Files
duplicati/Duplicati/Library/Main/ProgressClasses.cs
2024-02-28 15:45:30 +01:00

462 lines
18 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Linq;
using Duplicati.Library.Logging;
namespace Duplicati.Library.Main
{
/// <summary>
/// Interface for receiving messages from the Duplicati operations
/// </summary>
public interface IMessageSink : Logging.ILogDestination
{
/// <summary>
/// Handles an event from the backend
/// </summary>
/// <param name="action">The backend action.</param>
/// <param name="type">The event type.</param>
/// <param name="path">The target path.</param>
/// <param name="size">The size of the element.</param>
void BackendEvent(BackendActionType action, BackendEventType type, string path, long size);
/// <summary>
/// Sets the backend progress update object
/// </summary>
/// <value>The backend progress update object</value>
void SetBackendProgress(IBackendProgress progress);
/// <summary>
/// Sets the operation progress update object
/// </summary>
/// <value>The operation progress update object</value>
void SetOperationProgress(IOperationProgress progress);
}
/// <summary>
/// Helper class to allow setting multiple message sinks on a single controller
/// </summary>
public class MultiMessageSink : IMessageSink
{
/// <summary>
/// The sinks in this instance
/// </summary>
private IMessageSink[] m_sinks;
/// <summary>
/// Initializes a new instance of the <see cref="T:Duplicati.Library.Main.MultiMessageSink"/> class.
/// </summary>
/// <param name="sinks">The sinks to use.</param>
public MultiMessageSink(params IMessageSink[] sinks)
{
m_sinks = (sinks ?? new IMessageSink[0]).Where(x => x != null).ToArray();
}
/// <summary>
/// Appends a new sink to the list
/// </summary>
/// <param name="sink">The sink to append.</param>
public void Append(IMessageSink sink)
{
if (sink == null)
return;
var na = new IMessageSink[m_sinks.Length + 1];
Array.Copy(m_sinks, na, m_sinks.Length);
na[na.Length - 1] = sink;
m_sinks = na;
}
public void SetBackendProgress(IBackendProgress progress)
{
foreach (var s in m_sinks)
s.SetBackendProgress(progress);
}
public void SetOperationProgress(IOperationProgress progress)
{
foreach (var s in m_sinks)
s.SetOperationProgress(progress);
}
public void BackendEvent(BackendActionType action, BackendEventType type, string path, long size)
{
foreach (var s in m_sinks)
s.BackendEvent(action, type, path, size);
}
public void WriteMessage(LogEntry entry)
{
foreach (var s in m_sinks)
s.WriteMessage(entry);
}
}
/// <summary>
/// Backend progress update object.
/// The engine updates these statistics very often,
/// so an event based system would take up too many resources.
/// Instead, this interface allows the client to poll
/// for updates as often as desired.
/// </summary>
public interface IBackendProgress
{
/// <summary>
/// Update with the current action, path, size, progress and bytes_pr_second.
/// </summary>
/// <param name="action">The current action</param>
/// <param name="path">The current path</param>
/// <param name="size">The current size</param>
/// <param name="progress">The current number of transferred bytes</param>
/// <param name="bytes_pr_second">Transfer speed in bytes pr second, -1 for unknown</param>
/// <param name="isBlocking">A value indicating if the backend is blocking operation progress</param>
void Update(out BackendActionType action, out string path, out long size, out long progress, out long bytes_pr_second, out bool isBlocking);
}
/// <summary>
/// Interface for updating the backend progress
/// </summary>
internal interface IBackendProgressUpdater
{
/// <summary>
/// Register the start of a new action
/// </summary>
/// <param name="action">The action that is starting</param>
/// <param name="path">The path being operated on</param>
/// <param name="size">The size of the file being transferred</param>
void StartAction(BackendActionType action, string path, long size);
/// <summary>
/// Updates the current progress
/// </summary>
/// <param name="progress">The current number of transferred bytes</param>
void UpdateProgress(long progress);
/// <summary>
/// Updates the total size
/// </summary>
