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462 lines
18 KiB
C#
462 lines
18 KiB
C#
// Copyright (C) 2024, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Linq;
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using Duplicati.Library.Logging;
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namespace Duplicati.Library.Main
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{
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/// <summary>
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/// Interface for receiving messages from the Duplicati operations
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/// </summary>
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public interface IMessageSink : Logging.ILogDestination
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{
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/// <summary>
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/// Handles an event from the backend
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/// </summary>
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/// <param name="action">The backend action.</param>
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/// <param name="type">The event type.</param>
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/// <param name="path">The target path.</param>
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/// <param name="size">The size of the element.</param>
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void BackendEvent(BackendActionType action, BackendEventType type, string path, long size);
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/// <summary>
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/// Sets the backend progress update object
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/// </summary>
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/// <value>The backend progress update object</value>
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void SetBackendProgress(IBackendProgress progress);
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/// <summary>
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/// Sets the operation progress update object
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/// </summary>
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/// <value>The operation progress update object</value>
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void SetOperationProgress(IOperationProgress progress);
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}
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/// <summary>
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/// Helper class to allow setting multiple message sinks on a single controller
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/// </summary>
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public class MultiMessageSink : IMessageSink
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{
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/// <summary>
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/// The sinks in this instance
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/// </summary>
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private IMessageSink[] m_sinks;
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/// <summary>
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/// Initializes a new instance of the <see cref="T:Duplicati.Library.Main.MultiMessageSink"/> class.
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/// </summary>
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/// <param name="sinks">The sinks to use.</param>
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public MultiMessageSink(params IMessageSink[] sinks)
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{
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m_sinks = (sinks ?? new IMessageSink[0]).Where(x => x != null).ToArray();
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}
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/// <summary>
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/// Appends a new sink to the list
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/// </summary>
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/// <param name="sink">The sink to append.</param>
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public void Append(IMessageSink sink)
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{
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if (sink == null)
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return;
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var na = new IMessageSink[m_sinks.Length + 1];
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Array.Copy(m_sinks, na, m_sinks.Length);
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na[na.Length - 1] = sink;
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m_sinks = na;
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}
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public void SetBackendProgress(IBackendProgress progress)
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{
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foreach (var s in m_sinks)
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s.SetBackendProgress(progress);
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}
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public void SetOperationProgress(IOperationProgress progress)
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{
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foreach (var s in m_sinks)
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s.SetOperationProgress(progress);
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}
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public void BackendEvent(BackendActionType action, BackendEventType type, string path, long size)
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{
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foreach (var s in m_sinks)
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s.BackendEvent(action, type, path, size);
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}
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public void WriteMessage(LogEntry entry)
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{
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foreach (var s in m_sinks)
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s.WriteMessage(entry);
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}
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}
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/// <summary>
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/// Backend progress update object.
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/// The engine updates these statistics very often,
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/// so an event based system would take up too many resources.
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/// Instead, this interface allows the client to poll
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/// for updates as often as desired.
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/// </summary>
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public interface IBackendProgress
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{
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/// <summary>
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/// Update with the current action, path, size, progress and bytes_pr_second.
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/// </summary>
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/// <param name="action">The current action</param>
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/// <param name="path">The current path</param>
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/// <param name="size">The current size</param>
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/// <param name="progress">The current number of transferred bytes</param>
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/// <param name="bytes_pr_second">Transfer speed in bytes pr second, -1 for unknown</param>
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/// <param name="isBlocking">A value indicating if the backend is blocking operation progress</param>
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void Update(out BackendActionType action, out string path, out long size, out long progress, out long bytes_pr_second, out bool isBlocking);
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}
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/// <summary>
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/// Interface for updating the backend progress
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/// </summary>
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internal interface IBackendProgressUpdater
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{
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/// <summary>
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/// Register the start of a new action
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/// </summary>
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/// <param name="action">The action that is starting</param>
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/// <param name="path">The path being operated on</param>
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/// <param name="size">The size of the file being transferred</param>
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void StartAction(BackendActionType action, string path, long size);
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/// <summary>
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/// Updates the current progress
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/// </summary>
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/// <param name="progress">The current number of transferred bytes</param>
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void UpdateProgress(long progress);
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/// <summary>
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/// Updates the total size
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/// </summary>
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/// <param name="size">The new total size</param>
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void UpdateTotalSize(long size);
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/// <summary>
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/// Sets a flag indicating if the backend operation is blocking progress
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/// </summary>
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/// <param name="isBlocking">If set to <c>true</c> the backend is blocking.</param>
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void SetBlocking(bool isBlocking);
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}
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/// <summary>
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/// Combined interface for the backend progress updater and the backend progress item
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/// </summary>
