispose"/> method leaves
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/// the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> in an unusable state. After calling
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/// <see cref="Dispose"/>, you must release all references to the
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/// <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> so the garbage collector can reclaim the
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/// memory that the <see cref="Duplicati.Library.Main.Operation.Common.TaskControl"/> was occupying.</remarks>
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public void Dispose()
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{
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Terminate();
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}
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}
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}
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