/// <param name="size">The new total size</param>
void UpdateTotalSize(long size);
/// <summary>
/// Sets a flag indicating if the backend operation is blocking progress
/// </summary>
/// <param name="isBlocking">If set to <c>true</c> the backend is blocking.</param>
void SetBlocking(bool isBlocking);
}
/// <summary>
/// Combined interface for the backend progress updater and the backend progress item
/// </summary>
internal interface IBackendProgressUpdaterAndReporter : IBackendProgressUpdater, IBackendProgress
{
}
/// <summary>
/// Backend progress updater instance
/// </summary>
internal class BackendProgressUpdater : IBackendProgressUpdaterAndReporter
{
/// <summary>
/// Lock object to provide snapshot-like access to the data
/// </summary>
private readonly object m_lock = new object();
/// <summary>
/// The current action
/// </summary>
private BackendActionType m_action;
/// <summary>
/// The current path
/// </summary>
private string m_path;
/// <summary>
/// The current file size
/// </summary>
private long m_size;
/// <summary>
/// The current number of transferred bytes
/// </summary>
private long m_progress;
/// <summary>
/// The time the last action started
/// </summary>
private DateTime m_actionStart;
/// <summary>
/// A value indicating when the last blocking was done
/// </summary>
private DateTime m_blockingSince;
/// <summary>
/// Register the start of a new action
/// </summary>
/// <param name="action">The action that is starting</param>
/// <param name="path">The path being operated on</param>
/// <param name="size">The size of the file being transferred</param>
public void StartAction(BackendActionType action, string path, long size)
{
lock (m_lock)
{
m_action = action;
m_path = path;
m_size = size;
m_progress = 0;
m_actionStart = DateTime.Now;
}
}
/// <summary>
/// Updates the progress
/// </summary>
/// <param name="progress">The current number of transferred bytes</param>
public void UpdateProgress(long progress)
{
lock (m_lock)
m_progress = progress;
}
/// <summary>
/// Updates the total size
/// </summary>
/// <param name="size">The new total size</param>
public void UpdateTotalSize(long size)
{
lock (m_lock)
m_size = size;
}
/// <summary>
/// Update with the current action, path, size, progress and bytes_pr_second.
/// </summary>
/// <param name="action">The current action</param>
/// <param name="path">The current path</param>
/// <param name="size">The current size</param>
/// <param name="progress">The current number of transferred bytes</param>
/// <param name="bytes_pr_second">Transfer speed in bytes pr second, -1 for unknown</param>
/// <param name="isBlocking">A value indicating if the backend is blocking operation progress</param>
public void Update(out BackendActionType action, out string path, out long size, out long progress, out long bytes_pr_second, out bool isBlocking)
{
lock(m_lock)
{
action = m_action;
path = m_path;
size = m_size;
progress = m_progress;
isBlocking = m_blockingSince.Ticks > 0 && (DateTime.Now - m_blockingSince).TotalSeconds > 1;
//TODO: The speed should be more dynamic,
// so we need a sample window instead of always
// calculating from the beginning
if (m_progress <= 0 || m_size <= 0 || m_actionStart.Ticks == 0)
bytes_pr_second = -1;
else
bytes_pr_second = (long)(m_progress / (DateTime.Now - m_actionStart).TotalSeconds);
}
}
/// <summary>
/// Sets a flag indicating if the backend operation is blocking progress
/// </summary>
/// <param name="isBlocking">If set to <c>true</c> the backend is blocking.</param>
public void SetBlocking(bool isBlocking)
{
lock (m_lock)
m_blockingSince = isBlocking ? DateTime.Now : new DateTime(0);
}
}
public delegate void PhaseChangedDelegate(OperationPhase phase, OperationPhase previousPhase);
/// <summary>
/// Operation progress update object.
/// The engine updates these statistics very often,
/// so an event based system would take up too many resources.
/// Instead, this interface allows the client to poll
/// for updates as often as desired.
/// </summary>
public interface IOperationProgress
{
/// <summary>
/// Update the phase, progress, filesprocessed, filesizeprocessed, filecount, filesize and countingfiles.