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internal interface IBackendProgressUpdaterAndReporter : IBackendProgressUpdater, IBackendProgress
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{
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}
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/// <summary>
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/// Backend progress updater instance
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/// </summary>
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internal class BackendProgressUpdater : IBackendProgressUpdaterAndReporter
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{
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/// <summary>
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/// Lock object to provide snapshot-like access to the data
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/// </summary>
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private readonly object m_lock = new object();
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/// <summary>
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/// The current action
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/// </summary>
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private BackendActionType m_action;
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/// <summary>
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/// The current path
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/// </summary>
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private string m_path;
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/// <summary>
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/// The current file size
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/// </summary>
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private long m_size;
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/// <summary>
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/// The current number of transferred bytes
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/// </summary>
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private long m_progress;
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/// <summary>
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/// The time the last action started
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/// </summary>
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private DateTime m_actionStart;
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/// <summary>
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/// A value indicating when the last blocking was done
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/// </summary>
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private DateTime m_blockingSince;
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/// <summary>
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/// Register the start of a new action
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/// </summary>
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/// <param name="action">The action that is starting</param>
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/// <param name="path">The path being operated on</param>
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/// <param name="size">The size of the file being transferred</param>
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public void StartAction(BackendActionType action, string path, long size)
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{
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lock (m_lock)
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{
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m_action = action;
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m_path = path;
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m_size = size;
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m_progress = 0;
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m_actionStart = DateTime.Now;
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}
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}
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/// <summary>
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/// Updates the progress
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/// </summary>
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/// <param name="progress">The current number of transferred bytes</param>
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public void UpdateProgress(long progress)
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{
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lock (m_lock)
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m_progress = progress;
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}
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/// <summary>
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/// Updates the total size
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/// </summary>
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/// <param name="size">The new total size</param>
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public void UpdateTotalSize(long size)
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{
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lock (m_lock)
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m_size = size;
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}
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/// <summary>
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/// Update with the current action, path, size, progress and bytes_pr_second.
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/// </summary>
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/// <param name="action">The current action</param>
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/// <param name="path">The current path</param>
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/// <param name="size">The current size</param>
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/// <param name="progress">The current number of transferred bytes</param>
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/// <param name="bytes_pr_second">Transfer speed in bytes pr second, -1 for unknown</param>
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/// <param name="isBlocking">A value indicating if the backend is blocking operation progress</param>
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public void Update(out BackendActionType action, out string path, out long size, out long progress, out long bytes_pr_second, out bool isBlocking)
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{
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lock(m_lock)
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{
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action = m_action;
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path = m_path;
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size = m_size;
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progress = m_progress;
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isBlocking = m_blockingSince.Ticks > 0 && (DateTime.Now - m_blockingSince).TotalSeconds > 1;
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//TODO: The speed should be more dynamic,
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// so we need a sample window instead of always
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// calculating from the beginning
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if (m_progress <= 0 || m_size <= 0 || m_actionStart.Ticks == 0)
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bytes_pr_second = -1;
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else
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bytes_pr_second = (long)(m_progress / (DateTime.Now - m_actionStart).TotalSeconds);
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}
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}
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/// <summary>
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/// Sets a flag indicating if the backend operation is blocking progress
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/// </summary>
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/// <param name="isBlocking">If set to <c>true</c> the backend is blocking.</param>
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public void SetBlocking(bool isBlocking)
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{
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lock (m_lock)
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m_blockingSince = isBlocking ? DateTime.Now : new DateTime(0);
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}
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}
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public delegate void PhaseChangedDelegate(OperationPhase phase, OperationPhase previousPhase);
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/// <summary>
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/// Operation progress update object.
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/// The engine updates these statistics very often,
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/// so an event based system would take up too many resources.
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/// Instead, this interface allows the client to poll
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/// for updates as often as desired.
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/// </summary>
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public interface IOperationProgress
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{
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/// <summary>
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/// Update the phase, progress, filesprocessed, filesizeprocessed, filecount, filesize and countingfiles.
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/// </summary>
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/// <param name="phase">Phase.</param>
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/// <param name="progress">Progress.</param>
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/// <param name="filesprocessed">Filesprocessed.</param>
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/// <param name="filesizeprocessed">Filesizeprocessed.</param>
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/// <param name="filecount">Filecount.</param>
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/// <param name="filesize">Filesize.</param>
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/// <param name="countingfiles">True if the filecount and filesize is incomplete, false otherwise</param>
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void UpdateOverall(out OperationPhase phase, out float progress, out long filesprocessed, out long filesizeprocessed, out long filecount, out long filesize, out bool countingfiles);
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/// <summary>
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/// Update the filename, filesize, and fileoffset.