/// </summary>
/// <param name="phase">Phase.</param>
/// <param name="progress">Progress.</param>
/// <param name="filesprocessed">Filesprocessed.</param>
/// <param name="filesizeprocessed">Filesizeprocessed.</param>
/// <param name="filecount">Filecount.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="countingfiles">True if the filecount and filesize is incomplete, false otherwise</param>
void UpdateOverall(out OperationPhase phase, out float progress, out long filesprocessed, out long filesizeprocessed, out long filecount, out long filesize, out bool countingfiles);
/// <summary>
/// Update the filename, filesize, and fileoffset.
/// </summary>
/// <param name="filename">Filename.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="fileoffset">Fileoffset.</param>
void UpdateFile(out string filename, out long filesize, out long fileoffset, out bool filecomplete);
/// <summary>
/// Occurs when the phase has changed
/// </summary>
event PhaseChangedDelegate PhaseChanged;
}
/// <summary>
/// Interface for updating the backend progress
/// </summary>
internal interface IOperationProgressUpdater
{
void UpdatePhase(OperationPhase phase);
void UpdateProgress(float progress);
void StartFile(string filename, long size);
void UpdateFileProgress(long offset);
void UpdatefileCount(long filecount, long filesize, bool done);
void UpdatefilesProcessed(long count, long size);
}
internal interface IOperationProgressUpdaterAndReporter : IOperationProgressUpdater, IOperationProgress
{
}
internal class OperationProgressUpdater : IOperationProgressUpdaterAndReporter
{
private readonly object m_lock = new object();
private OperationPhase m_phase;
private float m_progress;
private string m_curfilename;
private long m_curfilesize;
private long m_curfileoffset;
private bool m_curfilecomplete;
private long m_filesprocessed;
private long m_filesizeprocessed;
private long m_filecount;
private long m_filesize;
private bool m_countingFiles;
public event PhaseChangedDelegate PhaseChanged;
public void UpdatePhase(OperationPhase phase)
{
OperationPhase prev_phase;
lock(m_lock)
{
prev_phase = m_phase;
m_phase = phase;
m_curfilename = null;
m_curfilesize = 0;
m_curfileoffset = 0;
m_curfilecomplete = false;
}
if (prev_phase != phase && PhaseChanged != null)
PhaseChanged(phase, prev_phase);
}
public void UpdateProgress(float progress)
{
lock(m_lock)
m_progress = progress;
}
public void StartFile(string filename, long size)
{
lock(m_lock)
{
m_curfilename = filename;
m_curfilesize = size;
m_curfileoffset = 0;
m_curfilecomplete = false;
}
}
public void UpdateFileProgress(long offset)
{
lock(m_lock)
m_curfileoffset = offset;
}
public void UpdatefileCount(long filecount, long filesize, bool done)
{
lock(m_lock)
{
m_filecount = filecount;
m_filesize = filesize;
m_countingFiles = !done;
}
}
public void UpdatefilesProcessed(long count, long size)
{
lock(m_lock)
{
m_filesprocessed = count;
m_filesizeprocessed = size;
m_curfilecomplete = true;
}
}
/// <summary>
/// Update the phase, progress, filesprocessed, filesizeprocessed, filecount, filesize and countingfiles.
/// </summary>
/// <param name="phase">Phase.</param>
/// <param name="progress">Progress.</param>
/// <param name="filesprocessed">Filesprocessed.</param>
/// <param name="filesizeprocessed">Filesizeprocessed.</param>
/// <param name="filecount">Filecount.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="countingfiles">True if the filecount and filesize is incomplete, false otherwise</param>
public void UpdateOverall(out OperationPhase phase, out float progress, out long filesprocessed, out long filesizeprocessed, out long filecount, out long filesize, out bool countingfiles)
{
lock(m_lock)
{
phase = m_phase;
filesize = m_filesize;
progress = m_progress;
filesprocessed = m_filesprocessed;
filesizeprocessed = m_filesizeprocessed;
filecount = m_filecount;
countingfiles = m_countingFiles;
}
}
/// <summary>
/// Update the filename, filesize, and fileoffset.
/// </summary>
/// <param name="filename">Filename.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="fileoffset">Fileoffset.</param>
public void UpdateFile(out string filename, out long filesize, out long fileoffset, out bool filecomplete)
{
lock(m_lock)
{
filename = m_curfilename;
filesize = m_curfilesize;
fileoffset = m_curfileoffset;
filecomplete = m_curfilecomplete;
}
}
}
}