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/// </summary>
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/// <param name="filename">Filename.</param>
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/// <param name="filesize">Filesize.</param>
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/// <param name="fileoffset">Fileoffset.</param>
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void UpdateFile(out string filename, out long filesize, out long fileoffset, out bool filecomplete);
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/// <summary>
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/// Occurs when the phase has changed
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/// </summary>
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event PhaseChangedDelegate PhaseChanged;
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}
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/// <summary>
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/// Interface for updating the backend progress
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/// </summary>
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internal interface IOperationProgressUpdater
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{
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void UpdatePhase(OperationPhase phase);
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void UpdateProgress(float progress);
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void StartFile(string filename, long size);
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void UpdateFileProgress(long offset);
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void UpdatefileCount(long filecount, long filesize, bool done);
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void UpdatefilesProcessed(long count, long size);
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}
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internal interface IOperationProgressUpdaterAndReporter : IOperationProgressUpdater, IOperationProgress
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{
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}
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internal class OperationProgressUpdater : IOperationProgressUpdaterAndReporter
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{
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private readonly object m_lock = new object();
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private OperationPhase m_phase;
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private float m_progress;
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private string m_curfilename;
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private long m_curfilesize;
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private long m_curfileoffset;
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private bool m_curfilecomplete;
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private long m_filesprocessed;
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private long m_filesizeprocessed;
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private long m_filecount;
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private long m_filesize;
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private bool m_countingFiles;
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public event PhaseChangedDelegate PhaseChanged;
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public void UpdatePhase(OperationPhase phase)
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{
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OperationPhase prev_phase;
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lock(m_lock)
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{
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prev_phase = m_phase;
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m_phase = phase;
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m_curfilename = null;
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m_curfilesize = 0;
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m_curfileoffset = 0;
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m_curfilecomplete = false;
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}
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if (prev_phase != phase && PhaseChanged != null)
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PhaseChanged(phase, prev_phase);
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}
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public void UpdateProgress(float progress)
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{
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lock(m_lock)
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m_progress = progress;
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}
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public void StartFile(string filename, long size)
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{
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lock(m_lock)
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{
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m_curfilename = filename;
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m_curfilesize = size;
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m_curfileoffset = 0;
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m_curfilecomplete = false;
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}
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}
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public void UpdateFileProgress(long offset)
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{
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lock(m_lock)
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m_curfileoffset = offset;
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}
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public void UpdatefileCount(long filecount, long filesize, bool done)
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{
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lock(m_lock)
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{
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m_filecount = filecount;
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m_filesize = filesize;
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m_countingFiles = !done;
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}
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}
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public void UpdatefilesProcessed(long count, long size)
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{
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lock(m_lock)
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{
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m_filesprocessed = count;
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m_filesizeprocessed = size;
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m_curfilecomplete = true;
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}
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}
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/// <summary>
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/// Update the phase, progress, filesprocessed, filesizeprocessed, filecount, filesize and countingfiles.
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/// </summary>
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/// <param name="phase">Phase.</param>
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/// <param name="progress">Progress.</param>
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/// <param name="filesprocessed">Filesprocessed.</param>
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/// <param name="filesizeprocessed">Filesizeprocessed.</param>
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/// <param name="filecount">Filecount.</param>
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/// <param name="filesize">Filesize.</param>
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/// <param name="countingfiles">True if the filecount and filesize is incomplete, false otherwise</param>
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public void UpdateOverall(out OperationPhase phase, out float progress, out long filesprocessed, out long filesizeprocessed, out long filecount, out long filesize, out bool countingfiles)
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{
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lock(m_lock)
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{
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phase = m_phase;
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filesize = m_filesize;
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progress = m_progress;
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filesprocessed = m_filesprocessed;
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filesizeprocessed = m_filesizeprocessed;
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filecount = m_filecount;
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countingfiles = m_countingFiles;
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}
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}
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/// <summary>
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/// Update the filename, filesize, and fileoffset.
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/// </summary>
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/// <param name="filename">Filename.</param>
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/// <param name="filesize">Filesize.</param>
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/// <param name="fileoffset">Fileoffset.</param>
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public void UpdateFile(out string filename, out long filesize, out long fileoffset, out bool filecomplete)
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{
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lock(m_lock)
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{
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filename = m_curfilename;
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filesize = m_curfilesize;
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fileoffset = m_curfileoffset;
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filecomplete = m_curfilecomplete;
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}
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}
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}
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}
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